Player Matchup

Loki
Loki
Alestium
Loki
Level 11
God Stats
5W - 6L
1,506 SR
Queue Stats
23W - 24L
1,474 Elo+
Solo
Cerberus
Cerberus
ImSoBadTACKER
Cerberus
Level 16
God Stats
7W - 1L
1,814 SR
Queue Stats
14W - 11L
1,581 Elo+
Party 3
Odin
Odin
gravityprimus
Odin
Level 29
God Stats
6W - 6L
1,505 SR
Queue Stats
99W - 111L
1,452 Elo+
Solo
Olorun
Olorun
ldbff
Olorun
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,419 Elo+
Solo
Medusa
Medusa
zubaoidos
Medusa
Level 18
God Stats
6W - 2L
1,788 SR
Queue Stats
8W - 11L
1,497 Elo+
Party 3
Team Averages
Level 18
1,623 SR
1,485 Elo+

VS

Team Averages
Level 18
1,482 SR
1,370 Elo+
Ymir
Ymir
IC300
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,208 Elo+
Party 1
Pele
Pele
KarimKhaneZand
Pele
Level 29
God Stats
9W - 9L
1,546 SR
Queue Stats
320W - 325L
1,552 Elo+
Party 2
Neith
Neith
Lirzix
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,169 Elo+
Party 1
Tyr
Tyr
Norman2014
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 73L
1,463 Elo+
Party 2
Tiamat
Tiamat
Peran20
Tiamat
Level 17
God Stats
7W - 19L
1,366 SR
Queue Stats
67W - 83L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
8 / 2 / 5
8,854
553
10,898
9,006
3,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
ImSoBadTACKER
Cerberus
14
2 / 2 / 13
7,895
493
7,488
12,199
6,885
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 0 / 4
8,688
543
8,494
7,815
6,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Olorun
ldbff
Olorun
16
6 / 4 / 5
9,403
588
9,799
15,183
6,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
zubaoidos
Medusa
14
7 / 2 / 7
8,669
542
11,819
10,057
3,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
IC300
Ymir
9
4 / 6 / 1
7,025
439
5,769
13,895
7,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 3 / 3
8,244
515
6,019
11,923
3,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Lirzix
Neith
10
1 / 9 / 4
6,259
391
7,262
12,559
3,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 3 / 0
7,576
474
3,788
10,838
9,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Peran20
Tiamat
13
2 / 6 / 3
8,467
529
8,914
11,750
7,418
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
21
26
Kills
10
10
Deaths
27
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Loki
8
2
5
5.25
L
Ymir
IC300
Ymir
4
6
1
0.75
W
Cerberus
ImSoBadTACKER
Cerberus
2
2
13
4.25
L
3
3
3
1.5
L
Neith
Lirzix
Neith
1
9
4
0.33
L
0
3
0
0
L
Tiamat
Peran20
Tiamat
2
6
3
0.58
W
3
0
4
5
W
Olorun
ldbff
Olorun
6
4
5
2.13
W
Medusa
zubaoidos
Medusa
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,498
Damage
31,752
54,260
Taken
60,965
26,093
Mitigated
30,514
22,787
Healing
8,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
10,898
4,739
0
2,403
9,006
3,137
0
1,983
6,999
0
48,101
L
Ymir
IC300
Ymir
5,769
907
0
1,172
13,895
7,064
0
5,324
8,550
12,583
0
W
Cerberus
ImSoBadTACKER
Cerberus
7,488
1,144
0
4,648
12,199
6,885
199
2,751
9,448
39,604
0
L
6,019
2,495
0
2,869
11,923
3,681
0
3,286
8,587
0
39,187
L
Neith
Lirzix
Neith
7,262
3,534
0
1,625
12,559
3,129
0
4,000
8,534
0
19,613
L
3,788
968
0
1,062
10,838
9,222
371
223
10,190
0
35,885
L
Tiamat
Peran20
Tiamat
8,914
939
0
1,480
11,750
7,418
713
4,454
7,286
40,154
0
W
8,494
3,085
0
1,390
7,815
6,068
937
1,180
6,335
0
37,228
W
Olorun
ldbff
Olorun
9,799
6,606
387
8,667
15,183
6,242
1,383
5,938
9,245
60,790
0
W
Medusa
zubaoidos
Medusa
11,819
4,954
0
5,292
10,057
3,761
1,554
2,831
7,226
0
52,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,509
Gold Earned
37,571
426
Minions Killed
254
0
Camps Cleared
0
1,483,103
Distance Traveled
1,498,439
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,854
553
78
5
0
327,250
5
L
Ymir
7,025
439
11
1
0
300,181
4
W
Cerberus
7,895
493
58
4
0
299,848
0
L
Pele
8,244
515
66
4
0
354,242
2
L
Neith
6,259
391
27
2
0
279,360
1
L
Tyr
7,576
474
86
5
0
285,688
0
L
Tiamat
8,467
529
64
4
0
278,968
0
W
Odin
8,688
543
85
5
0
279,251
2
W
Olorun
9,403
588
104
7
0
279,045
2
W
Medusa
8,669
542
101
6
0
297,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role