Player Matchup

Bellona
Bellona
Aurackal
Bellona
Level 142
God Stats
9W - 5L
1,500 SR
Queue Stats
288W - 269L
1,541 Elo+
Party 1
Medusa
Medusa
DannyDubz915
Medusa
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 5L
1,379 Elo+
Party 1
Bacchus
Bacchus
PhoenixStarr
Bacchus
Level 129
God Stats
11W - 5L
1,772 SR
Queue Stats
103W - 75L
1,608 Elo+
Party 1
Kukulkan
Kukulkan
Ted_Cruz_Missile
Kukulkan
Level 67
God Stats
19W - 16L
1,890 SR
Queue Stats
610W - 589L
1,436 Elo+
Solo
Bakasura
Bakasura
iLLEST ELi
Bakasura
Level 124
God Stats
5W - 3L
1,500 SR
Queue Stats
202W - 148L
1,418 Elo+
Party 1
Team Averages
Level 110
1,632 SR
1,476 Elo+

VS

Team Averages
Level 89
1,632 SR
1,473 Elo+
Fenrir
Fenrir
Arced Ice
Fenrir
Level 76
God Stats
10W - 8L
1,605 SR
Queue Stats
173W - 158L
1,572 Elo+
Party 2
Izanami
Izanami
Kronos Babie
Izanami
Level 96
God Stats
17W - 7L
1,832 SR
Queue Stats
80W - 57L
1,619 Elo+
Party 2
Sol
Sol
RutherfordbHaye5
Sol
Level 147
God Stats
3W - 3L
1,747 SR
Queue Stats
186W - 166L
1,539 Elo+
Party 2
Chaac
Chaac
SIVA Enhance
Chaac
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 169L
1,374 Elo+
Solo
Baron Samedi
Baron Samedi
SS-DIMES
Baron Samedi
Level 58
God Stats
1W - 2L
1,475 SR
Queue Stats
7W - 17L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aurackal
Bellona
20
10 / 1 / 4
13,445
640
17,258
23,439
25,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
16
4 / 1 / 3
10,831
516
8,361
10,855
4,191
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
PhoenixStarr
Bacchus
14
2 / 0 / 5
10,509
500
4,839
11,261
10,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
5 / 3 / 8
12,435
592
16,801
9,742
4,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
iLLEST ELi
Bakasura
19
6 / 0 / 4
12,536
597
6,310
13,516
6,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Arced Ice
Fenrir
14
1 / 6 / 1
8,558
408
4,769
16,721
6,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Kronos Babie
Izanami
14
1 / 5 / 0
8,722
415
3,637
14,182
5,802
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
1 / 5 / 1
8,807
419
10,470
17,317
5,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 2 / 0
8,873
423
3,478
9,247
7,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
SS-DIMES
Baron Samedi
13
1 / 9 / 1
8,369
399
5,220
17,764
8,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
27
Kills
5
5
Deaths
27
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Arced Ice
Fenrir
1
6
1
0.25
W
Bellona
Aurackal
Bellona
10
1
4
12
W
Medusa
4
1
3
5.5
L
Izanami
Kronos Babie
Izanami
1
5
0
0.2
W
Bacchus
PhoenixStarr
Bacchus
2
0
5
4.5
L
1
5
1
0.3
L
1
2
0
0.5
L
Baron Samedi
SS-DIMES
Baron Samedi
1
9
1
0.17
W
5
3
8
3
W
Bakasura
iLLEST ELi
Bakasura
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,569
Damage
27,574
68,813
Taken
75,231
51,799
Mitigated
34,049
28,310
Healing
19,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Arced Ice
Fenrir
4,769
652
0
4,649
16,721
6,608
0
1,867
14,741
0
44,266
W
Bellona
Aurackal
Bellona
17,258
9,478
0
16,437
23,439
25,881
2,090
1,563
21,876
0
97,645
W
Medusa
8,361
2,997
0
4,598
10,855
4,191
4,143
4,275
6,580
0
67,383
L
Izanami
Kronos Babie
Izanami
3,637
2,352
0
3,212
14,182
5,802
323
5,335
8,597
0
52,747
W
Bacchus
PhoenixStarr
Bacchus
4,839
609
0
2,290
11,261
10,894
123
2,210
9,051
34,251
0
L
10,470
2,529
0
7,471
17,317
5,595
277
6,347
10,769
64,394
0
L
3,478
1,112
0
2,578
9,247
7,268
700
0
9,247
0
39,224
L
Baron Samedi
SS-DIMES
Baron Samedi
5,220
561
151
1,729
17,764
8,776
441
7,342
9,866
39,176
0
W
16,801
1,194
0
768
9,742
4,482
1,161
5,232
4,510
80,079
0
W
Bakasura
iLLEST ELi
Bakasura
6,310
4,805
0
4,217
13,516
6,351
2,992
2,941
10,575
0
94,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,756
Gold Earned
43,329
587
Minions Killed
446
0
Camps Cleared
0
1,958,291
Distance Traveled
1,686,278
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,558
408
74
4
0
409,141
6
W
Bellona
13,445
640
159
8
0
396,293
0
W
Medusa
10,831
516
98
5
0
371,195
1
L
Izanami
8,722
415
115
5
0
357,370
4
W
Bacchus
10,509
500
33
2
0
370,916
8
L
Sol
8,807
419
104
5
0
359,926
2
L
Chaac
8,873
423
86
4
0
285,630
3
L
Baron Samedi
8,369
399
67
3
0
274,211
3
W
Kukulkan
12,435
592
144
7
0
380,295
4
W
Bakasura
12,536
597
153
7
0
439,592
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role