Player Matchup

Rama
Rama
Alicechacha
Rama
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Serqet
Serqet
BaByBright
Serqet
Level 26
God Stats
0W - 1L
1,527 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
PUMPP69
Nu Wa
Level 17
God Stats
0W - 1L
1,732 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thor
Thor
Sapping
Thor
Level 12
God Stats
0W - 1L
1,715 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yemoja
Yemoja
captainaim
Yemoja
Level 25
God Stats
0W - 1L
1,272 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 25
1,549 SR
1,500 Elo+

VS

Team Averages
Level 19
1,596 SR
1,558 Elo+
Medusa
Medusa
 
Medusa
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
GayGemini
Tiamat
Level 17
God Stats
3W - 2L
1,594 SR
Queue Stats
16W - 22L
1,511 Elo+
Solo
Fafnir
Fafnir
Grotesque60
Fafnir
Level 16
God Stats
1W - 1L
1,624 SR
Queue Stats
2W - 1L
1,698 Elo+
Solo
Bellona
Bellona
SrCodi
Bellona
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 9L
1,553 Elo+
Solo
Skadi
Skadi
TacoGame07
Skadi
Level 27
God Stats
5W - 6L
1,762 SR
Queue Stats
112W - 119L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 2
4,643
422
1,862
6,602
1,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serqet
BaByBright
Serqet
6
0 / 7 / 2
4,581
416
1,970
7,931
1,938
Heavy Mace

Heavy Mace

+30
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nu Wa
PUMPP69
Nu Wa
10
2 / 4 / 2
5,763
524
3,593
4,466
1,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
Sapping
Thor
9
3 / 4 / 1
5,830
530
4,478
6,738
2,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
captainaim
Yemoja
7
1 / 3 / 0
5,087
462
1,110
3,263
833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
8 / 3 / 1
6,924
629
6,007
6,563
1,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
GayGemini
Tiamat
13
7 / 1 / 7
7,887
717
6,654
4,821
3,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
8
1 / 1 / 6
5,723
520
1,155
3,912
2,613
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
SrCodi
Bellona
12
5 / 0 / 3
7,115
647
5,187
7,839
4,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
9
2 / 1 / 6
5,767
524
2,747
4,419
1,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
6
Kills
23
23
Deaths
6
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
3
1
2.83
L
0
5
2
0.2
L
Serqet
BaByBright
Serqet
0
7
2
0.14
W
Tiamat
GayGemini
Tiamat
7
1
7
10.5
W
Fafnir
1
1
6
4
L
Nu Wa
PUMPP69
Nu Wa
2
4
2
0.75
L
Thor
Sapping
Thor
3
4
1
0.88
W
Bellona
SrCodi
Bellona
5
0
3
6.5
W
Skadi
2
1
6
5
L
Yemoja
captainaim
Yemoja
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,013
Damage
21,750
29,000
Taken
27,554
7,242
Mitigated
13,326
2,873
Healing
11,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,007
3,503
0
750
6,563
1,936
141
905
5,496
0
37,820
L
1,862
1,354
0
1,103
6,602
1,093
0
754
5,794
0
12,109
L
Serqet
BaByBright
Serqet
1,970
751
0
703
7,931
1,938
0
2,455
5,318
0
15,916
W
Tiamat
GayGemini
Tiamat
6,654
706
183
2,612
4,821
3,444
403
868
3,953
44,943
0
W
Fafnir
1,155
174
0
912
3,912
2,613
154
640
3,272
4,152
0
L
Nu Wa
PUMPP69
Nu Wa
3,593
511
0
0
4,466
1,257
0
2,225
2,057
20,583
0
L
Thor
Sapping
Thor
4,478
1,421
0
375
6,738
2,121
0
1,875
4,759
0
14,996
W
Bellona
SrCodi
Bellona
5,187
2,387
0
4,698
7,839
4,157
852
805
6,872
0
43,333
W
Skadi
2,747
1,666
0
1,859
4,419
1,176
1,816
1,485
2,934
0
23,428
L
Yemoja
captainaim
Yemoja
1,110
572
485
207
3,263
833
0
0
3,263
8,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,904
Gold Earned
33,416
136
Minions Killed
302
0
Camps Cleared
0
951,075
Distance Traveled
1,004,728
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,924
629
78
7
0
203,560
1
L
Rama
4,643
422
22
2
0
169,973
0
L
Serqet
4,581
416
35
3
0
195,817
0
W
Tiamat
7,887
717
97
9
0
221,730
3
W
Fafnir
5,723
520
10
1
0
214,623
0
L
Nu Wa
5,763
524
40
4
0
200,551
1
L
Thor
5,830
530
25
2
0
203,446
2
W
Bellona
7,115
647
81
7
0
183,498
2
W
Skadi
5,767
524
36
3
0
181,317
1
L
Yemoja
5,087
462
14
1
0
181,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role