Player Matchup

Thoth
Thoth
Platinum V
FabulousKuda
Thoth
Platinum V
Level 89
God Stats
14W - 11L
1,664 SR
Queue Stats
208W - 185L
1,817 MMR
Solo
Thor
Thor
Gold I
Jetgnomelee
Thor
Gold I
Level 109
God Stats
244W - 272L
1,541 SR
Queue Stats
550W - 556L
1,803 MMR
Solo
Cerberus
Cerberus
Gold IV
PuffPuffGreen
Cerberus
Gold IV
Level 147
God Stats
9W - 6L
1,960 SR
Queue Stats
278W - 275L
1,882 MMR
Solo
Danzaburou
Danzaburou
Gold V
Roguec
Danzaburou
Gold V
Level 155
God Stats
10W - 8L
1,818 SR
Queue Stats
121W - 126L
1,830 MMR
Solo
Bellona
Bellona
Bronze III
stefi987
Bellona
Bronze III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
200W - 197L
1,814 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,696 SR
1,829 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,540 SR
1,830 MMR
Guan Yu
Guan Yu
Gold I
Cibibi
Guan Yu
Gold I
Level 144
God Stats
6W - 0L
1,736 SR
Queue Stats
120W - 126L
1,781 MMR
Solo
Hachiman
Hachiman
Platinum V
FlorianCAE
Hachiman
Platinum V
Level 107
God Stats
1W - 1L
1,280 SR
Queue Stats
62W - 43L
1,845 MMR
Solo
Sobek
Sobek
Silver I
Hidenkill
Sobek
Silver I
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 35L
1,723 MMR
Party 1
Mercury
Mercury
Platinum V
ItzKitsune
Mercury
Platinum V
Level 158
God Stats
3W - 1L
1,667 SR
Queue Stats
208W - 200L
1,847 MMR
Solo
Merlin
Merlin
Gold II
cromaña
Merlin
Gold II
Level 147
God Stats
4W - 4L
1,516 SR
Queue Stats
322W - 315L
1,955 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 6
10,546
459
7,627
12,983
4,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
3 / 4 / 6
11,792
513
9,551
16,735
7,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
PuffPuffGreen
Cerberus
16
5 / 6 / 6
11,082
482
9,506
24,610
22,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Roguec
Danzaburou
16
0 / 6 / 4
10,823
471
8,310
15,710
5,942
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
stefi987
Bellona
17
1 / 8 / 0
10,816
470
19,394
25,095
23,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
ScyllaPersephoneSetChang'e

VS

Bans
JanusApolloCu ChulainnTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Cibibi
Guan Yu
20
6 / 0 / 10
13,923
605
16,557
24,812
36,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
FlorianCAE
Hachiman
20
5 / 2 / 8
14,075
612
15,894
16,182
7,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
Hidenkill
Sobek
19
4 / 2 / 14
13,197
574
9,293
22,497
26,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
ItzKitsune
Mercury
20
6 / 4 / 13
14,550
633
14,419
17,235
7,921
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
cromaña
Merlin
20
9 / 3 / 9
14,560
633
19,217
10,859
3,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
84
11
Kills
30
30
Deaths
11
22
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Cibibi
Guan Yu
6
0
10
11
L
2
6
6
0.83
W
Hachiman
FlorianCAE
Hachiman
5
2
8
4.5
W
Sobek
Hidenkill
Sobek
4
2
14
5.5
W
Mercury
ItzKitsune
Mercury
6
4
13
3.13
L
3
4
6
1.5
L
Cerberus
PuffPuffGreen
Cerberus
5
6
6
1.33
L
Danzaburou
Roguec
Danzaburou
0
6
4
0.33
W
Merlin
cromaña
Merlin
9
3
9
4.5
L
Bellona
stefi987
Bellona
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,388
Damage
75,380
95,133
Taken
91,585
63,594
Mitigated
82,288
20,485
Healing
42,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Cibibi
Guan Yu
16,557
2,699
3,558
16,213
24,812
36,248
86
2,119
22,693
0
84,471
L
7,627
84
0
1,066
12,983
4,486
168
6,023
6,596
63,662
0
W
Hachiman
FlorianCAE
Hachiman
15,894
8,872
0
8,355
16,182
7,280
2,869
3,264
12,918
0
116,895
W
Sobek
Hidenkill
Sobek
9,293
954
0
8,850
22,497
26,864
345
4,426
18,071
49,817
0
W
Mercury
ItzKitsune
Mercury
14,419
7,951
0
1,257
17,235
7,921
6,503
3,600
13,635
0
124,180
L
9,551
1,182
0
4,078
16,735
7,671
496
4,033
12,420
0
87,427
L
Cerberus
PuffPuffGreen
Cerberus
9,506
526
0
4,576
24,610
22,045
0
9,858
14,395
36,712
0
L
Danzaburou
Roguec
Danzaburou
8,310
4,457
0
4,887
15,710
5,942
0
2,758
12,908
0
72,667
W
Merlin
cromaña
Merlin
19,217
1,346
336
3,525
10,859
3,975
1,093
4,882
5,977
125,084
0
L
Bellona
stefi987
Bellona
19,394
10,678
0
5,878
25,095
23,450
0
4,923
19,555
0
91,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,059
Gold Earned
70,305
664
Minions Killed
719
0
Camps Cleared
0
2,193,788
Distance Traveled
2,391,836
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
13,923
605
153
7
0
488,148
4
L
Thoth
10,546
459
121
5
0
436,253
6
W
Hachiman
14,075
612
177
8
0
429,926
0
W
Sobek
13,197
574
43
2
0
497,031
6
W
Mercury
14,550
633
170
7
0
559,073
5
L
Thor
11,792
513
164
7
0
462,789
2
L
Cerberus
11,082
482
70
3
0
472,674
12
L
Danzaburou
10,823
471
151
7
0
428,405
2
W
Merlin
14,560
633
176
8
0
417,658
8
L
Bellona
10,816
470
158
7
0
393,667
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role