Player Matchup

Chang'e
Chang'e
AquaGwenicorn
Chang'e
Level 16
God Stats
7W - 3L
1,870 SR
Queue Stats
10W - 16L
1,345 Elo+
Party 3
Cernunnos
Cernunnos
DJ wy wy
Cernunnos
Level 17
God Stats
14W - 16L
1,401 SR
Queue Stats
47W - 83L
1,211 Elo+
Party 1
Fenrir
Fenrir
Hoot1e
Fenrir
Level 41
God Stats
11W - 9L
1,735 SR
Queue Stats
310W - 419L
1,265 Elo+
Party 1
Scylla
Scylla
PinkyBear206
Scylla
Level 28
God Stats
4W - 2L
1,424 SR
Queue Stats
37W - 41L
1,334 Elo+
Party 3
Nemesis
Nemesis
Turtleman309
Nemesis
Level 8
God Stats
6W - 3L
1,500 SR
Queue Stats
18W - 17L
1,500 Elo+
Party 3
Team Averages
Level 22
1,586 SR
1,331 Elo+

VS

Team Averages
Level 15
1,516 SR
1,288 Elo+
Bellona
Bellona
CuBE_adel_8abe
Bellona
Level 4
God Stats
5W - 3L
1,674 SR
Queue Stats
26W - 29L
1,453 Elo+
Party 2
Geb
Geb
HASAN_EL_BITAR
Geb
Level 17
God Stats
1W - 10L
1,349 SR
Queue Stats
16W - 31L
1,149 Elo+
Party 2
Bakasura
Bakasura
KasenFisher
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,259 Elo+
Solo
Agni
Agni
sirpablojob
Agni
Level 29
God Stats
7W - 5L
1,852 SR
Queue Stats
43W - 38L
1,428 Elo+
Solo
Artio
Artio
zKalle_DerAssi
Artio
Level 21
God Stats
1W - 2L
1,206 SR
Queue Stats
118W - 140L
1,152 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
9
1 / 2 / 5
6,099
469
3,980
6,092
2,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cernunnos
DJ wy wy
Cernunnos
10
4 / 0 / 3
6,389
491
3,622
5,568
1,618
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Hoot1e
Fenrir
11
3 / 1 / 3
6,655
512
2,852
7,200
2,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
10
2 / 2 / 1
5,993
461
3,408
4,208
1,379
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes

Shoes

+6%
Movement Speed

Nemesis
Turtleman309
Nemesis
11
3 / 5 / 0
6,700
515
2,280
8,093
2,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 1
6,003
462
2,369
6,682
4,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 3 / 1
5,479
421
2,996
7,026
2,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
KasenFisher
Bakasura
4
0 / 5 / 0
4,456
343
431
4,217
954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
3 / 2 / 1
6,683
514
6,150
4,243
996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
2 / 3 / 1
5,996
461
2,036
8,368
3,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
13
Kills
9
10
Deaths
14
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
1
2
5
1.75
L
3
1
1
3.5
W
Cernunnos
DJ wy wy
Cernunnos
4
0
3
5.5
L
1
3
1
0.5
W
Fenrir
Hoot1e
Fenrir
3
1
3
4.5
L
Bakasura
KasenFisher
Bakasura
0
5
0
0
W
Scylla
2
2
1
1.25
W
Nemesis
Turtleman309
Nemesis
3
5
0
0.6
L
3
2
1
1.75
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,142
Damage
13,982
31,161
Taken
30,536
10,389
Mitigated
12,323
7,784
Healing
6,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
3,980
420
476
2,141
6,092
2,319
549
3,916
2,126
19,770
0
L
2,369
784
0
2,205
6,682
4,019
12
198
6,484
0
19,846
W
Cernunnos
DJ wy wy
Cernunnos
3,622
1,635
0
1,710
5,568
1,618
163
1,969
3,599
0
29,842
L
2,996
182
0
282
7,026
2,690
0
2,662
4,364
15,382
0
W
Fenrir
Hoot1e
Fenrir
2,852
984
0
1,947
7,200
2,394
0
581
6,594
0
35,181
L
Bakasura
KasenFisher
Bakasura
431
431
0
116
4,217
954
0
884
3,333
0
3,092
W
Scylla
3,408
625
0
0
4,208
1,379
1,635
2,652
1,556
18,827
0
W
Nemesis
Turtleman309
Nemesis
2,280
1,109
0
1,510
8,093
2,679
1,977
2,064
5,891
0
22,698
L
6,150
567
0
1,455
4,243
996
904
1,388
2,855
28,980
0
L
2,036
405
32
2,756
8,368
3,664
244
2,256
6,112
16,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,836
Gold Earned
28,617
234
Minions Killed
159
0
Camps Cleared
0
1,172,989
Distance Traveled
1,005,549
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,099
469
26
2
0
259,753
0
L
Bellona
6,003
462
51
4
0
193,463
0
W
Cernunnos
6,389
491
51
4
0
210,371
0
L
Geb
5,479
421
21
2
0
233,238
0
W
Fenrir
6,655
512
74
6
0
255,374
0
L
Bakasura
4,456
343
13
1
0
130,856
0
W
Scylla
5,993
461
34
3
0
203,498
0
W
Nemesis
6,700
515
49
4
0
243,993
3
L
Agni
6,683
514
53
4
0
240,718
0
L
Artio
5,996
461
21
2
0
207,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role