Player Matchup

Jormungandr
Jormungandr
DouD98
Jormungandr
Level 15
God Stats
3W - 3L
1,372 SR
Queue Stats
103W - 116L
1,323 Elo+
Party 1
Nu Wa
Nu Wa
DrBubi48
Nu Wa
Level 15
God Stats
6W - 3L
1,498 SR
Queue Stats
14W - 17L
1,340 Elo+
Party 2
Erlang Shen
Erlang Shen
Shebani
Erlang Shen
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
91W - 83L
1,361 Elo+
Party 1
Chernobog
Chernobog
Stemaaa
Chernobog
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
94W - 102L
1,478 Elo+
Solo
Mercury
Mercury
Stylool
Mercury
Level 15
God Stats
4W - 1L
1,714 SR
Queue Stats
7W - 12L
1,239 Elo+
Party 2
Team Averages
Level 20
1,517 SR
1,348 Elo+

VS

Team Averages
Level 15
1,542 SR
1,499 Elo+
Cthulhu
Cthulhu
NightKingZA
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Neith
Neith
Perdeflops
Neith
Level 8
God Stats
1W - 1L
1,788 SR
Queue Stats
95W - 90L
1,499 Elo+
Solo
Mulan
Mulan
awe69
Mulan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,703 Elo+
Party 3
Sol
Sol
itsDurza
Sol
Level 20
God Stats
21W - 34L
1,424 SR
Queue Stats
35W - 51L
1,428 Elo+
Solo
Set
Set
kulerok
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DouD98
Jormungandr
14
2 / 4 / 13
10,024
456
4,813
13,327
9,517
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
DrBubi48
Nu Wa
15
6 / 9 / 10
10,710
487
25,215
12,853
4,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Erlang Shen
Shebani
Erlang Shen
19
8 / 1 / 8
12,305
559
12,011
13,680
11,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chernobog
Stemaaa
Chernobog
20
15 / 2 / 8
12,981
590
18,084
16,818
7,351
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Stylool
Mercury
16
5 / 4 / 7
10,733
488
8,164
13,328
5,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NightKingZA
Cthulhu
13
3 / 6 / 7
9,132
415
11,491
19,853
17,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
12
2 / 6 / 5
8,156
371
6,512
11,157
3,339
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
awe69
Mulan
13
3 / 8 / 3
8,206
373
6,557
19,955
13,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

16
11 / 7 / 4
10,600
482
17,993
19,217
7,341
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Set
14
0 / 9 / 0
8,894
404
2,234
15,961
5,231
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
38
36
Kills
19
20
Deaths
36
46
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DouD98
Jormungandr
2
4
13
2.13
W
Nu Wa
DrBubi48
Nu Wa
6
9
10
1.22
L
Cthulhu
NightKingZA
Cthulhu
3
6
7
1.08
L
Neith
2
6
5
0.75
W
Erlang Shen
Shebani
Erlang Shen
8
1
8
12
W
Chernobog
Stemaaa
Chernobog
15
2
8
9.5
W
Mercury
Stylool
Mercury
5
4
7
2.13
L
Mulan
awe69
Mulan
3
8
3
0.56
L
11
7
4
1.86
L
Set
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,287
Damage
44,787
70,006
Taken
86,143
38,545
Mitigated
47,426
19,527
Healing
12,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DouD98
Jormungandr
4,813
1,364
0
1,325
13,327
9,517
0
7,766
5,418
21,440
0
W
Nu Wa
DrBubi48
Nu Wa
25,215
4,780
0
300
12,853
4,885
670
7,653
5,150
54,768
0
L
Cthulhu
NightKingZA
Cthulhu
11,491
1,287
330
710
19,853
17,973
0
5,781
13,801
33,170
0
L
Neith
6,512
2,740
0
1,586
11,157
3,339
0
5,772
5,041
0
26,919
W
Erlang Shen
Shebani
Erlang Shen
12,011
5,696
0
4,056
13,680
11,743
3,485
2,628
10,813
76
66,710
W
Chernobog
Stemaaa
Chernobog
18,084
11,847
0
10,154
16,818
7,351
1,811
6,619
10,176
0
96,695
W
Mercury
Stylool
Mercury
8,164
3,679
0
3,692
13,328
5,049
639
4,901
8,427
0
52,099
L
Mulan
awe69
Mulan
6,557
707
0
1,188
19,955
13,542
0
3,568
16,163
83
25,346
L
17,993
3,725
0
8,010
19,217
7,341
1,720
9,805
8,834
63,436
0
L
Set
2,234
876
0
957
15,961
5,231
1,342
3,627
12,200
0
54,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,753
Gold Earned
44,988
470
Minions Killed
331
0
Camps Cleared
0
2,000,400
Distance Traveled
1,719,270
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,024
456
29
1
0
381,413
5
W
Nu Wa
10,710
487
79
4
0
339,110
4
L
Cthulhu
9,132
415
35
2
0
391,645
5
L
Neith
8,156
371
48
2
0
323,019
3
W
Erlang Shen
12,305
559
130
6
0
380,150
0
W
Chernobog
12,981
590
144
7
0
418,485
6
W
Mercury
10,733
488
88
4
0
481,242
3
L
Mulan
8,206
373
56
3
0
319,579
1
L
Sol
10,600
482
104
5
0
349,798
0
L
Set
8,894
404
88
4
0
335,229
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role