Player Matchup

Tyr
Tyr
BitKetchup31405
Tyr
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,749 Elo+
Solo
Danzaburou
Danzaburou
Dansauce71
Danzaburou
Level 25
God Stats
14W - 3L
1,922 SR
Queue Stats
670W - 463L
1,685 Elo+
Party 2
Janus
Janus
LuckyStrike0400
Janus
Level 23
God Stats
13W - 8L
1,680 SR
Queue Stats
719W - 535L
1,661 Elo+
Party 2
Merlin
Merlin
Omglogan8886
Merlin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 42L
1,290 Elo+
Solo
Fenrir
Fenrir
bollinger_23
Fenrir
Level 25
God Stats
16W - 18L
1,421 SR
Queue Stats
209W - 206L
1,564 Elo+
Solo
Team Averages
Level 22
1,605 SR
1,590 Elo+

VS

Team Averages
Level 29
1,558 SR
1,499 Elo+
Apollo
Apollo
ELTIOGAIMER
Apollo
Level 38
God Stats
29W - 35L
1,541 SR
Queue Stats
35W - 45L
1,495 Elo+
Party 1
Thanatos
Thanatos
LNP_Ultra1405
Thanatos
Level 28
God Stats
9W - 8L
1,633 SR
Queue Stats
11W - 9L
1,516 Elo+
Party 1
Izanami
Izanami
Scylla1993
Izanami
Level 28
God Stats
1W - 1L
1,649 SR
Queue Stats
42W - 30L
1,647 Elo+
Solo
Arachne
Arachne
Thevidalmf33
Arachne
Level 24
God Stats
26W - 38L
1,506 SR
Queue Stats
31W - 42L
1,484 Elo+
Party 1
Anubis
Anubis
Wehrmacht337
Anubis
Level 25
God Stats
1W - 3L
1,462 SR
Queue Stats
3W - 6L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 9
11,662
530
8,229
13,574
7,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Dansauce71
Danzaburou
19
17 / 3 / 14
14,083
640
21,306
18,259
11,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
13 / 2 / 18
13,699
623
22,102
10,118
3,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
15
0 / 9 / 4
10,236
465
2,450
11,987
4,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
20
15 / 3 / 9
14,829
674
11,064
15,543
9,652
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
17
7 / 11 / 4
11,599
527
8,515
18,614
7,189
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
LNP_Ultra1405
Thanatos
14
4 / 14 / 0
9,775
444
5,347
20,526
7,596
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
Scylla1993
Izanami
9
0 / 6 / 0
7,690
350
1,311
8,446
2,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Thevidalmf33
Arachne
16
3 / 8 / 5
10,749
489
9,156
21,236
8,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
17
2 / 11 / 5
10,791
491
3,303
15,911
7,289
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
30
50
Kills
16
19
Deaths
50
54
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
2
9
4.75
W
Danzaburou
Dansauce71
Danzaburou
17
3
14
8
L
Apollo
7
11
4
0.82
L
Thanatos
LNP_Ultra1405
Thanatos
4
14
0
0.29
W
13
2
18
11
W
Merlin
0
9
4
0.22
L
Izanami
Scylla1993
Izanami
0
6
0
0
L
Arachne
Thevidalmf33
Arachne
3
8
5
0.69
L
Anubis
2
11
5
0.41
W
Fenrir
15
3
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,151
Damage
27,632
69,481
Taken
84,733
37,300
Mitigated
32,753
22,072
Healing
13,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,229
2,122
0
3,024
13,574
7,893
1,568
1,097
12,477
0
62,461
W
Danzaburou
Dansauce71
Danzaburou
21,306
11,156
0
8,686
18,259
11,711
5,601
673
17,586
0
91,109
L
Apollo
8,515
3,999
99
1,512
18,614
7,189
949
5,432
12,991
0
51,537
L
Thanatos
LNP_Ultra1405
Thanatos
5,347
1,323
0
4,874
20,526
7,596
0
6,381
13,879
0
46,620
W
22,102
1,127
0
3,424
10,118
3,764
2,420
1,149
8,969
78,943
0
W
Merlin
2,450
532
0
637
11,987
4,280
2,089
922
11,065
47,353
0
L
Izanami
Scylla1993
Izanami
1,311
585
123
1,730
8,446
2,073
348
722
7,677
0
27,091
L
Arachne
Thevidalmf33
Arachne
9,156
6,374
0
5,424
21,236
8,606
0
4,809
16,049
0
48,929
L
Anubis
3,303
400
0
0
15,911
7,289
843
6,275
9,210
45,908
0
W
Fenrir
11,064
1,287
0
6,301
15,543
9,652
1,204
795
14,748
0
102,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,509
Gold Earned
50,604
573
Minions Killed
364
0
Camps Cleared
0
2,008,794
Distance Traveled
1,606,755
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,662
530
91
4
0
416,137
0
W
Danzaburou
14,083
640
120
5
0
373,421
3
L
Apollo
11,599
527
79
4
0
332,374
0
L
Thanatos
9,775
444
58
3
0
350,497
0
W
Janus
13,699
623
119
5
0
423,671
2
W
Merlin
10,236
465
86
4
0
346,043
0
L
Izanami
7,690
350
67
3
0
151,119
3
L
Arachne
10,749
489
75
3
0
452,103
0
L
Anubis
10,791
491
85
4
0
320,662
4
W
Fenrir
14,829
674
157
7
0
449,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role