Player Matchup

Ne Zha
Ne Zha
CalvinTKiernan
Ne Zha
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 58L
1,508 Elo+
Party 3
Izanami
Izanami
Kahchoom
Izanami
Level 157
God Stats
1W - 0L
1,703 SR
Queue Stats
24W - 35L
1,492 Elo+
Party 2
Hera
Hera
RiceDrip
Hera
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 27L
1,624 Elo+
Party 3
Guan Yu
Guan Yu
TheCircusAct
Guan Yu
Level 83
God Stats
12W - 15L
1,423 SR
Queue Stats
34W - 44L
1,502 Elo+
Party 3
Tiamat
Tiamat
Wuestenranger
Tiamat
Level 153
God Stats
35W - 32L
1,550 SR
Queue Stats
393W - 373L
1,522 Elo+
Party 2
Team Averages
Level 115
1,535 SR
1,530 Elo+

VS

Team Averages
Level 149
1,394 SR
1,677 Elo+
Tiamat
Tiamat
Nnesko
Tiamat
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 31L
1,878 Elo+
Party 1
Hachiman
Hachiman
Xentree
Hachiman
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 165L
1,500 Elo+
Solo
Nike
Nike
nightmaresupp
Nike
Level 158
God Stats
1W - 14L
1,198 SR
Queue Stats
154W - 152L
1,485 Elo+
Party 4
Bacchus
Bacchus
vtflavouuurs
Bacchus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,923 Elo+
Party 1
Hera
Hera
zaidomari12
Hera
Level 146
God Stats
2W - 5L
1,271 SR
Queue Stats
175W - 158L
1,599 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 9
10,612
559
12,434
18,242
10,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
Kahchoom
Izanami
17
12 / 1 / 9
11,597
610
20,452
11,691
4,571
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hera
17
5 / 3 / 8
11,299
595
14,956
8,814
3,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
TheCircusAct
Guan Yu
16
0 / 1 / 2
10,589
557
4,495
12,034
9,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 0 / 8
10,522
554
10,679
9,332
11,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Nnesko
Tiamat
15
1 / 4 / 1
8,877
467
5,914
16,480
17,798
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
Xentree
Hachiman
12
1 / 6 / 0
7,544
397
1,961
13,972
4,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 6 / 2
7,258
382
4,123
18,791
10,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bacchus
vtflavouuurs
Bacchus
15
2 / 6 / 3
9,658
508
8,687
18,993
10,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 6 / 2
9,466
498
9,634
9,761
3,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
15
28
Kills
7
7
Deaths
28
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
2
9
5.25
W
Izanami
Kahchoom
Izanami
12
1
9
16.5
L
Tiamat
Nnesko
Tiamat
1
4
1
0.38
W
Hera
5
3
8
3
W
Guan Yu
TheCircusAct
Guan Yu
0
1
2
1
W
5
0
8
9
L
Hachiman
Xentree
Hachiman
1
6
0
0.17
L
0
6
2
0.17
L
Bacchus
vtflavouuurs
Bacchus
2
6
3
0.58
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,016
Damage
30,319
60,113
Taken
77,997
39,940
Mitigated
47,192
22,721
Healing
12,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,434
4,020
0
5,982
18,242
10,144
2,408
6,210
10,688
0
68,902
W
Izanami
Kahchoom
Izanami
20,452
14,694
0
5,022
11,691
4,571
4,636
5,207
6,312
0
83,283
L
Tiamat
Nnesko
Tiamat
5,914
1,381
0
2,918
16,480
17,798
0
5,302
10,619
56,869
0
W
Hera
14,956
3,764
0
1,111
8,814
3,333
1,131
4,469
4,209
73,480
0
W
Guan Yu
TheCircusAct
Guan Yu
4,495
421
1,909
6,215
12,034
9,911
1,113
4,970
7,064
0
58,731
W
10,679
751
0
2,482
9,332
11,981
2,138
2,823
6,323
49,891
0
L
Hachiman
Xentree
Hachiman
1,961
1,223
0
2,112
13,972
4,060
0
2,788
11,015
0
32,963
L
4,123
72
0
2,374
18,791
10,739
0
6,783
11,492
0
24,833
L
Bacchus
vtflavouuurs
Bacchus
8,687
1,157
0
3,986
18,993
10,814
0
7,035
11,554
57,595
0
L
9,634
1,541
0
1,347
9,761
3,781
525
2,356
7,305
58,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,619
Gold Earned
42,803
583
Minions Killed
432
0
Camps Cleared
0
1,942,450
Distance Traveled
1,485,082
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,612
559
97
5
0
421,401
5
W
Izanami
11,597
610
128
7
0
341,482
0
L
Tiamat
8,877
467
109
6
0
276,734
2
W
Hera
11,299
595
139
7
0
370,948
0
W
Guan Yu
10,589
557
134
7
0
392,243
11
W
Tiamat
10,522
554
85
4
0
416,376
1
L
Hachiman
7,544
397
53
3
0
245,727
2
L
Nike
7,258
382
45
2
0
337,831
1
L
Bacchus
9,658
508
103
5
0
327,346
2
L
Hera
9,466
498
122
6
0
297,444
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role