Player Matchup

Eset
Eset
Phoenixmb
Eset
Level 18
God Stats
7W - 3L
1,440 SR
Queue Stats
17W - 5L
1,959 Elo+
Solo
Kukulkan
Kukulkan
acwdeitz
Kukulkan
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,416 Elo+
Party 1
Bellona
Bellona
bald-rider
Bellona
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 9L
1,451 Elo+
Party 1
Bacchus
Bacchus
dbKockLover
Bacchus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 15L
1,660 Elo+
Solo
Set
Set
jtw78912
Set
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
146W - 146L
1,536 Elo+
Party 1
Team Averages
Level 26
1,488 SR
1,605 Elo+

VS

Team Averages
Level 6
1,354 SR
1,443 Elo+
Apollo
Apollo
OMGxDMS
Apollo
Level 4
God Stats
0W - 2L
1,328 SR
Queue Stats
4W - 6L
1,488 Elo+
Solo
Ymir
Ymir
TNAR7
Ymir
Level 5
God Stats
0W - 2L
1,245 SR
Queue Stats
4W - 4L
1,582 Elo+
Solo
Anubis
Anubis
rentable_bilge
Anubis
Level 6
God Stats
0W - 2L
1,236 SR
Queue Stats
5W - 8L
1,237 Elo+
Solo
Nemesis
Nemesis
undra106
Nemesis
Level 7
God Stats
1W - 3L
1,462 SR
Queue Stats
6W - 11L
1,424 Elo+
Solo
Amaterasu
Amaterasu
ursovaco
Amaterasu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
17
12 / 2 / 14
11,053
1,228
15,680
10,081
4,280
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
acwdeitz
Kukulkan
17
5 / 0 / 22
11,007
1,223
9,298
3,286
1,375
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
bald-rider
Bellona
17
5 / 2 / 25
10,597
1,177
9,453
13,176
11,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
dbKockLover
Bacchus
18
9 / 2 / 24
11,228
1,248
20,621
11,069
9,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
18 / 0 / 14
12,436
1,382
24,114
10,411
5,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

334

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
OMGxDMS
Apollo
15
4 / 10 / 1
9,792
1,088
14,183
17,855
6,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
TNAR7
Ymir
14
0 / 11 / 2
8,924
992
6,257
22,585
21,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
0 / 12 / 1
7,939
882
2,088
13,434
3,986
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
undra106
Nemesis
15
2 / 11 / 4
9,483
1,054
10,237
22,334
8,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
ursovaco
Amaterasu
14
0 / 5 / 2
8,722
969
6,725
14,210
8,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
16
49
Kills
6
6
Deaths
49
99
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Apollo
OMGxDMS
Apollo
4
10
1
0.45
W
Eset
12
2
14
9.5
L
Ymir
TNAR7
Ymir
0
11
2
0.09
W
Kukulkan
acwdeitz
Kukulkan
5
0
22
16
W
Bellona
bald-rider
Bellona
5
2
25
8.75
W
Bacchus
dbKockLover
Bacchus
9
2
24
10.5
W
18
0
14
25
L
0
12
1
0.04
L
Nemesis
undra106
Nemesis
2
11
4
0.36
L
Amaterasu
ursovaco
Amaterasu
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,166
Damage
39,490
48,023
Taken
90,418
32,283
Mitigated
49,002
14,672
Healing
7,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
OMGxDMS
Apollo
14,183
10,028
0
2,929
17,855
6,728
0
10,003
7,827
0
36,448
W
Eset
15,680
2,125
1,315
3,281
10,081
4,280
0
1,913
8,098
28,192
0
L
Ymir
TNAR7
Ymir
6,257
869
0
671
22,585
21,331
0
12,393
9,968
17,181
0
W
Kukulkan
acwdeitz
Kukulkan
9,298
2,738
0
0
3,286
1,375
0
959
2,227
17,973
0
W
Bellona
bald-rider
Bellona
9,453
3,351
0
605
13,176
11,982
0
1,859
11,217
0
16,308
W
Bacchus
dbKockLover
Bacchus
20,621
4,499
574
4,015
11,069
9,247
0
1,178
9,774
25,003
0
W
24,114
13,537
0
4,882
10,411
5,399
0
2,524
7,759
0
47,752
L
2,088
664
0
0
13,434
3,986
0
5,335
8,099
8,202
0
L
Nemesis
undra106
Nemesis
10,237
4,474
0
1,293
22,334
8,488
0
10,595
11,543
0
24,017
L
Amaterasu
ursovaco
Amaterasu
6,725
1,910
0
2,375
14,210
8,469
0
7,273
6,887
88
22,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,321
Gold Earned
44,860
141
Minions Killed
129
2
Camps Cleared
7
878,815
Distance Traveled
780,586
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,792
1,088
45
5
0
134,876
0
W
Eset
11,053
1,228
34
4
0
160,813
0
L
Ymir
8,924
992
28
3
0
139,530
0
W
Kukulkan
11,007
1,223
29
3
0
181,723
0
W
Bellona
10,597
1,177
11
1
0
199,986
0
W
Bacchus
11,228
1,248
7
1
0
140,444
0
W
Set
12,436
1,382
60
7
2
195,849
0
L
Anubis
7,939
882
9
1
0
129,641
0
L
Nemesis
9,483
1,054
25
3
0
192,084
0
L
Amaterasu
8,722
969
22
2
7
184,455
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role