Player Matchup

Fenrir
Fenrir
AlternativeInq
Fenrir
Level 36
God Stats
5W - 7L
1,500 SR
Queue Stats
53W - 55L
1,582 Elo+
Party 3
Cthulhu
Cthulhu
Mirogge
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,613 Elo+
Party 2
Nox
Nox
Px4St0rm
Nox
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,637 Elo+
Solo
Bellona
Bellona
SiouLie
Bellona
Level 22
God Stats
20W - 17L
1,689 SR
Queue Stats
46W - 55L
1,558 Elo+
Party 3
Neith
Neith
Voicelezz
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,641 Elo+
Party 2
Team Averages
Level 15
1,538 SR
1,606 Elo+

VS

Team Averages
Level 20
1,564 SR
1,619 Elo+
Serqet
Serqet
AzuRNemesiS
Serqet
Level 11
God Stats
1W - 5L
1,500 SR
Queue Stats
266W - 241L
1,796 Elo+
Solo
Anubis
Anubis
ChikaraSubete
Anubis
Level 27
God Stats
5W - 0L
1,818 SR
Queue Stats
85W - 53L
1,675 Elo+
Solo
Ymir
Ymir
OboR0
Ymir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 27L
1,469 Elo+
Solo
Apollo
Apollo
huno31
Apollo
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 5L
1,578 Elo+
Party 1
Chaac
Chaac
niszczyciel444
Chaac
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 4
5,333
533
2,552
6,382
1,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Mirogge
Cthulhu
8
1 / 4 / 2
5,205
521
3,790
7,791
2,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 5 / 1
4,320
432
941
4,196
1,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
SiouLie
Bellona
10
3 / 2 / 0
5,781
578
3,780
5,960
4,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
Voicelezz
Neith
8
2 / 6 / 1
5,435
544
5,187
7,242
1,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
8
1 / 1 / 0
5,283
528
1,751
5,826
1,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

14
9 / 0 / 1
8,237
824
6,312
3,680
1,612
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
OboR0
Ymir
10
3 / 1 / 6
6,376
638
3,142
8,371
3,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
huno31
Apollo
10
7 / 2 / 4
6,604
660
5,698
5,677
1,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 3 / 1
5,625
563
4,382
6,818
3,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
7
Kills
21
21
Deaths
7
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Serqet
1
1
0
1
W
9
0
1
9.5
L
Cthulhu
Mirogge
Cthulhu
1
4
2
0.5
W
Ymir
OboR0
Ymir
3
1
6
6
L
0
5
1
0.1
L
Bellona
SiouLie
Bellona
3
2
0
1.5
L
Neith
Voicelezz
Neith
2
6
1
0.42
W
Apollo
huno31
Apollo
7
2
4
4.5
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,250
Damage
21,285
31,571
Taken
30,372
11,345
Mitigated
12,619
4,157
Healing
11,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,552
973
0
424
6,382
1,818
0
1,711
4,671
0
24,954
W
Serqet
1,751
560
0
2,344
5,826
1,559
0
562
5,264
0
22,955
W
6,312
442
0
2,691
3,680
1,612
0
514
3,166
61,776
0
L
Cthulhu
Mirogge
Cthulhu
3,790
275
108
328
7,791
2,889
217
2,377
5,270
15,632
0
W
Ymir
OboR0
Ymir
3,142
270
0
2,959
8,371
3,686
224
2,131
6,240
17,886
0
L
941
793
0
490
4,196
1,007
0
2,139
2,057
8,353
0
L
Bellona
SiouLie
Bellona
3,780
1,300
0
1,304
5,960
4,187
0
0
5,470
0
23,513
L
Neith
Voicelezz
Neith
5,187
3,091
0
1,503
7,242
1,444
350
3,227
4,015
0
19,156
W
Apollo
huno31
Apollo
5,698
4,075
0
1,889
5,677
1,806
1,529
1,524
4,153
0
25,813
W
4,382
1,170
0
1,288
6,818
3,956
0
0
6,818
0
22,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,074
Gold Earned
32,125
170
Minions Killed
311
0
Camps Cleared
0
863,223
Distance Traveled
998,353
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,333
533
47
5
0
197,173
2
W
Serqet
5,283
528
54
5
0
212,661
2
W
Anubis
8,237
824
130
13
0
203,313
4
L
Cthulhu
5,205
521
30
3
0
203,331
0
W
Ymir
6,376
638
21
2
0
185,171
1
L
Nox
4,320
432
10
1
0
109,947
1
L
Bellona
5,781
578
50
5
0
174,673
0
L
Neith
5,435
544
33
3
0
178,099
1
W
Apollo
6,604
660
61
6
0
194,030
2
W
Chaac
5,625
563
45
5
0
203,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role