Player Matchup

Fenrir
Fenrir
DementedWo1f
Fenrir
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 59L
1,333 Elo+
Solo
Tiamat
Tiamat
ELTIRO2
Tiamat
Level 17
God Stats
2W - 5L
1,460 SR
Queue Stats
2W - 5L
1,401 Elo+
Solo
Bellona
Bellona
QrowsFeathers1
Bellona
Level 5
God Stats
26W - 23L
1,040 SR
Queue Stats
204W - 192L
1,074 Elo+
Solo
Thoth
Thoth
Willyw0nka3834
Thoth
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 130L
1,229 Elo+
Solo
Ganesha
Ganesha
nuclearninja711
Ganesha
Level 27
God Stats
10W - 8L
1,600 SR
Queue Stats
34W - 39L
1,371 Elo+
Solo
Team Averages
Level 19
1,420 SR
1,282 Elo+

VS

Team Averages
Level 19
1,420 SR
1,317 Elo+
Tiamat
Tiamat
COLINATOR009
Tiamat
Level 26
God Stats
25W - 23L
1,327 SR
Queue Stats
85W - 93L
1,321 Elo+
Solo
King Arthur
King Arthur
Divecchio
King Arthur
Level 18
God Stats
14W - 11L
1,571 SR
Queue Stats
73W - 81L
1,348 Elo+
Solo
Heimdallr
Heimdallr
GeoChachi91
Heimdallr
Level 29
God Stats
3W - 7L
1,263 SR
Queue Stats
377W - 428L
1,348 Elo+
Solo
Cthulhu
Cthulhu
Mattdenis3675
Cthulhu
Level 17
God Stats
84W - 83L
1,439 SR
Queue Stats
160W - 141L
1,326 Elo+
Solo
Amaterasu
Amaterasu
Rorschach5259
Amaterasu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
4 / 7 / 2
11,926
917
12,443
19,053
9,518
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
ELTIRO2
Tiamat
17
4 / 7 / 3
11,913
916
11,265
12,156
9,525
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

19
3 / 12 / 6
13,332
1,026
19,306
25,246
25,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
3 / 9 / 7
12,013
924
4,090
13,974
5,349
20
0 / 6 / 8
12,317
947
33,309
29,872
15,557
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

201

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
9 / 4 / 13
13,510
1,039
17,529
14,377
9,088
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

King Arthur
Divecchio
King Arthur
20
15 / 0 / 14
15,316
1,178
22,643
24,731
11,430
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heimdallr
GeoChachi91
Heimdallr
20
1 / 5 / 29
13,073
1,006
8,171
16,928
11,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cthulhu
20
9 / 1 / 17
14,433
1,110
24,393
14,186
5,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
Rorschach5259
Amaterasu
20
7 / 4 / 20
13,705
1,054
15,387
18,061
8,148
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
134
14
Kills
41
41
Deaths
14
26
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Tiamat
9
4
13
3.88
L
Fenrir
4
7
2
0.71
W
King Arthur
Divecchio
King Arthur
15
0
14
22
L
Tiamat
ELTIRO2
Tiamat
4
7
3
0.79
W
Heimdallr
GeoChachi91
Heimdallr
1
5
29
3.1
W
Cthulhu
9
1
17
17.5
L
3
12
6
0.5
W
Amaterasu
Rorschach5259
Amaterasu
7
4
20
4.25
L
3
9
7
0.72
L
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,413
Damage
88,123
100,301
Taken
88,283
65,280
Mitigated
45,113
13,158
Healing
20,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
17,529
2,423
0
2,410
14,377
9,088
0
8,570
5,657
29,127
0
L
Fenrir
12,443
3,291
0
375
19,053
9,518
0
8,536
10,517
0
18,835
W
King Arthur
Divecchio
King Arthur
22,643
5,907
0
7,244
24,731
11,430
0
13,966
10,353
0
38,657
L
Tiamat
ELTIRO2
Tiamat
11,265
1,909
0
1,837
12,156
9,525
0
5,761
6,395
20,422
0
W
Heimdallr
GeoChachi91
Heimdallr
8,171
6,337
0
3,963
16,928
11,284
0
8,954
7,924
0
18,448
W
Cthulhu
24,393
1,580
1,243
1,628
14,186
5,163
0
7,604
6,517
51,752
0
L
19,306
7,244
0
1,337
25,246
25,331
0
11,113
13,869
0
65,642
W
Amaterasu
Rorschach5259
Amaterasu
15,387
8,243
0
4,112
18,061
8,148
0
9,570
8,320
0
41,820
L
4,090
1,071
0
94
13,974
5,349
0
5,650
8,324
8,670
0
L
33,309
2,852
906
8,609
29,872
15,557
0
10,862
19,010
62,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,501
Gold Earned
70,037
195
Minions Killed
217
4
Camps Cleared
7
1,027,798
Distance Traveled
1,111,290
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,510
1,039
31
2
1
203,284
2
L
Fenrir
11,926
917
30
2
3
221,712
0
W
King Arthur
15,316
1,178
31
2
1
247,089
0
L
Tiamat
11,913
916
32
2
0
136,569
0
W
Heimdallr
13,073
1,006
25
2
1
196,535
0
W
Cthulhu
14,433
1,110
86
7
0
257,064
1
L
Bellona
13,332
1,026
105
8
1
272,330
4
W
Amaterasu
13,705
1,054
44
3
4
207,318
0
L
Thoth
12,013
924
14
1
0
170,941
0
L
Ganesha
12,317
947
14
1
0
226,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role