Player Matchup

Khepri
Khepri
CVD-19LolXD
Khepri
Level 42
God Stats
8W - 12L
1,595 SR
Queue Stats
91W - 81L
1,595 Elo+
Solo
Chiron
Chiron
Calameyes
Chiron
Level 94
God Stats
11W - 5L
1,744 SR
Queue Stats
143W - 144L
1,489 Elo+
Solo
Merlin
Merlin
Lice-i
Merlin
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,596 Elo+
Solo
Ra
Ra
iReaper-9z
Ra
Level 116
God Stats
1W - 6L
1,144 SR
Queue Stats
202W - 185L
1,469 Elo+
Solo
Cthulhu
Cthulhu
アスラン
Cthulhu
Level 122
God Stats
77W - 78L
1,637 SR
Queue Stats
234W - 261L
1,440 Elo+
Solo
Team Averages
Level 83
1,524 SR
1,518 Elo+

VS

Team Averages
Level 136
1,512 SR
1,496 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Ethereagle
Hades
Level 119
God Stats
19W - 17L
1,610 SR
Queue Stats
244W - 239L
1,488 Elo+
Party 1
Tyr
Tyr
Kn1ght_O_Gold6
Tyr
Level 149
God Stats
9W - 10L
1,453 SR
Queue Stats
504W - 479L
1,497 Elo+
Party 1
Ao Kuang
Ao Kuang
OrganicArmJabber
Ao Kuang
Level 135
God Stats
1W - 3L
1,500 SR
Queue Stats
264W - 233L
1,504 Elo+
Party 1
Tiamat
Tiamat
keezythagodly
Tiamat
Level 129
God Stats
18W - 13L
1,495 SR
Queue Stats
142W - 125L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
10
0 / 1 / 4
6,381
456
3,316
6,787
3,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
Calameyes
Chiron
4
0 / 1 / 0
4,593
328
1,235
1,165
314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Merlin
Lice-i
Merlin
11
1 / 1 / 1
6,349
454
2,457
5,327
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
5 / 4 / 3
7,949
568
8,732
9,956
3,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
アスラン
Cthulhu
12
7 / 1 / 1
7,600
543
10,329
9,754
6,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
0 / 3 / 0
6,360
454
3,792
5,557
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hades
11
0 / 2 / 4
6,390
456
5,026
10,628
4,998
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 2 / 4
6,750
482
3,921
7,595
4,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 1 / 1
7,977
570
5,203
11,388
4,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 6 / 3
6,800
486
4,484
8,248
4,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
13
Kills
7
8
Deaths
14
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
0
3
0
0
L
Khepri
0
1
4
2
L
Chiron
Calameyes
Chiron
0
1
0
0
W
Hades
0
2
4
1
W
1
2
4
1.5
L
Merlin
Lice-i
Merlin
1
1
1
1.5
W
4
1
1
4.5
L
5
4
3
1.63
W
2
6
3
0.58
L
Cthulhu
アスラン
Cthulhu
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,069
Damage
22,426
32,989
Taken
43,416
15,410
Mitigated
20,412
10,741
Healing
17,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
3,792
163
0
757
5,557
1,995
165
3,626
1,931
38,947
0
L
Khepri
3,316
178
0
1,264
6,787
3,643
0
3,087
3,613
20,372
0
L
Chiron
Calameyes
Chiron
1,235
827
220
97
1,165
314
0
192
973
0
8,747
W
Hades
5,026
309
453
5,864
10,628
4,998
0
5,926
4,702
37,403
0
W
3,921
683
0
2,156
7,595
4,622
0
3,815
3,780
0
22,007
L
Merlin
Lice-i
Merlin
2,457
80
0
240
5,327
1,730
0
2,768
2,491
31,587
0
W
5,203
996
0
6,511
11,388
4,188
0
5,281
6,107
45,542
0
L
8,732
855
368
4,372
9,956
3,690
326
6,468
3,104
50,298
0
W
4,484
494
0
1,463
8,248
4,609
160
6,036
2,212
24,432
0
L
Cthulhu
アスラン
Cthulhu
10,329
666
260
3,920
9,754
6,033
0
5,405
4,303
37,250
3,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,872
Gold Earned
34,277
304
Minions Killed
332
0
Camps Cleared
0
1,094,414
Distance Traveled
1,279,261
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,360
454
85
6
0
249,512
3
L
Khepri
6,381
456
36
3
0
265,595
3
L
Chiron
4,593
328
21
2
0
68,021
1
W
Hades
6,390
456
77
6
0
247,473
2
W
Tyr
6,750
482
30
2
0
280,029
2
L
Merlin
6,349
454
66
5
0
244,160
2
W
Ao Kuang
7,977
570
89
6
0
277,920
1
L
Ra
7,949
568
105
8
0
235,239
3
W
Tiamat
6,800
486
51
4
0
224,327
2
L
Cthulhu
7,600
543
76
5
0
281,399
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role