Player Matchup

Bellona
Bellona
AzuRNemesiS
Bellona
Level 9
God Stats
5W - 2L
1,500 SR
Queue Stats
266W - 241L
1,500 Elo+
Solo
Pele
Pele
DedeRejus
Pele
Level 22
God Stats
15W - 6L
1,792 SR
Queue Stats
257W - 232L
1,674 Elo+
Party 1
Chernobog
Chernobog
LaurisFK
Chernobog
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Vilo0814
Nemesis
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,627 Elo+
Solo
Jormungandr
Jormungandr
dovisu
Jormungandr
Level 13
God Stats
2W - 1L
1,521 SR
Queue Stats
21W - 18L
1,540 Elo+
Party 1
Team Averages
Level 18
1,563 SR
1,568 Elo+

VS

Team Averages
Level 19
1,401 SR
1,503 Elo+
Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Chronomistic
Chang'e
Level 9
God Stats
0W - 2L
1,361 SR
Queue Stats
7W - 13L
1,476 Elo+
Solo
Tiamat
Tiamat
NiñoPie
Tiamat
Level 26
God Stats
5W - 9L
1,315 SR
Queue Stats
83W - 44L
1,703 Elo+
Solo
Amaterasu
Amaterasu
howabouthat
Amaterasu
Level 4
God Stats
0W - 2L
1,241 SR
Queue Stats
1W - 2L
1,307 Elo+
Solo
Anhur
Anhur
Прочтешьпидор
Anhur
Level 28
God Stats
2W - 7L
1,587 SR
Queue Stats
118W - 114L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AzuRNemesiS
Bellona
16
4 / 1 / 5
10,471
524
8,784
15,623
12,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
20
13 / 2 / 1
12,779
639
16,960
15,597
6,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
LaurisFK
Chernobog
18
8 / 4 / 11
11,524
576
17,777
19,430
7,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
Vilo0814
Nemesis
12
0 / 10 / 6
8,011
401
4,270
14,704
7,071
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
dovisu
Jormungandr
15
5 / 3 / 9
10,501
525
6,553
12,491
10,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
10 / 7 / 3
10,749
537
13,748
15,120
6,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chang'e
Chronomistic
Chang'e
14
6 / 6 / 1
9,509
475
11,213
15,442
5,189
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
NiñoPie
Tiamat
16
1 / 6 / 4
9,619
481
8,251
19,712
11,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
howabouthat
Amaterasu
10
1 / 4 / 0
7,241
362
4,648
7,873
4,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 8 / 6
9,208
460
7,715
16,532
4,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
33
30
Kills
19
20
Deaths
31
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
10
7
3
1.64
W
Bellona
AzuRNemesiS
Bellona
4
1
5
6.5
L
Chang'e
Chronomistic
Chang'e
6
6
1
1.08
W
Pele
13
2
1
6.75
W
Chernobog
LaurisFK
Chernobog
8
4
11
3.38
L
Tiamat
NiñoPie
Tiamat
1
6
4
0.5
W
Nemesis
Vilo0814
Nemesis
0
10
6
0.3
W
Jormungandr
dovisu
Jormungandr
5
3
9
3.17
L
Amaterasu
howabouthat
Amaterasu
1
4
0
0.25
L
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,344
Damage
45,575
77,845
Taken
74,679
43,218
Mitigated
33,138
22,749
Healing
20,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
13,748
4,382
0
2,070
15,120
6,580
0
937
13,851
0
51,283
W
Bellona
AzuRNemesiS
Bellona
8,784
3,041
0
2,290
15,623
12,063
680
3,413
12,032
3,046
40,564
L
Chang'e
Chronomistic
Chang'e
11,213
1,874
1,163
5,212
15,442
5,189
62
1,326
13,874
50,713
0
W
Pele
16,960
4,178
0
8,540
15,597
6,204
2,873
3,315
12,232
0
117,022
W
Chernobog
LaurisFK
Chernobog
17,777
9,599
0
8,877
19,430
7,593
2,740
5,192
14,213
0
79,691
L
Tiamat
NiñoPie
Tiamat
8,251
604
0
5,244
19,712
11,999
0
1,989
17,518
57,258
0
W
Nemesis
Vilo0814
Nemesis
4,270
905
221
794
14,704
7,071
505
3,632
11,072
0
27,014
W
Jormungandr
dovisu
Jormungandr
6,553
1,201
196
1,831
12,491
10,287
338
3,912
8,554
33,692
0
L
Amaterasu
howabouthat
Amaterasu
4,648
1,821
0
1,314
7,873
4,642
0
332
7,331
0
12,865
L
7,715
3,563
1,173
4,098
16,532
4,728
921
2,441
13,929
0
48,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,286
Gold Earned
46,326
486
Minions Killed
404
0
Camps Cleared
0
1,896,028
Distance Traveled
1,585,442
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,749
537
90
5
0
314,549
3
W
Bellona
10,471
524
88
4
0
350,624
2
L
Chang'e
9,509
475
81
4
0
357,401
4
W
Pele
12,779
639
184
9
0
398,086
3
W
Chernobog
11,524
576
135
7
0
374,408
4
L
Tiamat
9,619
481
108
5
0
317,423
0
W
Nemesis
8,011
401
39
2
0
395,874
9
W
Jormungandr
10,501
525
40
2
0
377,036
1
L
Amaterasu
7,241
362
26
1
0
257,995
0
L
Anhur
9,208
460
99
5
0
338,074
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role