Player Matchup

Agni
Agni
Bunny Lucas2083
Agni
Level 24
God Stats
23W - 44L
1,465 SR
Queue Stats
205W - 250L
1,369 Elo+
Party 2
Neith
Neith
Jojomix1941
Neith
Level 7
God Stats
0W - 3L
1,167 SR
Queue Stats
84W - 116L
1,288 Elo+
Party 2
Tyr
Tyr
nightshade171
Tyr
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 14L
1,374 Elo+
Solo
Team Averages
Level 20
1,377 SR
1,344 Elo+

VS

Team Averages
Level 57
1,488 SR
1,365 Elo+
Freya
Freya
God0fSarcasm
Freya
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
101W - 140L
1,486 Elo+
Party 1
Nemesis
Nemesis
OONovaNinJaH
Nemesis
Level 28
God Stats
8W - 9L
1,521 SR
Queue Stats
85W - 75L
1,275 Elo+
Solo
Arachne
Arachne
scooterpooter201
Arachne
Level 18
God Stats
2W - 0L
1,444 SR
Queue Stats
99W - 112L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
6,428
643
5,766
5,264
1,656
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 5 / 1
5,772
577
3,390
8,362
4,076
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

7
0 / 9 / 1
5,817
582
1,830
9,501
5,522
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 9
8,058
806
7,086
7,727
2,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
OONovaNinJaH
Nemesis
10
2 / 2 / 10
7,245
725
4,241
7,364
2,953
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
13 / 0 / 5
8,953
895
9,426
5,824
3,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
2
Kills
18
18
Deaths
2
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
3
0
9
7.5
L
0
5
1
0.1
W
Nemesis
OONovaNinJaH
Nemesis
2
2
10
3.5
L
0
9
1
0.06
W
13
0
5
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,986
Damage
20,753
23,127
Taken
20,915
11,254
Mitigated
8,466
1,127
Healing
11,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,766
532
0
0
5,264
1,656
0
1,784
3,480
24,302
0
W
7,086
2,161
0
6,224
7,727
2,493
1,191
1,961
5,766
41,180
0
L
3,390
1,309
0
585
8,362
4,076
0
3,132
5,230
0
6,504
W
Nemesis
OONovaNinJaH
Nemesis
4,241
1,515
290
2,326
7,364
2,953
904
3,077
4,287
0
11,869
L
1,830
473
308
234
9,501
5,522
0
2,170
7,331
0
5,030
W
9,426
6,025
0
2,763
5,824
3,020
1,022
1,412
4,412
0
30,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,017
Gold Earned
24,256
54
Minions Killed
115
0
Camps Cleared
0
379,112
Distance Traveled
538,969
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,428
643
35
4
0
134,597
0
W
Freya
8,058
806
61
6
0
146,927
2
L
Neith
5,772
577
14
1
0
129,352
0
W
Nemesis
7,245
725
14
1
0
202,203
0
L
Tyr
5,817
582
5
1
0
115,163
0
W
Arachne
8,953
895
40
4
0
189,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role