Player Matchup

Nemesis
Nemesis
Silver I
DarkBlate
Nemesis
Silver I
Level 127
God Stats
2W - 4L
2,037 SR
Queue Stats
26W - 15L
1,693 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold V
Lerindir
Cu Chulainn
Gold V
Level 109
God Stats
5W - 4L
1,506 SR
Queue Stats
20W - 13L
1,739 MMR
Party 1
Cupid
Cupid
Bronze III
XimAllu
Cupid
Bronze III
Level 34
God Stats
0W - 1L
1,182 SR
Queue Stats
13W - 13L
1,600 MMR
Solo
Achilles
Achilles
Platinum IV
Zelikiaxe
Achilles
Platinum IV
Level 122
God Stats
3W - 2L
1,793 SR
Queue Stats
87W - 79L
1,583 MMR
Solo
Discordia
Discordia
Gold II
tomilai1
Discordia
Gold II
Level 158
God Stats
0W - 3L
1,852 SR
Queue Stats
370W - 373L
1,686 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,674 SR
1,660 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 131
1,602 SR
1,622 MMR
Zeus
Zeus
Platinum III
ErgoPr0xy
Zeus
Platinum III
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
317W - 315L
1,700 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
EviLTeaM
Danzaburou
Platinum IV
Level 146
God Stats
41W - 31L
1,789 SR
Queue Stats
206W - 196L
1,707 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Mephedrone7
Cthulhu
Gold IV
Level 147
God Stats
2W - 1L
1,559 SR
Queue Stats
113W - 113L
1,499 MMR
Solo
Bellona
Bellona
Gold IV
Salahlalala
Bellona
Gold IV
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold IV
Valnøtt
Tyr
Gold IV
Level 128
God Stats
40W - 32L
1,662 SR
Queue Stats
112W - 108L
1,706 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DarkBlate
Nemesis
16
1 / 6 / 1
9,711
441
7,291
18,419
9,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cu Chulainn
Lerindir
Cu Chulainn
17
0 / 2 / 0
10,288
468
11,026
24,063
19,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cupid
XimAllu
Cupid
17
1 / 5 / 2
10,502
477
10,313
16,424
7,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
Zelikiaxe
Achilles
13
3 / 6 / 2
8,935
406
8,540
22,833
22,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
tomilai1
Discordia
16
2 / 7 / 3
10,407
473
11,948
13,585
4,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
Chang'eScyllaAphroditeTsukuyomiApollo

VS

Bans
SetAnhurYmirJing WeiMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
8 / 2 / 9
13,528
615
18,138
12,481
5,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
EviLTeaM
Danzaburou
20
4 / 3 / 7
14,464
657
12,045
15,851
7,886
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Mephedrone7
Cthulhu
16
1 / 1 / 17
11,766
535
8,942
13,904
16,426
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bellona
Salahlalala
Bellona
20
7 / 1 / 12
13,120
596
15,299
15,571
11,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
6 / 0 / 5
14,486
658
18,003
20,008
20,972
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
76
7
Kills
26
26
Deaths
7
8
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DarkBlate
Nemesis
1
6
1
0.25
W
Zeus
8
2
9
6.25
W
Danzaburou
EviLTeaM
Danzaburou
4
3
7
2.5
L
Cu Chulainn
Lerindir
Cu Chulainn
0
2
0
0
W
Cthulhu
Mephedrone7
Cthulhu
1
1
17
9.5
W
Bellona
Salahlalala
Bellona
7
1
12
13
W
6
0
5
8.5
L
Cupid
XimAllu
Cupid
1
5
2
0.4
L
Achilles
Zelikiaxe
Achilles
3
6
2
0.67
L
Discordia
tomilai1
Discordia
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,118
Damage
72,427
95,324
Taken
77,815
64,033
Mitigated
62,282
29,272
Healing
30,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DarkBlate
Nemesis
7,291
3,425
0
1,700
18,419
9,455
0
2,987
15,432
0
85,182
W
Zeus
18,138
2,118
0
5,120
12,481
5,080
902
4,174
7,857
125,939
0
W
Danzaburou
EviLTeaM
Danzaburou
12,045
6,302
0
7,807
15,851
7,886
5,368
836
14,892
0
127,520
L
Cu Chulainn
Lerindir
Cu Chulainn
11,026
2,192
0
10,875
24,063
19,278
0
4,216
19,847
1,792
74,025
W
Cthulhu
Mephedrone7
Cthulhu
8,942
610
0
4,928
13,904
16,426
0
1,796
11,914
27,192
0
W
Bellona
Salahlalala
Bellona
15,299
6,971
0
2,085
15,571
11,918
951
3,288
11,855
0
99,937
W
18,003
1,824
0
10,158
20,008
20,972
607
2,192
16,925
0
105,702
L
Cupid
XimAllu
Cupid
10,313
6,015
634
6,882
16,424
7,477
0
4,756
11,668
0
84,523
L
Achilles
Zelikiaxe
Achilles
8,540
2,800
0
6,921
22,833
22,963
0
8,888
13,945
0
33,539
L
Discordia
tomilai1
Discordia
11,948
422
170
2,090
13,585
4,860
0
6,233
7,352
68,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,843
Gold Earned
67,364
644
Minions Killed
765
0
Camps Cleared
0
2,058,103
Distance Traveled
2,317,544
18
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,711
441
136
6
0
456,295
3
W
Zeus
13,528
615
197
9
0
408,300
9
W
Danzaburou
14,464
657
193
9
0
406,168
4
L
Cu Chulainn
10,288
468
147
7
0
419,932
1
W
Cthulhu
11,766
535
28
1
0
461,618
7
W
Bellona
13,120
596
147
7
0
538,649
5
W
Tyr
14,486
658
200
9
0
502,809
3
L
Cupid
10,502
477
163
7
0
389,726
2
L
Achilles
8,935
406
42
2
0
416,886
7
L
Discordia
10,407
473
156
7
0
375,264
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role