Player Matchup

Amaterasu
Amaterasu
Franken Wolf105
Amaterasu
Level 17
God Stats
15W - 11L
1,687 SR
Queue Stats
124W - 136L
1,383 Elo+
Party 1
Ares
Ares
KoD Stone
Ares
Level 22
God Stats
18W - 13L
1,442 SR
Queue Stats
166W - 169L
1,348 Elo+
Party 1
Da Ji
Da Ji
Njkimaru
Da Ji
Level 28
God Stats
16W - 20L
1,493 SR
Queue Stats
97W - 124L
1,403 Elo+
Party 1
Baron Samedi
Baron Samedi
Plver2226
Baron Samedi
Level 29
God Stats
34W - 21L
1,659 SR
Queue Stats
69W - 51L
1,606 Elo+
Party 1
Anhur
Anhur
sergio25_4
Anhur
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
136W - 147L
1,431 Elo+
Solo
Team Averages
Level 25
1,556 SR
1,434 Elo+

VS

Team Averages
Level 24
1,517 SR
1,444 Elo+
Cthulhu
Cthulhu
Bry-AFF
Cthulhu
Level 24
God Stats
8W - 6L
1,727 SR
Queue Stats
21W - 22L
1,484 Elo+
Party 2
Nike
Nike
Jahulu
Nike
Level 29
God Stats
3W - 5L
1,320 SR
Queue Stats
78W - 84L
1,489 Elo+
Solo
Neith
Neith
NotGeo_165
Neith
Level 28
God Stats
39W - 38L
1,503 SR
Queue Stats
50W - 58L
1,379 Elo+
Solo
Hel
Hel
Smaug_Kaki
Hel
Level 22
God Stats
1W - 2L
1,569 SR
Queue Stats
49W - 80L
1,385 Elo+
Solo
Fenrir
Fenrir
michou70290
Fenrir
Level 17
God Stats
1W - 2L
1,466 SR
Queue Stats
13W - 15L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Franken Wolf105
Amaterasu
19
9 / 0 / 7
12,279
558
12,930
15,073
7,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ares
16
6 / 5 / 5
11,451
521
11,247
15,961
16,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Da Ji
Njkimaru
Da Ji
19
10 / 2 / 11
12,834
583
17,757
15,321
8,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Plver2226
Baron Samedi
20
8 / 3 / 7
12,768
580
21,055
18,041
9,239
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
16
2 / 5 / 3
10,628
483
5,526
12,629
4,630
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bry-AFF
Cthulhu
16
8 / 5 / 2
10,033
456
13,005
18,460
14,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nike
Jahulu
Nike
15
1 / 11 / 3
9,751
443
9,760
22,000
11,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
18
5 / 6 / 0
11,359
516
11,698
17,405
6,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 10 / 2
8,455
384
10,093
15,697
5,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
13
1 / 3 / 4
8,590
390
7,267
16,622
6,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
26
35
Kills
15
15
Deaths
35
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bry-AFF
Cthulhu
8
5
2
1.8
W
Amaterasu
Franken Wolf105
Amaterasu
9
0
7
12.5
L
Nike
Jahulu
Nike
1
11
3
0.23
W
Ares
6
5
5
1.7
W
Da Ji
Njkimaru
Da Ji
10
2
11
7.75
L
Neith
5
6
0
0.83
W
Baron Samedi
Plver2226
Baron Samedi
8
3
7
3.83
L
0
10
2
0.1
L
Fenrir
1
3
4
1
W
Anhur
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,515
Damage
51,823
77,025
Taken
90,184
45,897
Mitigated
44,337
32,005
Healing
26,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bry-AFF
Cthulhu
13,005
484
553
4,095
18,460
14,820
210
9,851
8,609
41,698
0
W
Amaterasu
Franken Wolf105
Amaterasu
12,930
5,843
0
8,630
15,073
7,584
1,558
6,905
7,972
0
66,753
L
Nike
Jahulu
Nike
9,760
2,375
864
3,361
22,000
11,426
0
5,279
16,721
0
59,311
W
Ares
11,247
888
0
1,167
15,961
16,078
1,014
5,513
10,023
32,074
0
W
Da Ji
Njkimaru
Da Ji
17,757
5,336
0
8,619
15,321
8,366
600
3,164
11,932
0
85,727
L
Neith
11,698
4,112
0
6,368
17,405
6,559
2,484
11,170
6,235
0
72,491
W
Baron Samedi
Plver2226
Baron Samedi
21,055
830
1,268
10,176
18,041
9,239
1,914
1,509
16,316
91,238
0
L
10,093
1,064
3,366
3,347
15,697
5,279
92
1,784
13,913
31,314
0
L
Fenrir
7,267
1,594
0
5,004
16,622
6,253
0
4,218
12,404
0
36,558
W
Anhur
5,526
2,748
123
2,022
12,629
4,630
4,599
5,161
7,118
0
55,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,960
Gold Earned
48,188
515
Minions Killed
408
0
Camps Cleared
0
1,920,430
Distance Traveled
1,842,464
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,033
456
70
3
0
427,585
0
W
Amaterasu
12,279
558
114
5
0
455,823
0
L
Nike
9,751
443
111
5
0
365,587
0
W
Ares
11,451
521
42
2
0
383,483
0
W
Da Ji
12,834
583
107
5
0
471,920
0
L
Neith
11,359
516
126
6
0
318,551
0
W
Baron Samedi
12,768
580
150
7
0
318,673
2
L
Hel
8,455
384
52
2
0
314,381
0
L
Fenrir
8,590
390
49
2
0
416,360
0
W
Anhur
10,628
483
102
5
0
290,531
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role