Player Matchup

Da Ji
Da Ji
Blighted_Rose66
Da Ji
Level 28
God Stats
3W - 2L
1,716 SR
Queue Stats
39W - 73L
1,137 Elo+
Solo
Tiamat
Tiamat
God0fSarcasm
Tiamat
Level 124
God Stats
15W - 10L
1,640 SR
Queue Stats
101W - 140L
1,472 Elo+
Party 1
Bellona
Bellona
scooterpooter201
Bellona
Level 18
God Stats
4W - 1L
1,828 SR
Queue Stats
99W - 112L
1,298 Elo+
Party 1
Team Averages
Level 57
1,728 SR
1,302 Elo+

VS

Team Averages
Level 47
1,573 SR
1,299 Elo+
Anhur
Anhur
Muerte_para_tu
Anhur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 104L
1,172 Elo+
Solo
Bakasura
Bakasura
klemil
Bakasura
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,240 Elo+
Solo
Cerberus
Cerberus
weez420
Cerberus
Level 107
God Stats
22W - 24L
1,718 SR
Queue Stats
309W - 361L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 10
7,777
778
5,623
4,694
1,323
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
13
6 / 1 / 8
8,715
872
11,114
5,359
4,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
7 / 0 / 9
8,846
885
8,761
6,679
4,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
6,000
600
2,729
8,218
2,139
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bakasura
klemil
Bakasura
10
0 / 6 / 2
6,688
669
2,704
8,948
3,312
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
weez420
Cerberus
8
3 / 5 / 0
7,180
718
5,566
13,619
11,217
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
16
Kills
3
3
Deaths
16
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
2
10
4
W
Tiamat
6
1
8
10
L
0
5
1
0.1
L
Bakasura
klemil
Bakasura
0
6
2
0.17
W
7
0
9
11.5
L
Cerberus
weez420
Cerberus
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,498
Damage
10,999
16,732
Taken
30,785
10,461
Mitigated
16,668
4,279
Healing
5,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,623
1,289
0
194
4,694
1,323
0
1,102
3,567
0
13,487
W
Tiamat
11,114
1,209
0
3,321
5,359
4,548
89
2,131
3,228
45,951
0
L
2,729
1,618
492
555
8,218
2,139
0
2,653
5,565
0
14,490
L
Bakasura
klemil
Bakasura
2,704
1,654
0
820
8,948
3,312
0
2,907
6,041
0
17,275
W
8,761
3,909
0
764
6,679
4,590
700
2,407
4,251
0
21,448
L
Cerberus
weez420
Cerberus
5,566
367
318
2,938
13,619
11,217
0
5,654
7,965
12,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,338
Gold Earned
19,868
118
Minions Killed
95
0
Camps Cleared
0
598,128
Distance Traveled
499,769
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,777
778
16
2
0
192,977
1
W
Tiamat
8,715
872
61
6
0
174,925
2
L
Anhur
6,000
600
18
2
0
144,136
0
L
Bakasura
6,688
669
53
5
0
189,557
0
W
Bellona
8,846
885
41
4
0
230,226
0
L
Cerberus
7,180
718
24
2
0
166,076
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role