Player Matchup

Anhur
Anhur
Dealog
Anhur
Level 157
God Stats
2W - 5L
1,500 SR
Queue Stats
106W - 111L
1,568 Elo+
Solo
Sobek
Sobek
HawkEyes01
Sobek
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 80L
1,666 Elo+
Party 1
Tiamat
Tiamat
KunMpeg
Tiamat
Level 144
God Stats
6W - 8L
1,155 SR
Queue Stats
469W - 502L
1,509 Elo+
Solo
King Arthur
King Arthur
Sorjack
King Arthur
Level 93
God Stats
1W - 4L
1,500 SR
Queue Stats
523W - 550L
1,565 Elo+
Party 1
Artemis
Artemis
terriblepensees
Artemis
Level 156
God Stats
0W - 2L
1,300 SR
Queue Stats
11W - 15L
1,508 Elo+
Solo
Team Averages
Level 132
1,391 SR
1,563 Elo+

VS

Team Averages
Level 135
1,453 SR
1,597 Elo+
Da Ji
Da Ji
 
Da Ji
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
FetkoCikulin
Bellona
Level 147
God Stats
5W - 5L
1,500 SR
Queue Stats
528W - 527L
1,607 Elo+
Solo
Scylla
Scylla
LauBuru4
Scylla
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 13L
1,782 Elo+
Solo
Zeus
Zeus
MVPstyle
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Mercurin
Artio
Level 157
God Stats
2W - 3L
1,266 SR
Queue Stats
178W - 143L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dealog
Anhur
16
5 / 7 / 6
9,044
822
10,478
16,286
7,469
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
15
2 / 5 / 6
8,588
781
8,310
22,571
26,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
KunMpeg
Tiamat
12
1 / 7 / 3
7,409
674
9,512
11,733
7,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Sorjack
King Arthur
14
3 / 7 / 4
8,242
749
9,946
16,000
17,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
0 / 6 / 7
7,415
674
12,387
12,291
4,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
10 / 2 / 14
10,257
932
17,517
9,524
6,845
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bellona
FetkoCikulin
Bellona
15
3 / 3 / 12
9,054
823
8,368
13,029
11,096
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
LauBuru4
Scylla
17
11 / 3 / 9
10,683
971
15,965
12,798
5,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zeus
17
4 / 2 / 19
10,083
917
23,498
9,655
4,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artio
Mercurin
Artio
17
4 / 1 / 22
9,839
894
6,643
18,299
23,143
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
108
11
Kills
32
32
Deaths
11
26
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
10
2
14
8.5
L
Anhur
Dealog
Anhur
5
7
6
1.14
W
Bellona
FetkoCikulin
Bellona
3
3
12
3
L
Sobek
2
5
6
1
L
Tiamat
KunMpeg
Tiamat
1
7
3
0.36
W
Scylla
LauBuru4
Scylla
11
3
9
5.17
W
Zeus
4
2
19
6.75
W
Artio
Mercurin
Artio
4
1
22
15
L
King Arthur
Sorjack
King Arthur
3
7
4
0.71
L
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,633
Damage
71,991
78,881
Taken
63,305
63,262
Mitigated
51,442
24,713
Healing
24,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
17,517
4,355
936
912
9,524
6,845
918
3,187
6,097
0
22,887
L
Anhur
Dealog
Anhur
10,478
3,764
2,194
3,420
16,286
7,469
221
9,076
7,210
0
23,533
W
Bellona
FetkoCikulin
Bellona
8,368
1,273
2,536
1,957
13,029
11,096
1,235
2,073
10,725
0
13,515
L
Sobek
8,310
311
1,838
7,481
22,571
26,090
84
12,680
9,891
16,648
0
L
Tiamat
KunMpeg
Tiamat
9,512
880
1,926
1,839
11,733
7,731
0
5,868
5,865
16,108
0
W
Scylla
LauBuru4
Scylla
15,965
2,405
1,813
2,233
12,798
5,701
1,089
3,779
8,812
28,073
0
W
Zeus
23,498
1,594
1,155
2,151
9,655
4,657
1,000
2,887
6,595
54,421
0
W
Artio
Mercurin
Artio
6,643
1,009
6,341
4,686
18,299
23,143
565
5,071
12,763
12,304
0
L
King Arthur
Sorjack
King Arthur
9,946
1,800
1,256
1,050
16,000
17,306
0
10,681
5,319
101
12,937
L
12,387
4,855
1,396
2,313
12,291
4,666
714
7,801
4,490
0
21,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,698
Gold Earned
49,916
93
Minions Killed
119
0
Camps Cleared
0
885,702
Distance Traveled
1,044,717
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,257
932
6
1
0
205,511
1
L
Anhur
9,044
822
21
2
0
152,193
2
W
Bellona
9,054
823
9
1
0
199,161
0
L
Sobek
8,588
781
24
2
0
217,531
1
L
Tiamat
7,409
674
15
1
0
187,365
4
W
Scylla
10,683
971
30
3
0
210,835
0
W
Zeus
10,083
917
66
6
0
185,975
0
W
Artio
9,839
894
8
1
0
243,235
1
L
King Arthur
8,242
749
7
1
0
171,260
3
L
Artemis
7,415
674
26
2
0
157,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role