Player Matchup

Mercury
Mercury
Donny3415
Mercury
Level 87
God Stats
0W - 1L
1,293 SR
Queue Stats
191W - 119L
1,453 Elo+
Party 1
Vamana
Vamana
HyperCapybara98
Vamana
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 18L
1,427 Elo+
Party 1
Scylla
Scylla
Relax lts Me
Scylla
Level 77
God Stats
1W - 2L
1,193 SR
Queue Stats
52W - 57L
1,430 Elo+
Party 1
Team Averages
Level 68
1,329 SR
1,437 Elo+

VS

Team Averages
Level 104
1,530 SR
1,543 Elo+
Artemis
Artemis
Lone_Wolf_Rock
Artemis
Level 160
God Stats
80W - 69L
1,490 SR
Queue Stats
228W - 285L
1,455 Elo+
Solo
Tiamat
Tiamat
Lord Ainz5032
Tiamat
Level 124
God Stats
34W - 27L
1,600 SR
Queue Stats
69W - 74L
1,674 Elo+
Solo
Thoth
Thoth
tr3ffnixbro
Thoth
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Donny3415
Mercury
8
0 / 2 / 2
5,623
703
35
6,188
2,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 3 / 1
5,163
645
331
7,331
2,274
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
8
1 / 7 / 0
6,037
755
3,051
7,560
2,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 6
6,505
813
4,553
2,345
729
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
4 / 0 / 7
7,115
889
4,408
4,895
4,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
6 / 1 / 6
7,489
936
9,512
3,634
1,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
1
Kills
12
12
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mercury
Donny3415
Mercury
0
2
2
0.5
L
0
3
1
0.17
W
2
1
6
5
W
4
0
7
7.5
L
Scylla
1
7
0
0.14
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,417
Damage
18,473
21,079
Taken
10,874
6,797
Mitigated
6,025
1,280
Healing
3,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Donny3415
Mercury
35
0
0
60
6,188
2,297
0
4,517
1,535
0
4,512
L
331
0
0
812
7,331
2,274
0
3,593
3,632
0
4,713
W
4,553
1,247
366
183
2,345
729
70
479
1,820
0
18,432
W
4,408
189
0
2,828
4,895
4,217
875
896
3,907
26,698
0
L
Scylla
3,051
0
0
408
7,560
2,226
0
5,322
1,940
15,990
0
W
9,512
92
0
243
3,634
1,079
30
1,498
2,000
21,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,823
Gold Earned
21,109
51
Minions Killed
110
0
Camps Cleared
0
389,796
Distance Traveled
437,858
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,623
703
14
2
0
172,746
0
L
Vamana
5,163
645
17
2
0
111,771
0
W
Artemis
6,505
813
36
5
0
123,403
0
W
Tiamat
7,115
889
36
5
0
158,369
3
L
Scylla
6,037
755
20
3
0
105,279
0
W
Thoth
7,489
936
38
5
0
156,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role