Player Matchup

Izanami
Izanami
Diamond II
Koburaa
Izanami
Diamond II
Level 125
God Stats
17W - 7L
1,708 SR
Queue Stats
322W - 323L
2,188 MMR
Solo
Kali
Kali
Gold IV
Quickiiii
Kali
Gold IV
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 158L
1,618 MMR
Solo
Chernobog
Chernobog
Silver I
RaphVoulgarakis
Chernobog
Silver I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Diamond V
YungLegz
Heimdallr
Diamond V
Level 157
God Stats
23W - 26L
1,527 SR
Queue Stats
311W - 295L
2,041 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
bartman451
Kuzenbo
Silver I
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,619 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 117
1,547 SR
1,793 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,579 SR
1,821 MMR
Sun Wukong
Sun Wukong
Bronze III
LivingRentFree
Sun Wukong
Bronze III
Level 56
God Stats
0W - 1L
1,745 SR
Queue Stats
2W - 4L
1,500 MMR
Solo
Anhur
Anhur
Platinum IV
Robbieeeee
Anhur
Platinum IV
Level 159
God Stats
1W - 2L
1,335 SR
Queue Stats
62W - 38L
1,620 MMR
Solo
Yemoja
Yemoja
Platinum IV
Shank
Yemoja
Platinum IV
Level 160
God Stats
29W - 24L
1,621 SR
Queue Stats
177W - 156L
1,987 MMR
Party 1
Thoth
Thoth
Platinum IV
Weetbixkid11
Thoth
Platinum IV
Level 149
God Stats
0W - 4L
1,500 SR
Queue Stats
165W - 162L
1,987 MMR
Party 1
Guan Yu
Guan Yu
Gold I
Yerkóxmaul
Guan Yu
Gold I
Level 118
God Stats
27W - 26L
1,694 SR
Queue Stats
454W - 451L
2,009 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Koburaa
Izanami
19
3 / 4 / 10
13,708
653
15,996
18,303
8,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kali
20
5 / 4 / 6
13,888
661
10,285
18,990
9,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chernobog
RaphVoulgarakis
Chernobog
20
2 / 2 / 4
14,206
676
13,478
13,989
6,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heimdallr
YungLegz
Heimdallr
19
4 / 2 / 3
13,247
631
10,473
12,038
6,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
bartman451
Kuzenbo
17
3 / 2 / 10
12,545
597
10,332
22,678
36,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
SetScyllaApolloChang'eNemesis

VS

Bans
Ao KuangCthulhuCupidSobekDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LivingRentFree
Sun Wukong
20
6 / 3 / 2
12,176
580
9,718
17,466
16,641
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Anhur
16
2 / 6 / 4
10,451
498
9,461
18,729
6,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Yemoja
Shank
Yemoja
16
2 / 2 / 7
10,360
493
7,917
13,149
11,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
1 / 3 / 4
10,419
496
12,292
12,592
4,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Yerkóxmaul
Guan Yu
18
3 / 3 / 8
11,045
526
12,254
19,501
22,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
39
17
Kills
14
14
Deaths
17
33
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Izanami
Koburaa
Izanami
3
4
10
2
L
Sun Wukong
LivingRentFree
Sun Wukong
6
3
2
2.33
W
Kali
5
4
6
2
W
Chernobog
RaphVoulgarakis
Chernobog
2
2
4
2
L
Anhur
2
6
4
0.67
L
Yemoja
Shank
Yemoja
2
2
7
2.75
L
1
3
4
1
L
Guan Yu
Yerkóxmaul
Guan Yu
3
3
8
2.33
W
Heimdallr
YungLegz
Heimdallr
4
2
3
2.75
W
Kuzenbo
bartman451
Kuzenbo
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,564
Damage
51,642
85,998
Taken
81,437
66,824
Mitigated
61,270
37,911
Healing
28,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Koburaa
Izanami
15,996
11,064
0
7,784
18,303
8,159
9,054
5,151
13,002
0
131,821
L
Sun Wukong
LivingRentFree
Sun Wukong
9,718
668
0
5,590
17,466
16,641
0
515
16,951
0
81,921
W
Kali
10,285
4,692
0
6,790
18,990
9,389
1,938
1,881
17,085
0
102,018
W
Chernobog
RaphVoulgarakis
Chernobog
13,478
8,860
0
7,071
13,989
6,887
3,228
3,644
10,297
0
100,653
L
Anhur
9,461
3,449
0
6,000
18,729
6,194
370
3,313
15,416
0
86,677
L
Yemoja
Shank
Yemoja
7,917
1,121
2,662
3,089
13,149
11,544
0
2,694
10,455
40,673
0
L
12,292
619
0
2,260
12,592
4,557
0
2,204
10,388
89,431
0
L
Guan Yu
Yerkóxmaul
Guan Yu
12,254
1,640
1,774
7,422
19,501
22,334
72
1,606
17,895
1,185
85,197
W
Heimdallr
YungLegz
Heimdallr
10,473
4,118
0
6,428
12,038
6,088
5,167
4,867
6,855
0
100,737
W
Kuzenbo
bartman451
Kuzenbo
10,332
3,833
0
9,838
22,678
36,301
719
5,901
16,451
25,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,594
Gold Earned
54,451
680
Minions Killed
724
0
Camps Cleared
0
1,986,371
Distance Traveled
2,140,434
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,708
653
201
10
0
378,731
4
L
Sun Wukong
12,176
580
180
9
0
459,256
7
W
Kali
13,888
661
133
6
0
438,749
5
W
Chernobog
14,206
676
184
9
0
401,368
2
L
Anhur
10,451
498
183
9
0
376,321
4
L
Yemoja
10,360
493
59
3
0
414,765
7
L
Thoth
10,419
496
161
8
0
431,078
7
L
Guan Yu
11,045
526
141
7
0
459,014
1
W
Heimdallr
13,247
631
143
7
0
363,953
5
W
Kuzenbo
12,545
597
19
1
0
403,570
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role