Player Matchup

Janus
Janus
 
Janus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Kitoyuri
Tiamat
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
MOD9945
Cerberus
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 37L
1,500 Elo+
Party 1
Anhur
Anhur
UnkwnownDemon25
Anhur
Level 130
God Stats
41W - 36L
1,540 SR
Queue Stats
525W - 383L
1,576 Elo+
Party 1
Serqet
Serqet
oosdja2
Serqet
Level 150
God Stats
3W - 2L
1,615 SR
Queue Stats
160W - 170L
1,468 Elo+
Party 1
Team Averages
Level 116
1,531 SR
1,509 Elo+

VS

Team Averages
Level 97
1,445 SR
1,390 Elo+
Vamana
Vamana
 
Vamana
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Balor-The-Pup
Apollo
Level 127
God Stats
4W - 6L
1,452 SR
Queue Stats
98W - 119L
1,413 Elo+
Solo
Athena
Athena
Dangerous_Genm
Athena
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 108L
1,356 Elo+
Party 2
Mercury
Mercury
Moey360
Mercury
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 117L
1,468 Elo+
Solo
Tiamat
Tiamat
Wa_ge_Lmao
Tiamat
Level 33
God Stats
5W - 10L
1,271 SR
Queue Stats
19W - 67L
1,214 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
5 / 1 / 10
8,415
561
10,991
6,866
2,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
Kitoyuri
Tiamat
16
5 / 0 / 3
9,175
612
12,318
7,313
8,424
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
MOD9945
Cerberus
12
4 / 0 / 9
7,647
510
5,978
12,140
11,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
8 / 2 / 4
8,983
599
12,102
13,185
5,012
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
oosdja2
Serqet
14
4 / 2 / 3
7,963
531
4,509
10,035
3,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
1 / 5 / 0
6,931
462
4,793
13,251
7,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 4 / 0
6,834
456
4,040
10,210
2,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 7 / 0
5,790
386
2,948
11,279
6,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Moey360
Mercury
12
2 / 4 / 1
7,319
488
5,030
12,041
3,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
Wa_ge_Lmao
Tiamat
8
0 / 6 / 1
5,664
378
3,901
10,491
4,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
26
Kills
5
5
Deaths
26
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
1
10
10
L
Vamana
 
Vamana
1
5
0
0.2
L
2
4
0
0.5
L
0
7
0
0
W
Tiamat
Kitoyuri
Tiamat
5
0
3
6.5
W
Cerberus
MOD9945
Cerberus
4
0
9
8.5
L
Mercury
Moey360
Mercury
2
4
1
0.63
W
8
2
4
5
L
Tiamat
Wa_ge_Lmao
Tiamat
0
6
1
0.08
W
Serqet
oosdja2
Serqet
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,898
Damage
20,712
49,539
Taken
57,272
30,904
Mitigated
23,534
27,479
Healing
12,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,991
968
0
2,099
6,866
2,264
225
1,278
5,480
56,316
0
L
Vamana
 
Vamana
4,793
2,173
0
3,728
13,251
7,127
0
9,843
3,408
0
43,864
L
4,040
2,097
0
3,078
10,210
2,511
0
2,048
8,076
0
35,198
L
2,948
677
0
873
11,279
6,335
0
6,451
4,708
17,048
0
W
Tiamat
Kitoyuri
Tiamat
12,318
1,902
76
6,264
7,313
8,424
1,368
490
6,809
62,948
0
W
Cerberus
MOD9945
Cerberus
5,978
428
0
5,029
12,140
11,338
26
2,750
9,138
21,226
0
L
Mercury
Moey360
Mercury
5,030
1,760
0
2,920
12,041
3,251
0
4,114
7,292
0
41,210
W
12,102
8,073
0
9,008
13,185
5,012
974
929
12,222
0
61,439
L
Tiamat
Wa_ge_Lmao
Tiamat
3,901
901
0
2,212
10,491
4,310
33
6,209
3,876
19,938
0
W
Serqet
oosdja2
Serqet
4,509
1,181
0
5,003
10,035
3,866
0
940
9,041
0
50,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,183
Gold Earned
32,538
498
Minions Killed
310
0
Camps Cleared
0
1,433,762
Distance Traveled
1,321,685
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,415
561
102
7
0
310,926
3
L
Vamana
6,931
462
84
6
0
236,770
3
L
Apollo
6,834
456
70
5
0
255,712
3
L
Athena
5,790
386
26
2
0
284,018
0
W
Tiamat
9,175
612
133
9
0
274,329
1
W
Cerberus
7,647
510
51
3
0
284,394
1
L
Mercury
7,319
488
85
6
0
300,731
0
W
Anhur
8,983
599
103
7
0
245,263
0
L
Tiamat
5,664
378
45
3
0
244,454
1
W
Serqet
7,963
531
109
7
0
318,850
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role