Player Matchup

Ymir
Ymir
Grimm257
Ymir
Level 13
God Stats
2W - 1L
1,815 SR
Queue Stats
6W - 8L
1,365 Elo+
Party 1
Serqet
Serqet
MunkiTale
Serqet
Level 24
God Stats
8W - 15L
1,197 SR
Queue Stats
75W - 104L
1,260 Elo+
Solo
Chiron
Chiron
ToFling
Chiron
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
tommyg420
Fenrir
Level 13
God Stats
1W - 1L
1,746 SR
Queue Stats
6W - 9L
1,336 Elo+
Party 1
Jormungandr
Jormungandr
vackv
Jormungandr
Level 6
God Stats
0W - 3L
1,205 SR
Queue Stats
3W - 10L
1,274 Elo+
Solo
Team Averages
Level 16
1,493 SR
1,347 Elo+

VS

Team Averages
Level 13
1,492 SR
1,344 Elo+
Artemis
Artemis
MOISTgranny6972
Artemis
Level 18
God Stats
54W - 31L
1,424 SR
Queue Stats
140W - 113L
1,379 Elo+
Solo
Anubis
Anubis
Mathieus07
Anubis
Level 17
God Stats
14W - 8L
1,713 SR
Queue Stats
29W - 25L
1,411 Elo+
Solo
Ares
Ares
Vanzek
Ares
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 31L
1,232 Elo+
Solo
Ymir
Ymir
Xrumiz
Ymir
Level 6
God Stats
1W - 1L
1,284 SR
Queue Stats
7W - 10L
1,333 Elo+
Solo
Chang'e
Chang'e
alltui
Chang'e
Level 18
God Stats
10W - 9L
1,539 SR
Queue Stats
255W - 279L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
5 / 7 / 11
11,443
1,144
18,162
24,509
21,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Serqet
MunkiTale
Serqet
15
1 / 9 / 12
9,521
952
7,604
17,606
5,285
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
ToFling
Chiron
9
0 / 2 / 3
8,272
827
1,009
3,436
942
Boots

Boots

+6%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
tommyg420
Fenrir
17
9 / 8 / 8
11,462
1,146
16,375
21,604
7,876
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
vackv
Jormungandr
16
2 / 7 / 10
9,625
963
7,014
18,402
10,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

44

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 22
11,206
1,121
22,231
8,598
2,765
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Mathieus07
Anubis
18
13 / 2 / 18
12,881
1,288
25,603
10,083
6,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ares
Vanzek
Ares
17
6 / 4 / 18
11,464
1,146
7,283
16,044
12,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ymir
Xrumiz
Ymir
17
0 / 5 / 25
10,341
1,034
10,522
13,331
11,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
alltui
Chang'e
17
9 / 2 / 14
12,020
1,202
14,696
9,287
3,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
130
17
Kills
33
33
Deaths
17
44
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Ymir
5
7
11
1.5
W
5
4
22
4
W
Anubis
Mathieus07
Anubis
13
2
18
11
L
Serqet
MunkiTale
Serqet
1
9
12
0.78
L
Chiron
ToFling
Chiron
0
2
3
0.75
W
Ares
Vanzek
Ares
6
4
18
3.75
W
Ymir
Xrumiz
Ymir
0
5
25
2.5
W
Chang'e
alltui
Chang'e
9
2
14
8
L
Fenrir
tommyg420
Fenrir
9
8
8
1.63
L
Jormungandr
vackv
Jormungandr
2
7
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,164
Damage
80,335
85,557
Taken
57,343
45,544
Mitigated
37,029
2,648
Healing
13,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
18,162
2,201
0
534
24,509
21,264
0
15,441
8,907
37,585
0
W
22,231
14,949
0
0
8,598
2,765
0
3,377
4,750
0
39,993
W
Anubis
Mathieus07
Anubis
25,603
2,308
0
2,683
10,083
6,555
0
5,161
4,847
43,145
0
L
Serqet
MunkiTale
Serqet
7,604
820
0
296
17,606
5,285
0
11,864
5,476
0
10,799
L
Chiron
ToFling
Chiron
1,009
446
18
113
3,436
942
0
1,571
1,863
0
4,281
W
Ares
Vanzek
Ares
7,283
822
0
805
16,044
12,781
0
6,548
8,895
11,775
0
W
Ymir
Xrumiz
Ymir
10,522
1,440
0
796
13,331
11,466
0
5,633
7,008
17,492
0
W
Chang'e
alltui
Chang'e
14,696
1,010
6,303
3,381
9,287
3,462
0
4,207
5,055
39,800
0
L
Fenrir
tommyg420
Fenrir
16,375
4,596
0
1,611
21,604
7,876
0
13,306
8,166
0
22,011
L
Jormungandr
vackv
Jormungandr
7,014
1,596
0
76
18,402
10,177
0
15,222
3,041
20,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,323
Gold Earned
57,912
87
Minions Killed
162
2
Camps Cleared
7
672,726
Distance Traveled
744,774
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,443
1,144
47
5
1
142,548
0
W
Artemis
11,206
1,121
42
4
2
153,654
0
W
Anubis
12,881
1,288
40
4
1
126,273
0
L
Serqet
9,521
952
6
1
1
183,032
0
L
Chiron
8,272
827
4
0
0
22,261
1
W
Ares
11,464
1,146
6
1
0
153,729
0
W
Ymir
10,341
1,034
13
1
2
132,875
1
W
Chang'e
12,020
1,202
61
6
2
178,243
0
L
Fenrir
11,462
1,146
13
1
0
179,906
0
L
Jormungandr
9,625
963
17
2
0
144,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role