Player Matchup

Sun Wukong
Sun Wukong
Folklore84
Sun Wukong
Level 27
God Stats
3W - 3L
1,461 SR
Queue Stats
46W - 48L
1,355 Elo+
Solo
Ymir
Ymir
OsVR
Ymir
Level 14
God Stats
7W - 3L
1,666 SR
Queue Stats
57W - 64L
1,505 Elo+
Solo
Rama
Rama
javi2k05
Rama
Level 25
God Stats
1W - 5L
1,243 SR
Queue Stats
204W - 183L
1,547 Elo+
Solo
Chaac
Chaac
konstan076
Chaac
Level 12
God Stats
1W - 2L
1,270 SR
Queue Stats
1W - 4L
1,105 Elo+
Party 2
Pele
Pele
masonfcgvfv
Pele
Level 14
God Stats
3W - 1L
1,423 SR
Queue Stats
8W - 8L
1,598 Elo+
Party 2
Team Averages
Level 18
1,412 SR
1,422 Elo+

VS

Team Averages
Level 21
1,624 SR
1,425 Elo+
Set
Set
Boooobufestu
Set
Level 17
God Stats
6W - 9L
1,344 SR
Queue Stats
222W - 204L
1,408 Elo+
Party 1
Tiamat
Tiamat
DanielGrotan
Tiamat
Level 22
God Stats
15W - 15L
1,677 SR
Queue Stats
369W - 302L
1,470 Elo+
Party 3
Mulan
Mulan
Maximilian1270
Mulan
Level 27
God Stats
9W - 5L
1,753 SR
Queue Stats
318W - 272L
1,546 Elo+
Party 3
Xbalanque
Xbalanque
romanesi
Xbalanque
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,322 Elo+
Solo
Hel
Hel
serEliwen
Hel
Level 25
God Stats
2W - 3L
1,845 SR
Queue Stats
106W - 97L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Folklore84
Sun Wukong
17
5 / 2 / 1
10,059
592
10,782
15,989
8,986
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
OsVR
Ymir
13
2 / 5 / 4
7,979
469
5,117
14,731
8,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
14
5 / 4 / 5
8,894
523
10,879
14,998
4,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
16
10 / 3 / 8
9,857
580
13,557
17,178
11,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
6 / 2 / 7
8,752
515
7,394
11,501
3,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 0
8,289
488
8,181
10,529
4,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
12
0 / 10 / 3
7,772
457
9,988
12,631
10,242
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 6 / 2
8,459
498
12,523
14,695
7,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
romanesi
Xbalanque
13
3 / 5 / 7
7,858
462
13,093
12,163
4,064
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
6 / 3 / 5
9,039
532
8,782
12,664
5,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
33
28
Kills
16
16
Deaths
28
25
Assists
17
Player
Kills
Deaths
Assists
KDA
L
5
4
0
1.25
L
Tiamat
0
10
3
0.15
W
Sun Wukong
Folklore84
Sun Wukong
5
2
1
2.75
L
2
6
2
0.5
W
Ymir
OsVR
Ymir
2
5
4
0.8
W
Rama
5
4
5
1.88
W
Chaac
10
3
8
4.67
W
6
2
7
4.75
L
Xbalanque
romanesi
Xbalanque
3
5
7
1.3
L
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,729
Damage
52,567
74,397
Taken
62,682
37,174
Mitigated
31,227
24,168
Healing
18,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,181
3,333
0
2,632
10,529
4,186
0
0
10,504
0
41,173
L
Tiamat
9,988
3,763
0
1,890
12,631
10,242
710
735
11,572
46,125
0
W
Sun Wukong
Folklore84
Sun Wukong
10,782
3,349
0
6,626
15,989
8,986
732
137
15,852
0
68,029
L
12,523
5,069
0
3,848
14,695
7,532
21
402
14,218
0
50,253
W
Ymir
OsVR
Ymir
5,117
960
0
480
14,731
8,960
0
3,850
10,881
31,952
0
W
Rama
10,879
7,746
0
6,602
14,998
4,679
654
4,770
10,228
0
52,965
W
Chaac
13,557
4,173
0
7,058
17,178
11,019
578
8,148
9,030
10
52,873
W
7,394
1,475
0
3,402
11,501
3,530
222
1,865
9,636
0
52,054
L
Xbalanque
romanesi
Xbalanque
13,093
7,447
0
250
12,163
4,064
690
2,391
9,722
0
51,964
L
8,782
1,774
4,018
5,615
12,664
5,203
99
1,589
11,000
27,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,541
Gold Earned
41,417
459
Minions Killed
383
0
Camps Cleared
0
1,581,660
Distance Traveled
1,429,156
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,289
488
69
4
0
351,108
5
L
Tiamat
7,772
457
92
5
0
279,360
3
W
Sun Wukong
10,059
592
149
9
0
325,452
4
L
Mulan
8,459
498
102
6
0
262,835
0
W
Ymir
7,979
469
43
3
0
298,763
6
W
Rama
8,894
523
101
6
0
281,305
4
W
Chaac
9,857
580
93
5
0
318,871
4
W
Pele
8,752
515
73
4
0
357,269
2
L
Xbalanque
7,858
462
71
4
0
251,907
5
L
Hel
9,039
532
49
3
0
283,946
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role