Player Matchup

Osiris
Osiris
Big_Face_23
Osiris
Level 12
God Stats
0W - 2L
1,231 SR
Queue Stats
2W - 3L
1,233 Elo+
Solo
Yemoja
Yemoja
Edson0103
Yemoja
Level 7
God Stats
0W - 1L
1,736 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Scylla
Scylla
Faustillo_caudi
Scylla
Level 28
God Stats
2W - 6L
1,348 SR
Queue Stats
38W - 58L
1,330 Elo+
Party 1
Jormungandr
Jormungandr
Natanael_giles
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
Rocheliny
Arachne
Level 30
God Stats
17W - 21L
1,510 SR
Queue Stats
61W - 89L
1,316 Elo+
Party 1
Team Averages
Level 16
1,465 SR
1,376 Elo+

VS

Team Averages
Level 23
1,506 SR
1,371 Elo+
Jormungandr
Jormungandr
CORRIGSLULU
Jormungandr
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 39L
1,500 Elo+
Solo
Tiamat
Tiamat
Elder Dragon708
Tiamat
Level 24
God Stats
63W - 37L
1,633 SR
Queue Stats
65W - 38L
1,525 Elo+
Solo
Mercury
Mercury
Hooper_Dunker42
Mercury
Level 18
God Stats
26W - 23L
1,397 SR
Queue Stats
83W - 93L
1,273 Elo+
Solo
Merlin
Merlin
Triggerdman
Merlin
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 28L
1,237 Elo+
Solo
Set
Set
the1theonlystood
Set
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 38L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
7
1 / 10 / 1
5,562
371
247
10,089
4,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Edson0103
Yemoja
3
0 / 1 / 1
4,822
321
0
934
206
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 4 / 3
7,290
486
7,101
7,907
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Natanael_giles
Jormungandr
5
0 / 12 / 1
4,955
330
506
10,981
3,491
Arachne
Rocheliny
Arachne
13
9 / 3 / 1
8,969
598
10,498
12,603
4,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CORRIGSLULU
Jormungandr
10
1 / 2 / 4
7,126
475
2,774
6,952
5,006
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 2 / 0
8,376
558
2,879
6,290
5,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
11 / 4 / 6
9,031
602
7,612
8,779
2,958
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
13
11 / 4 / 3
9,786
652
9,370
7,990
2,745
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 3 / 2
8,656
577
3,612
10,856
4,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
12
Kills
26
30
Deaths
15
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Osiris
1
10
1
0.15
W
Jormungandr
CORRIGSLULU
Jormungandr
1
2
4
1.5
L
Yemoja
Edson0103
Yemoja
0
1
1
0.5
W
2
2
0
1
L
2
4
3
0.88
W
11
4
6
3.5
L
Jormungandr
Natanael_giles
Jormungandr
0
12
1
0.04
L
Arachne
Rocheliny
Arachne
9
3
1
3.17
W
Merlin
11
4
3
3.13
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,352
Damage
26,247
42,514
Taken
40,867
15,157
Mitigated
20,512
3,478
Healing
8,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
247
160
0
25
10,089
4,754
317
3,889
6,119
0
3,850
W
Jormungandr
CORRIGSLULU
Jormungandr
2,774
358
0
1,536
6,952
5,006
605
1,691
5,089
18,957
0
L
Yemoja
Edson0103
Yemoja
0
0
61
0
934
206
0
160
774
288
0
W
2,879
727
0
2,208
6,290
5,249
4,899
719
5,478
44,441
0
L
7,101
711
0
389
7,907
2,435
143
3,389
4,458
40,811
0
W
7,612
4,118
0
342
8,779
2,958
1,162
1,440
7,119
0
24,541
L
Jormungandr
Natanael_giles
Jormungandr
506
454
0
0
10,981
3,491
0
3,647
7,181
4,984
0
L
Arachne
Rocheliny
Arachne
10,498
7,261
0
3,003
12,603
4,271
0
3,561
8,959
0
37,828
W
Merlin
9,370
2,646
0
1,695
7,990
2,745
2,263
2,922
4,876
47,288
0
W
3,612
1,668
0
3,202
10,856
4,554
2,150
149
10,673
0
42,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,598
Gold Earned
42,975
146
Minions Killed
346
0
Camps Cleared
0
962,412
Distance Traveled
1,193,375
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,562
371
6
0
0
202,719
0
W
Jormungandr
7,126
475
30
2
0
210,921
0
L
Yemoja
4,822
321
1
0
0
59,385
0
W
Tiamat
8,376
558
97
6
0
194,663
0
L
Scylla
7,290
486
69
5
0
246,210
0
W
Mercury
9,031
602
42
3
0
295,491
0
L
Jormungandr
4,955
330
8
1
0
173,977
0
L
Arachne
8,969
598
62
4
0
280,121
0
W
Merlin
9,786
652
90
6
0
229,489
1
W
Set
8,656
577
87
6
0
262,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role