Player Matchup

Fenrir
Fenrir
Aqora
Fenrir
Level 145
God Stats
4W - 1L
1,596 SR
Queue Stats
86W - 36L
1,678 Elo+
Party 1
Tiamat
Tiamat
DylTheBeast
Tiamat
Level 124
God Stats
3W - 1L
1,613 SR
Queue Stats
32W - 36L
1,478 Elo+
Party 3
Ymir
Ymir
OdessaSlick
Ymir
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,763 Elo+
Party 1
Cerberus
Cerberus
Theronsrule12
Cerberus
Level 61
God Stats
10W - 6L
1,576 SR
Queue Stats
20W - 16L
1,580 Elo+
Party 3
Hou Yi
Hou Yi
Xeouls
Hou Yi
Level 136
God Stats
4W - 2L
1,500 SR
Queue Stats
177W - 130L
1,676 Elo+
Party 1
Team Averages
Level 95
1,557 SR
1,635 Elo+

VS

Team Averages
Level 57
1,499 SR
1,409 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
FinestPig25919
Hades
Level 40
God Stats
1W - 2L
1,692 SR
Queue Stats
30W - 26L
1,359 Elo+
Party 2
Rama
Rama
JulianCaraz
Rama
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
350W - 298L
1,444 Elo+
Party 2
Mulan
Mulan
LB204_Palko
Mulan
Level 47
God Stats
20W - 16L
1,500 SR
Queue Stats
182W - 194L
1,398 Elo+
Solo
Ao Kuang
Ao Kuang
aTv dried
Ao Kuang
Level 49
God Stats
2W - 4L
1,304 SR
Queue Stats
102W - 114L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aqora
Fenrir
16
10 / 0 / 7
9,621
687
13,930
9,800
6,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
14
6 / 1 / 5
8,493
607
12,805
8,514
6,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 6 / 6
5,350
382
2,077
7,221
2,437
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Theronsrule12
Cerberus
13
1 / 2 / 2
7,244
517
2,792
11,967
5,865
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
Xeouls
Hou Yi
14
7 / 4 / 3
8,557
611
11,021
11,020
3,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
2 / 3 / 0
7,755
554
7,676
10,841
6,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 5 / 2
6,754
482
4,114
12,061
5,371
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
5 / 4 / 2
7,613
544
5,672
10,935
3,517
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
3 / 6 / 4
6,471
462
6,785
12,381
7,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ao Kuang
aTv dried
Ao Kuang
10
2 / 6 / 1
6,396
457
5,396
13,408
4,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
24
Kills
13
13
Deaths
24
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
3
0
0.67
W
Fenrir
Aqora
Fenrir
10
0
7
13.5
W
Tiamat
6
1
5
8.5
L
1
5
2
0.4
L
5
4
2
1.5
L
3
6
4
0.83
W
0
6
6
0.5
W
Cerberus
Theronsrule12
Cerberus
1
2
2
1
W
Hou Yi
Xeouls
Hou Yi
7
4
3
2.13
L
Ao Kuang
aTv dried
Ao Kuang
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,625
Damage
29,643
48,522
Taken
59,626
25,674
Mitigated
27,149
16,653
Healing
20,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,676
1,117
0
3,899
10,841
6,783
784
2,705
8,136
46,536
0
W
Fenrir
Aqora
Fenrir
13,930
5,842
0
4,236
9,800
6,752
0
2,872
6,878
0
68,225
W
Tiamat
12,805
1,828
0
2,891
8,514
6,816
491
3,569
4,855
53,147
0
L
4,114
633
232
4,371
12,061
5,371
240
5,935
5,717
23,949
0
L
5,672
4,686
0
4,495
10,935
3,517
162
414
10,475
0
38,459
L
6,785
1,019
0
1,123
12,381
7,287
0
4,649
7,480
0
27,112
W
2,077
1,057
0
194
7,221
2,437
36
2,012
5,084
7,301
0
W
Cerberus
Theronsrule12
Cerberus
2,792
0
66
3,888
11,967
5,865
0
7,618
4,349
33,433
0
W
Hou Yi
Xeouls
Hou Yi
11,021
6,241
0
5,378
11,020
3,804
376
1,115
9,680
0
55,873
L
Ao Kuang
aTv dried
Ao Kuang
5,396
1,636
0
5,907
13,408
4,191
0
3,092
10,144
33,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,265
Gold Earned
34,989
406
Minions Killed
293
0
Camps Cleared
0
1,282,699
Distance Traveled
1,220,877
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,755
554
78
6
0
215,322
3
W
Fenrir
9,621
687
122
9
0
301,555
5
W
Tiamat
8,493
607
102
7
0
261,769
3
L
Hades
6,754
482
45
3
0
227,734
0
L
Rama
7,613
544
68
5
0
252,752
0
L
Mulan
6,471
462
45
3
0
283,423
4
W
Ymir
5,350
382
6
0
0
202,749
1
W
Cerberus
7,244
517
83
6
0
266,821
1
W
Hou Yi
8,557
611
93
7
0
249,805
4
L
Ao Kuang
6,396
457
57
4
0
241,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role