Player Matchup

Bakasura
Bakasura
JamesRob
Bakasura
Level 24
God Stats
11W - 6L
1,457 SR
Queue Stats
24W - 19L
1,452 Elo+
Party 2
Ymir
Ymir
Jeklu
Ymir
Level 17
God Stats
8W - 3L
1,744 SR
Queue Stats
39W - 42L
1,456 Elo+
Party 2
Apollo
Apollo
keagers
Apollo
Level 7
God Stats
7W - 6L
1,564 SR
Queue Stats
10W - 13L
1,392 Elo+
Party 2
Anubis
Anubis
turciaa
Anubis
Level 20
God Stats
8W - 3L
1,787 SR
Queue Stats
11W - 15L
1,457 Elo+
Party 2
Set
Set
vent3
Set
Level 21
God Stats
3W - 0L
1,747 SR
Queue Stats
17W - 15L
1,392 Elo+
Party 2
Team Averages
Level 18
1,660 SR
1,430 Elo+

VS

Team Averages
Level 17
1,356 SR
1,440 Elo+
Sun Wukong
Sun Wukong
K9999999
Sun Wukong
Level 14
God Stats
0W - 2L
1,295 SR
Queue Stats
12W - 16L
1,405 Elo+
Party 1
Neith
Neith
SapphireeStarr
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,483 Elo+
Solo
Agni
Agni
deleeua517
Agni
Level 21
God Stats
4W - 7L
1,321 SR
Queue Stats
9W - 11L
1,388 Elo+
Solo
Yemoja
Yemoja
xGhostZer0z
Yemoja
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
溪呀溪呀溪
Freya
Level 14
God Stats
0W - 3L
1,164 SR
Queue Stats
13W - 16L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
JamesRob
Bakasura
11
7 / 0 / 0
6,737
674
4,541
5,181
1,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
Jeklu
Ymir
8
1 / 0 / 3
5,162
516
2,198
5,069
2,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
keagers
Apollo
8
2 / 1 / 2
4,825
483
1,572
3,821
1,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
turciaa
Anubis
10
3 / 0 / 1
5,824
582
3,391
3,715
1,714
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Set
vent3
Set
9
3 / 0 / 1
5,652
565
4,721
3,970
1,957
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
K9999999
Sun Wukong
3
0 / 2 / 0
3,685
369
62
3,805
1,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 2 / 1
4,381
438
2,916
4,831
1,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 4 / 0
4,637
464
1,353
4,161
819
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
7
1 / 3 / 0
4,495
450
1,772
5,446
2,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 5 / 0
4,243
424
1,508
6,991
1,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
16
Kills
1
1
Deaths
16
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
JamesRob
Bakasura
7
0
0
7
W
Ymir
Jeklu
Ymir
1
0
3
2.5
L
Sun Wukong
K9999999
Sun Wukong
0
2
0
0
L
0
2
1
0.25
L
0
4
0
0
W
Apollo
keagers
Apollo
2
1
2
3
W
Anubis
turciaa
Anubis
3
0
1
3.5
W
Set
vent3
Set
3
0
1
3.5
L
Yemoja
1
3
0
0.33
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,423
Damage
7,611
21,756
Taken
25,234
9,009
Mitigated
6,787
7,382
Healing
6,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
JamesRob
Bakasura
4,541
3,331
0
1,614
5,181
1,813
36
145
5,036
0
32,038
W
Ymir
Jeklu
Ymir
2,198
308
0
516
5,069
2,378
0
412
4,657
16,660
0
L
Sun Wukong
K9999999
Sun Wukong
62
62
0
768
3,805
1,113
0
0
3,640
0
6,388
L
2,916
1,278
0
1,823
4,831
1,060
100
1,201
3,515
0
17,465
L
1,353
299
0
660
4,161
819
0
1,983
2,128
18,346
0
W
Apollo
keagers
Apollo
1,572
798
0
1,384
3,821
1,147
42
810
3,011
0
13,180
W
Anubis
turciaa
Anubis
3,391
369
0
2,185
3,715
1,714
516
1,319
2,396
27,601
0
W
Set
vent3
Set
4,721
1,839
0
1,683
3,970
1,957
422
1,947
2,023
0
20,259
L
Yemoja
1,772
193
525
1,557
5,446
2,125
0
2,405
2,841
11,908
0
L
1,508
614
0
1,477
6,991
1,670
0
0
6,338
10,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,200
Gold Earned
21,441
239
Minions Killed
129
0
Camps Cleared
0
945,733
Distance Traveled
735,813
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,737
674
90
9
0
232,074
2
W
Ymir
5,162
516
35
4
0
194,872
1
L
Sun Wukong
3,685
369
18
2
0
96,727
0
L
Neith
4,381
438
31
3
0
160,905
0
L
Agni
4,637
464
44
4
0
185,035
1
W
Apollo
4,825
483
27
3
0
156,880
3
W
Anubis
5,824
582
53
5
0
171,384
1
W
Set
5,652
565
34
3
0
190,523
3
L
Yemoja
4,495
450
13
1
0
143,474
3
L
Freya
4,243
424
23
2
0
149,672
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role