Player Matchup

Merlin
Merlin
BronzeIVJungler
Merlin
Level 154
God Stats
20W - 26L
1,451 SR
Queue Stats
363W - 356L
1,585 Elo+
Solo
Osiris
Osiris
HasH661
Osiris
Level 126
God Stats
19W - 24L
1,300 SR
Queue Stats
421W - 461L
1,543 Elo+
Solo
Izanami
Izanami
ijb10
Izanami
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,689 Elo+
Solo
Team Averages
Level 128
1,417 SR
1,606 Elo+

VS

Team Averages
Level 130
1,652 SR
1,636 Elo+
Ah Muzen Cab
Ah Muzen Cab
Elvlrax
Ah Muzen Cab
Level 117
God Stats
4W - 1L
1,719 SR
Queue Stats
184W - 139L
1,469 Elo+
Solo
Ah Puch
Ah Puch
HerbDerderfrerd
Ah Puch
Level 149
God Stats
2W - 6L
1,663 SR
Queue Stats
62W - 64L
1,725 Elo+
Party 1
Tyr
Tyr
Shocktiming
Tyr
Level 125
God Stats
3W - 1L
1,574 SR
Queue Stats
49W - 45L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
6,425
643
2,125
3,453
1,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Osiris
HasH661
Osiris
10
2 / 2 / 1
6,985
699
4,480
7,573
4,435
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
ijb10
Izanami
9
0 / 2 / 1
6,135
614
1,499
6,607
2,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Elvlrax
Ah Muzen Cab
11
3 / 1 / 1
7,717
772
3,018
4,034
1,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 4
7,282
728
9,079
2,896
862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
1 / 1 / 3
6,967
697
2,121
5,872
4,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
3
Kills
4
4
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
Ah Muzen Cab
Elvlrax
Ah Muzen Cab
3
1
1
3.5
L
Osiris
HasH661
Osiris
2
2
1
1.25
W
0
1
4
2
W
1
1
3
2.5
L
Izanami
ijb10
Izanami
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,104
Damage
14,218
17,633
Taken
12,802
7,651
Mitigated
7,128
3,129
Healing
5,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,125
141
0
1,240
3,453
1,017
0
899
2,458
21,180
0
W
Ah Muzen Cab
Elvlrax
Ah Muzen Cab
3,018
551
0
1,986
4,034
1,380
2,625
757
3,165
0
27,858
L
Osiris
HasH661
Osiris
4,480
1,138
0
198
7,573
4,435
0
4,004
3,523
0
14,643
W
9,079
190
0
1,100
2,896
862
17
276
2,526
44,116
0
W
2,121
161
0
2,001
5,872
4,886
0
800
4,918
0
18,078
L
Izanami
ijb10
Izanami
1,499
1,032
0
1,691
6,607
2,199
0
4,256
2,326
0
16,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,545
Gold Earned
21,966
132
Minions Killed
169
0
Camps Cleared
0
490,814
Distance Traveled
627,070
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,425
643
50
5
0
129,472
0
W
Ah Muzen Cab
7,717
772
65
7
0
208,564
2
L
Osiris
6,985
699
27
3
0
230,760
4
W
Ah Puch
7,282
728
77
8
0
192,117
1
W
Tyr
6,967
697
27
3
0
226,389
1
L
Izanami
6,135
614
55
6
0
130,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role