Player Matchup

Tiamat
Tiamat
Annallee
Tiamat
Level 121
God Stats
11W - 21L
1,407 SR
Queue Stats
224W - 196L
1,590 Elo+
Party 1
Set
Set
Džanek
Set
Level 29
God Stats
5W - 5L
1,318 SR
Queue Stats
10W - 11L
1,474 Elo+
Party 1
Ares
Ares
adamek2406
Ares
Level 8
God Stats
0W - 2L
1,266 SR
Queue Stats
13W - 10L
1,342 Elo+
Party 1
Team Averages
Level 53
1,330 SR
1,469 Elo+

VS

Team Averages
Level 37
1,748 SR
1,463 Elo+
Sol
Sol
SaturnTortilla
Sol
Level 5
God Stats
3W - 2L
1,732 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo
Neith
Neith
martinos10000
Neith
Level 28
God Stats
3W - 1L
1,801 SR
Queue Stats
176W - 266L
1,476 Elo+
Solo
Cerberus
Cerberus
maxsimsas
Cerberus
Level 77
God Stats
12W - 17L
1,710 SR
Queue Stats
189W - 223L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Annallee
Tiamat
10
2 / 4 / 0
7,622
635
10,233
9,856
7,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
11
1 / 4 / 1
7,595
633
3,863
7,895
4,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 6 / 2
6,999
583
3,065
12,733
6,079
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 9
9,118
760
11,765
8,881
3,176
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 0 / 9
9,358
780
6,269
4,985
1,867
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
maxsimsas
Cerberus
12
4 / 1 / 10
8,826
736
8,431
9,758
6,416
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
3
Kills
14
14
Deaths
3
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Annallee
Tiamat
2
4
0
0.5
L
Set
1
4
1
0.38
W
5
2
9
4.75
L
0
6
2
0.17
W
5
0
9
9.5
W
Cerberus
maxsimsas
Cerberus
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,161
Damage
26,465
30,484
Taken
23,624
17,368
Mitigated
11,459
2,711
Healing
9,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Annallee
Tiamat
10,233
667
0
2,190
9,856
7,182
0
5,558
4,298
34,541
0
L
Set
3,863
1,042
0
521
7,895
4,107
0
5,012
2,883
0
28,826
W
11,765
4,871
0
3,859
8,881
3,176
2,052
4,056
4,583
40,254
0
L
3,065
317
0
0
12,733
6,079
0
9,683
3,050
5,204
0
W
6,269
1,304
945
2,015
4,985
1,867
912
3,555
1,222
0
38,890
W
Cerberus
maxsimsas
Cerberus
8,431
442
899
1,876
9,758
6,416
388
4,973
4,447
21,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,216
Gold Earned
27,302
102
Minions Killed
163
0
Camps Cleared
0
621,851
Distance Traveled
674,304
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,622
635
54
5
0
216,331
3
L
Set
7,595
633
43
4
0
215,685
0
W
Sol
9,118
760
59
5
0
192,685
1
L
Ares
6,999
583
5
0
0
189,835
0
W
Neith
9,358
780
75
6
0
233,810
1
W
Cerberus
8,826
736
29
2
0
247,809
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role