Player Matchup

Anubis
Anubis
AeEsmann8
Anubis
Level 160
God Stats
14W - 13L
1,747 SR
Queue Stats
283W - 278L
1,603 Elo+
Party 1
Danzaburou
Danzaburou
CarismaRepGaming
Danzaburou
Level 143
God Stats
23W - 18L
1,655 SR
Queue Stats
515W - 494L
1,607 Elo+
Party 1
Fenrir
Fenrir
Dkayhunter
Fenrir
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
225W - 205L
1,496 Elo+
Party 1
Kuzenbo
Kuzenbo
Metal4Head
Kuzenbo
Level 158
God Stats
6W - 6L
1,334 SR
Queue Stats
679W - 709L
1,456 Elo+
Party 1
Scylla
Scylla
Spexigutten
Scylla
Level 29
God Stats
4W - 4L
1,466 SR
Queue Stats
126W - 91L
1,554 Elo+
Party 1
Team Averages
Level 126
1,540 SR
1,543 Elo+

VS

Team Averages
Level 86
1,657 SR
1,662 Elo+
Chronos
Chronos
CoolestR4ven
Chronos
Level 5
God Stats
2W - 1L
1,805 SR
Queue Stats
6W - 3L
1,743 Elo+
Party 2
Fenrir
Fenrir
CursedLamp
Fenrir
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
345W - 324L
1,624 Elo+
Party 2
Ra
Ra
LoboPaciente
Ra
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,583 Elo+
Party 2
Nox
Nox
MrDrAtom
Nox
Level 106
God Stats
9W - 3L
1,782 SR
Queue Stats
17W - 16L
1,703 Elo+
Party 2
Heimdallr
Heimdallr
kepwii
Heimdallr
Level 147
God Stats
2W - 3L
1,697 SR
Queue Stats
32W - 35L
1,658 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AeEsmann8
Anubis
16
15 / 0 / 5
10,435
696
17,238
10,322
5,541
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
CarismaRepGaming
Danzaburou
17
4 / 3 / 3
9,867
658
7,884
10,687
4,133
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
Dkayhunter
Fenrir
12
3 / 3 / 5
7,822
521
3,730
10,354
3,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
Metal4Head
Kuzenbo
11
1 / 2 / 4
7,625
508
3,766
9,181
7,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
12
1 / 4 / 2
7,287
486
3,890
7,779
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CoolestR4ven
Chronos
11
0 / 6 / 4
6,841
456
5,156
13,076
3,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
CursedLamp
Fenrir
13
5 / 5 / 0
7,761
517
7,017
12,638
6,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 6 / 0
5,506
367
63
5,799
1,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes

Shoes

+6%
Movement Speed

10
0 / 4 / 1
6,551
437
4,385
9,715
5,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
kepwii
Heimdallr
15
7 / 3 / 0
8,638
576
10,829
12,473
6,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
24
Kills
12
12
Deaths
24
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
AeEsmann8
Anubis
15
0
5
17.5
W
Danzaburou
CarismaRepGaming
Danzaburou
4
3
3
1.83
L
Chronos
CoolestR4ven
Chronos
0
6
4
0.33
L
Fenrir
CursedLamp
Fenrir
5
5
0
1
W
Fenrir
Dkayhunter
Fenrir
3
3
5
1.83
L
0
6
0
0
W
Kuzenbo
Metal4Head
Kuzenbo
1
2
4
1.5
L
0
4
1
0.13
W
Scylla
1
4
2
0.5
L
Heimdallr
kepwii
Heimdallr
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,508
Damage
27,450
48,323
Taken
53,701
23,250
Mitigated
22,954
20,309
Healing
16,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AeEsmann8
Anubis
17,238
1,276
0
7,293
10,322
5,541
0
2,903
7,419
75,877
0
W
Danzaburou
CarismaRepGaming
Danzaburou
7,884
2,987
0
5,732
10,687
4,133
1,732
2,453
8,234
0
75,636
L
Chronos
CoolestR4ven
Chronos
5,156
1,218
0
3,305
13,076
3,206
0
4,155
8,921
40,564
0
L
Fenrir
CursedLamp
Fenrir
7,017
2,615
0
4,728
12,638
6,856
0
4,022
8,616
0
45,701
W
Fenrir
Dkayhunter
Fenrir
3,730
898
0
4,103
10,354
3,706
748
1,589
8,765
0
39,223
L
63
63
0
78
5,799
1,177
0
3,807
1,992
15,360
0
W
Kuzenbo
Metal4Head
Kuzenbo
3,766
1,287
0
1,801
9,181
7,567
0
2,151
7,030
22,671
0
L
4,385
1,217
0
2,261
9,715
5,573
0
6,247
3,424
23,927
0
W
Scylla
3,890
762
0
1,380
7,779
2,303
80
508
7,271
28,735
0
L
Heimdallr
kepwii
Heimdallr
10,829
6,430
0
6,266
12,473
6,142
248
6,301
5,854
0
54,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,036
Gold Earned
35,297
425
Minions Killed
344
0
Camps Cleared
0
1,430,813
Distance Traveled
1,305,768
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,435
696
125
8
0
288,908
7
W
Danzaburou
9,867
658
134
9
0
259,930
6
L
Chronos
6,841
456
73
5
0
272,202
2
L
Fenrir
7,761
517
82
5
0
290,956
2
W
Fenrir
7,822
521
67
4
0
297,686
3
L
Ra
5,506
367
36
2
0
202,972
0
W
Kuzenbo
7,625
508
37
2
0
297,525
5
L
Nox
6,551
437
48
3
0
275,170
4
W
Scylla
7,287
486
62
4
0
286,764
0
L
Heimdallr
8,638
576
105
7
0
264,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role