Player Matchup

Sol
Sol
Dervan88
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Filoxman
Hera
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
RubaNomi
Neith
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Stormtak
Chang'e
Level 124
God Stats
2W - 0L
1,324 SR
Queue Stats
63W - 62L
1,662 Elo+
Solo
Ares
Ares
WizzyWaffle
Ares
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 145
1,465 SR
1,532 Elo+

VS

Team Averages
Level 132
1,451 SR
1,547 Elo+
Scylla
Scylla
JkMorDex
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
QillJuice
Xing Tian
Level 77
God Stats
0W - 3L
1,274 SR
Queue Stats
166W - 174L
1,536 Elo+
Solo
Bakasura
Bakasura
Rurck
Bakasura
Level 127
God Stats
2W - 4L
1,500 SR
Queue Stats
416W - 384L
1,536 Elo+
Solo
Jing Wei
Jing Wei
SebbyBlergh
Jing Wei
Level 144
God Stats
1W - 6L
1,117 SR
Queue Stats
352W - 343L
1,520 Elo+
Solo
Sylvanus
Sylvanus
trebesak
Sylvanus
Level 154
God Stats
0W - 2L
1,862 SR
Queue Stats
46W - 48L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 7
10,877
725
17,467
8,895
4,336
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
19
5 / 2 / 11
11,184
746
14,413
9,655
4,758
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
RubaNomi
Neith
18
4 / 2 / 8
11,144
743
13,797
9,845
4,480
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
Stormtak
Chang'e
18
4 / 1 / 8
10,613
708
9,437
11,867
5,817
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
0 / 5 / 13
10,521
701
8,317
15,303
16,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JkMorDex
Scylla
19
5 / 3 / 4
10,211
681
12,775
10,328
4,965
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
QillJuice
Xing Tian
16
2 / 3 / 8
8,928
595
5,517
14,220
16,644
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
Rurck
Bakasura
13
1 / 6 / 6
8,311
554
4,963
12,495
5,789
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jing Wei
SebbyBlergh
Jing Wei
16
3 / 3 / 6
9,257
617
12,393
14,661
7,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
trebesak
Sylvanus
16
0 / 3 / 10
8,732
582
5,036
16,594
16,229
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
45
18
Kills
11
11
Deaths
18
47
Assists
34
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
W
Hera
5
2
11
5.25
L
Scylla
JkMorDex
Scylla
5
3
4
2.33
L
Xing Tian
QillJuice
Xing Tian
2
3
8
2
W
Neith
RubaNomi
Neith
4
2
8
4
L
Bakasura
Rurck
Bakasura
1
6
6
0.67
L
Jing Wei
SebbyBlergh
Jing Wei
3
3
6
2
W
Chang'e
Stormtak
Chang'e
4
1
8
8
W
0
5
13
1.3
L
Sylvanus
trebesak
Sylvanus
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,431
Damage
40,684
55,565
Taken
68,298
36,138
Mitigated
50,896
24,496
Healing
30,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,467
1,650
431
1,758
8,895
4,336
1,018
5,632
3,263
29,318
0
W
Hera
14,413
2,614
78
241
9,655
4,758
458
3,904
5,401
41,389
0
L
Scylla
JkMorDex
Scylla
12,775
1,578
663
357
10,328
4,965
224
8,011
2,027
39,647
0
L
Xing Tian
QillJuice
Xing Tian
5,517
183
677
1,082
14,220
16,644
0
8,267
5,412
13,625
0
W
Neith
RubaNomi
Neith
13,797
5,276
1,706
2,064
9,845
4,480
3,503
4,094
5,681
0
37,300
L
Bakasura
Rurck
Bakasura
4,963
4,273
292
1,059
12,495
5,789
0
8,511
3,646
0
5,199
L
Jing Wei
SebbyBlergh
Jing Wei
12,393
7,996
3,591
4,691
14,661
7,269
774
12,716
1,247
0
31,870
W
Chang'e
Stormtak
Chang'e
9,437
601
10,336
6,815
11,867
5,817
430
4,979
6,818
21,668
0
W
8,317
165
0
1,067
15,303
16,747
79
4,719
10,384
11,337
0
L
Sylvanus
trebesak
Sylvanus
5,036
812
11,124
6,868
16,594
16,229
336
9,658
6,332
14,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,339
Gold Earned
45,439
186
Minions Killed
141
0
Camps Cleared
0
1,347,214
Distance Traveled
1,297,297
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,877
725
33
2
0
278,897
1
W
Hera
11,184
746
70
5
0
250,035
0
L
Scylla
10,211
681
69
5
0
232,426
1
L
Xing Tian
8,928
595
5
0
0
293,156
3
W
Neith
11,144
743
50
3
0
267,279
2
L
Bakasura
8,311
554
17
1
0
266,261
4
L
Jing Wei
9,257
617
35
2
0
268,033
5
W
Chang'e
10,613
708
26
2
0
312,558
3
W
Ares
10,521
701
7
0
0
238,445
3
L
Sylvanus
8,732
582
15
1
0
237,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role