Player Matchup

Merlin
Merlin
Platinum V
 
Merlin
Platinum V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
 
Guan Yu
Platinum IV
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Gold II
AcTiV_Shadow88
Baba Yaga
Gold II
Level 68
God Stats
4W - 0L
1,500 SR
Queue Stats
268W - 240L
1,715 MMR
Party 1
Ares
Ares
Gold III
ParkSeo-Joon-
Ares
Gold III
Level 66
God Stats
3W - 11L
1,587 SR
Queue Stats
491W - 496L
1,736 MMR
Solo
Rama
Rama
Platinum V
Sweatlicker
Rama
Platinum V
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 61L
1,810 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 103
1,517 SR
1,652 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 126
1,712 SR
1,764 MMR
Nu Wa
Nu Wa
Platinum V
Pablo_15_FL
Nu Wa
Platinum V
Level 129
God Stats
1W - 2L
1,784 SR
Queue Stats
284W - 279L
1,820 MMR
Party 3
Cu Chulainn
Cu Chulainn
Platinum V
TM_Joserra
Cu Chulainn
Platinum V
Level 124
God Stats
30W - 27L
1,678 SR
Queue Stats
226W - 217L
1,820 MMR
Party 3
Athena
Athena
Gold I
TheChristelClear
Athena
Gold I
Level 155
God Stats
19W - 17L
1,703 SR
Queue Stats
214W - 205L
1,726 MMR
Solo
Fenrir
Fenrir
Platinum III
ll_TheGodAmG_ll
Fenrir
Platinum III
Level 102
God Stats
26W - 16L
1,768 SR
Queue Stats
478W - 463L
1,835 MMR
Party 2
Anhur
Anhur
Gold I
resavioYT
Anhur
Gold I
Level 121
God Stats
1W - 3L
1,626 SR
Queue Stats
66W - 63L
1,618 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
7 / 1 / 10
10,158
564
10,620
7,144
2,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
 
Guan Yu
16
2 / 4 / 5
9,502
528
6,591
16,452
13,783
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baba Yaga
AcTiV_Shadow88
Baba Yaga
17
5 / 1 / 15
10,330
574
10,996
13,890
6,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
9 / 1 / 12
10,426
579
12,408
12,872
10,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
7 / 1 / 14
10,601
589
13,804
13,820
4,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
SetDanzaburouAo KuangScyllaNemesis

VS

Bans
PersephoneThanatosThothJanusAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 1
7,994
444
10,608
9,739
3,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
TM_Joserra
Cu Chulainn
15
4 / 4 / 1
9,404
522
11,909
14,842
11,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 7 / 2
7,557
420
5,008
15,434
8,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 8 / 1
7,340
408
5,050
16,883
4,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
resavioYT
Anhur
14
2 / 7 / 0
8,583
477
5,377
11,655
4,140
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
13
30
Kills
8
8
Deaths
30
56
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
1
10
12
W
Guan Yu
 
Guan Yu
2
4
5
1.13
W
Baba Yaga
AcTiV_Shadow88
Baba Yaga
5
1
15
12.5
L
1
4
1
0.38
W
9
1
12
15
W
7
1
14
14
L
Cu Chulainn
TM_Joserra
Cu Chulainn
4
4
1
1.13
L
1
7
2
0.29
L
0
8
1
0.06
L
Anhur
resavioYT
Anhur
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,419
Damage
37,952
64,178
Taken
68,553
38,253
Mitigated
32,096
25,224
Healing
15,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,620
1,070
0
1,036
7,144
2,928
1,136
2,785
4,183
68,020
0
W
Guan Yu
 
Guan Yu
6,591
1,995
610
3,178
16,452
13,783
649
2,655
13,679
1
56,733
W
Baba Yaga
AcTiV_Shadow88
Baba Yaga
10,996
1,598
0
7,152
13,890
6,098
90
3,157
10,547
81,160
0
L
10,608
1,911
0
1,904
9,739
3,196
0
6,837
2,712
60,602
0
W
12,408
1,032
0
3,209
12,872
10,505
38
4,427
8,117
24,774
0
W
13,804
11,022
0
10,039
13,820
4,939
1,120
3,499
10,149
0
79,664
L
Cu Chulainn
TM_Joserra
Cu Chulainn
11,909
3,353
0
4,158
14,842
11,306
403
4,842
9,872
4,909
55,293
L
5,008
1,010
0
3,675
15,434
8,700
0
8,088
7,206
19,820
0
L
5,050
1,605
0
4,042
16,883
4,754
0
8,434
8,231
0
44,124
L
Anhur
resavioYT
Anhur
5,377
2,094
0
1,570
11,655
4,140
43
5,136
6,507
0
45,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,017
Gold Earned
40,878
524
Minions Killed
424
0
Camps Cleared
0
1,737,571
Distance Traveled
1,547,702
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,158
564
128
7
0
326,553
3
W
Guan Yu
9,502
528
111
6
0
349,111
0
W
Baba Yaga
10,330
574
136
8
0
351,333
4
L
Nu Wa
7,994
444
115
6
0
300,162
6
W
Ares
10,426
579
24
1
0
390,982
4
W
Rama
10,601
589
125
7
0
319,592
5
L
Cu Chulainn
9,404
522
108
6
0
309,192
4
L
Athena
7,557
420
29
2
0
340,719
7
L
Fenrir
7,340
408
82
5
0
288,559
2
L
Anhur
8,583
477
90
5
0
309,070
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role