Player Matchup

Neith
Neith
DoinkyBoinky
Neith
Level 29
God Stats
4W - 1L
1,725 SR
Queue Stats
209W - 79L
1,824 Elo+
Solo
Cthulhu
Cthulhu
FatGorilla72
Cthulhu
Level 5
God Stats
1W - 2L
1,317 SR
Queue Stats
5W - 7L
1,459 Elo+
Solo
Erlang Shen
Erlang Shen
HydroPunixx
Erlang Shen
Level 26
God Stats
3W - 3L
1,495 SR
Queue Stats
6W - 5L
1,572 Elo+
Solo
Chronos
Chronos
Yemmm
Chronos
Level 26
God Stats
14W - 7L
1,817 SR
Queue Stats
603W - 275L
1,933 Elo+
Solo
Tiamat
Tiamat
fysrwpjpp
Tiamat
Level 27
God Stats
4W - 6L
1,704 SR
Queue Stats
50W - 57L
1,692 Elo+
Solo
Team Averages
Level 23
1,612 SR
1,696 Elo+

VS

Team Averages
Level 8
1,557 SR
1,656 Elo+
Artio
Artio
BestIceBerg
Artio
Level 8
God Stats
1W - 2L
1,545 SR
Queue Stats
2W - 4L
1,684 Elo+
Solo
Tiamat
Tiamat
Blehrem
Tiamat
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,677 Elo+
Solo
Hercules
Hercules
JPFQ-
Hercules
Level 17
God Stats
9W - 3L
1,739 SR
Queue Stats
48W - 16L
1,824 Elo+
Solo
Fenrir
Fenrir
scarcewlof32
Fenrir
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ymir
Ymir
youtube_sebs16
Ymir
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 3
8,825
679
5,152
5,501
2,281
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
FatGorilla72
Cthulhu
10
3 / 0 / 2
6,879
529
2,055
6,582
3,150
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
HydroPunixx
Erlang Shen
10
1 / 1 / 4
7,188
553
4,534
8,211
3,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
Yemmm
Chronos
14
12 / 1 / 2
9,339
718
13,031
13,754
4,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiamat
fysrwpjpp
Tiamat
15
4 / 1 / 1
9,100
700
7,387
6,433
5,128
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 9 / 0
4,843
373
1,703
13,724
4,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tiamat
Blehrem
Tiamat
5
0 / 0 / 0
4,575
352
148
1,204
287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
JPFQ-
Hercules
12
3 / 3 / 0
7,436
572
8,191
13,910
9,827
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
4
0 / 8 / 0
4,304
331
1,109
6,901
2,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Talisman

Talisman

+75
Health
+15
Magical Protection

4
0 / 5 / 0
4,377
337
216
5,368
2,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
25
Kills
3
3
Deaths
25
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
L
Tiamat
Blehrem
Tiamat
0
0
0
0
W
5
0
3
6.5
W
Cthulhu
FatGorilla72
Cthulhu
3
0
2
4
W
Erlang Shen
HydroPunixx
Erlang Shen
1
1
4
3
L
Hercules
JPFQ-
Hercules
3
3
0
1
W
Chronos
Yemmm
Chronos
12
1
2
13
W
Tiamat
fysrwpjpp
Tiamat
4
1
1
4.5
L
Fenrir
0
8
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,159
Damage
11,367
40,481
Taken
41,107
19,033
Mitigated
19,218
15,555
Healing
7,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,703
477
60
289
13,724
4,803
0
9,669
4,055
9,212
0
L
Tiamat
Blehrem
Tiamat
148
15
0
703
1,204
287
0
0
1,204
8,624
0
W
5,152
2,676
0
1,249
5,501
2,281
3,800
216
5,285
0
54,669
W
Cthulhu
FatGorilla72
Cthulhu
2,055
145
148
521
6,582
3,150
930
98
6,484
17,817
0
W
Erlang Shen
HydroPunixx
Erlang Shen
4,534
3,131
0
2,024
8,211
3,476
0
431
7,764
0
35,109
L
Hercules
JPFQ-
Hercules
8,191
4,180
0
6,340
13,910
9,827
0
8,352
5,286
0
40,807
W
Chronos
Yemmm
Chronos
13,031
6,304
0
7,626
13,754
4,998
5,442
1,291
12,463
66,339
0
W
Tiamat
fysrwpjpp
Tiamat
7,387
1,291
195
3,792
6,433
5,128
3,189
15
6,418
47,667
0
L
Fenrir
1,109
488
0
326
6,901
2,247
0
3,343
3,446
0
5,079
L
216
159
0
72
5,368
2,054
0
699
4,643
4,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,331
Gold Earned
25,535
421
Minions Killed
151
0
Camps Cleared
0
1,202,700
Distance Traveled
839,613
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,843
373
13
1
0
180,836
0
L
Tiamat
4,575
352
21
2
0
165,444
1
W
Neith
8,825
679
116
9
0
216,081
2
W
Cthulhu
6,879
529
22
2
0
254,605
0
W
Erlang Shen
7,188
553
55
4
0
272,289
1
L
Hercules
7,436
572
99
8
0
234,870
3
W
Chronos
9,339
718
104
8
0
211,705
1
W
Tiamat
9,100
700
124
10
0
248,020
3
L
Fenrir
4,304
331
8
1
0
139,795
0
L
Ymir
4,377
337
10
1
0
118,668
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role