Player Matchup

Tiamat
Tiamat
Killerkun333
Tiamat
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 25L
1,500 Elo+
Solo
Osiris
Osiris
R_Clezga
Osiris
Level 14
God Stats
3W - 3L
1,600 SR
Queue Stats
6W - 8L
1,412 Elo+
Party 1
Danzaburou
Danzaburou
R_SneeProx
Danzaburou
Level 17
God Stats
18W - 15L
1,498 SR
Queue Stats
25W - 28L
1,410 Elo+
Party 1
Set
Set
R_Tny
Set
Level 16
God Stats
6W - 7L
1,497 SR
Queue Stats
6W - 9L
1,341 Elo+
Party 1
Fenrir
Fenrir
XxkrushlorxX
Fenrir
Level 7
God Stats
4W - 7L
1,204 SR
Queue Stats
5W - 9L
1,360 Elo+
Party 1
Team Averages
Level 11
1,460 SR
1,405 Elo+

VS

Team Averages
Level 13
1,438 SR
1,384 Elo+
Cthulhu
Cthulhu
Adeel_Q
Cthulhu
Level 28
God Stats
26W - 34L
1,438 SR
Queue Stats
40W - 60L
1,349 Elo+
Solo
Neith
Neith
AnimeWolfie06
Neith
Level 19
God Stats
0W - 1L
1,370 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Chezney 17
Amaterasu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,256 Elo+
Solo
Anubis
Anubis
PietroTrex
Anubis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
didinhho
Ra
Level 7
God Stats
1W - 3L
1,383 SR
Queue Stats
5W - 9L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
4 / 1 / 3
6,901
575
5,389
5,731
3,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
R_Clezga
Osiris
10
6 / 1 / 2
6,139
512
5,370
7,071
3,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
R_SneeProx
Danzaburou
8
1 / 2 / 4
5,339
445
2,972
6,466
1,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Set
R_Tny
Set
12
1 / 0 / 5
6,639
553
2,434
6,529
1,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
11
4 / 2 / 0
6,705
559
2,917
6,823
2,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adeel_Q
Cthulhu
8
1 / 1 / 1
5,501
458
4,646
5,757
2,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 3 / 1
5,827
486
1,926
4,777
1,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
Chezney 17
Amaterasu
7
1 / 4 / 1
5,195
433
1,404
6,725
6,099
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
PietroTrex
Anubis
8
2 / 5 / 0
5,173
431
2,179
4,383
1,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 3 / 0
5,784
482
2,511
5,848
3,195
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
16
Kills
6
6
Deaths
16
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Adeel_Q
Cthulhu
1
1
1
1.5
L
1
3
1
0.5
L
Amaterasu
Chezney 17
Amaterasu
1
4
1
0.38
W
Tiamat
4
1
3
5.5
L
Anubis
PietroTrex
Anubis
2
5
0
0.4
W
Osiris
R_Clezga
Osiris
6
1
2
7
W
Danzaburou
R_SneeProx
Danzaburou
1
2
4
1.5
W
Set
R_Tny
Set
1
0
5
3.5
W
Fenrir
4
2
0
2
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,082
Damage
12,666
32,620
Taken
27,490
12,379
Mitigated
14,540
11,725
Healing
4,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Adeel_Q
Cthulhu
4,646
84
97
1,755
5,757
2,512
420
0
5,757
19,766
0
L
1,926
655
0
885
4,777
1,306
753
654
4,059
0
17,937
L
Amaterasu
Chezney 17
Amaterasu
1,404
648
0
762
6,725
6,099
311
313
6,407
0
10,938
W
Tiamat
5,389
993
0
1,532
5,731
3,325
265
1,581
4,150
26,731
0
L
Anubis
PietroTrex
Anubis
2,179
289
0
149
4,383
1,428
663
774
3,533
11,073
0
W
Osiris
R_Clezga
Osiris
5,370
1,285
0
3,227
7,071
3,076
0
3,232
3,839
0
21,967
W
Danzaburou
R_SneeProx
Danzaburou
2,972
1,024
0
1,751
6,466
1,747
48
3,560
2,906
0
23,354
W
Set
R_Tny
Set
2,434
753
0
3,503
6,529
1,997
280
316
6,213
0
37,480
W
Fenrir
2,917
545
0
1,712
6,823
2,234
1,058
647
6,176
0
24,357
L
2,511
733
0
1,013
5,848
3,195
968
3,223
2,345
22,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,723
Gold Earned
27,480
271
Minions Killed
174
0
Camps Cleared
0
1,082,018
Distance Traveled
965,148
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,501
458
38
3
0
239,529
5
L
Neith
5,827
486
44
4
0
189,876
0
L
Amaterasu
5,195
433
24
2
0
216,429
0
W
Tiamat
6,901
575
61
5
0
203,880
0
L
Anubis
5,173
431
17
1
0
169,070
1
W
Osiris
6,139
512
37
3
0
223,670
0
W
Danzaburou
5,339
445
38
3
0
198,229
0
W
Set
6,639
553
78
7
0
238,990
0
W
Fenrir
6,705
559
57
5
0
217,249
1
L
Ra
5,784
482
51
4
0
150,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role