Player Matchup

Raijin
Raijin
FRIKI1226
Raijin
Level 27
God Stats
3W - 3L
1,132 SR
Queue Stats
34W - 25L
1,611 Elo+
Solo
Neith
Neith
PokeyWriter5906
Neith
Level 27
God Stats
6W - 11L
1,308 SR
Queue Stats
79W - 105L
1,262 Elo+
Solo
Danzaburou
Danzaburou
Swekvin
Danzaburou
Level 22
God Stats
2W - 5L
1,270 SR
Queue Stats
13W - 24L
1,487 Elo+
Solo
Ymir
Ymir
edubbs182
Ymir
Level 18
God Stats
66W - 60L
1,430 SR
Queue Stats
115W - 112L
1,479 Elo+
Solo
Tiamat
Tiamat
xbloodxwolf
Tiamat
Level 24
God Stats
33W - 7L
1,804 SR
Queue Stats
122W - 92L
1,631 Elo+
Solo
Team Averages
Level 24
1,389 SR
1,494 Elo+

VS

Team Averages
Level 16
1,597 SR
1,527 Elo+
Medusa
Medusa
Exiled90T_
Medusa
Level 26
God Stats
1W - 1L
1,724 SR
Queue Stats
187W - 169L
1,541 Elo+
Solo
Tsukuyomi
Tsukuyomi
Hanako27as
Tsukuyomi
Level 5
God Stats
2W - 2L
1,585 SR
Queue Stats
3W - 4L
1,640 Elo+
Solo
Neith
Neith
JHAO1011
Neith
Level 11
God Stats
19W - 11L
1,708 SR
Queue Stats
27W - 22L
1,534 Elo+
Solo
Scylla
Scylla
lz Saiko zl
Scylla
Level 29
God Stats
6W - 8L
1,469 SR
Queue Stats
11W - 13L
1,567 Elo+
Solo
Janus
Janus
ronemaia
Janus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
FRIKI1226
Raijin
18
5 / 3 / 10
11,557
963
17,671
11,340
4,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
1 / 2 / 20
11,284
940
3,028
8,828
3,425
Danzaburou
Swekvin
Danzaburou
19
8 / 2 / 15
13,071
1,089
22,288
13,022
5,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
18
8 / 0 / 12
12,798
1,067
9,176
11,158
11,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
19
10 / 1 / 13
12,889
1,074
31,497
10,649
11,502
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

315

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Exiled90T_
Medusa
16
5 / 6 / 1
11,372
948
15,714
27,870
9,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
Hanako27as
Tsukuyomi
16
1 / 9 / 5
10,770
898
6,779
17,357
6,124
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
JHAO1011
Neith
16
1 / 5 / 3
10,277
856
9,121
19,905
7,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
15
1 / 3 / 3
10,039
837
5,574
8,138
2,727
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Janus
ronemaia
Janus
16
0 / 10 / 4
10,230
853
11,828
17,948
5,722
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
24
32
Kills
8
8
Deaths
33
70
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
Exiled90T_
Medusa
5
6
1
0.92
W
Raijin
FRIKI1226
Raijin
5
3
10
3.33
L
Tsukuyomi
Hanako27as
Tsukuyomi
1
9
5
0.39
L
Neith
JHAO1011
Neith
1
5
3
0.5
W
1
2
20
5.5
W
Danzaburou
Swekvin
Danzaburou
8
2
15
7.75
W
Ymir
8
0
12
14
L
Scylla
1
3
3
0.83
L
Janus
ronemaia
Janus
0
10
4
0.2
W
Tiamat
10
1
13
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,660
Damage
49,016
54,997
Taken
91,218
36,153
Mitigated
31,283
12,063
Healing
5,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Exiled90T_
Medusa
15,714
7,303
0
1,884
27,870
9,462
0
19,748
8,122
0
25,465
W
Raijin
FRIKI1226
Raijin
17,671
2,358
0
869
11,340
4,292
0
4,242
7,098
37,677
0
L
Tsukuyomi
Hanako27as
Tsukuyomi
6,779
1,161
0
519
17,357
6,124
0
10,331
7,026
0
20,310
L
Neith
JHAO1011
Neith
9,121
4,115
0
2,014
19,905
7,248
0
10,683
9,222
0
23,417
W
3,028
1,012
0
362
8,828
3,425
0
2,965
5,863
0
4,913
W
Danzaburou
Swekvin
Danzaburou
22,288
13,050
0
4,475
13,022
5,547
0
3,161
9,861
0
49,570
W
Ymir
9,176
910
0
2,835
11,158
11,387
0
4,542
6,616
21,384
0
L
Scylla
5,574
225
0
159
8,138
2,727
0
5,731
2,407
13,085
0
L
Janus
ronemaia
Janus
11,828
1,671
0
662
17,948
5,722
0
11,851
6,097
30,731
0
W
Tiamat
31,497
2,503
146
3,376
10,649
11,502
0
2,492
8,157
51,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,599
Gold Earned
52,688
208
Minions Killed
142
6
Camps Cleared
6
1,014,733
Distance Traveled
759,704
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,372
948
30
3
3
205,090
0
W
Raijin
11,557
963
41
3
1
184,885
0
L
Tsukuyomi
10,770
898
21
2
3
142,401
0
L
Neith
10,277
856
25
2
0
171,597
0
W
Neith
11,284
940
2
0
0
190,098
0
W
Danzaburou
13,071
1,089
79
7
1
195,161
0
W
Ymir
12,798
1,067
42
4
1
210,268
0
L
Scylla
10,039
837
10
1
0
107,930
0
L
Janus
10,230
853
56
5
0
132,686
1
W
Tiamat
12,889
1,074
44
4
3
234,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role