Player Matchup

Janus
Janus
Bill-_-Dipperly
Janus
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 19L
1,651 Elo+
Party 2
Horus
Horus
Erictheguz
Horus
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
17W - 18L
1,328 Elo+
Party 3
Neith
Neith
Ki_SkyHighTTV
Neith
Level 18
God Stats
3W - 5L
1,609 SR
Queue Stats
37W - 40L
1,532 Elo+
Solo
Ymir
Ymir
TTV_BasTon
Ymir
Level 20
God Stats
25W - 14L
1,652 SR
Queue Stats
30W - 16L
1,714 Elo+
Party 2
Pele
Pele
djdjdjdj--------
Pele
Level 5
God Stats
0W - 1L
1,704 SR
Queue Stats
6W - 9L
1,263 Elo+
Party 3
Team Averages
Level 16
1,593 SR
1,498 Elo+

VS

Team Averages
Level 24
1,553 SR
1,511 Elo+
Kukulkan
Kukulkan
Dro_Bloodhound
Kukulkan
Level 29
God Stats
3W - 7L
1,504 SR
Queue Stats
15W - 32L
1,491 Elo+
Solo
Amaterasu
Amaterasu
NoLifeNike
Amaterasu
Level 17
God Stats
17W - 5L
1,847 SR
Queue Stats
95W - 66L
1,672 Elo+
Solo
Ra
Ra
ServingYou
Ra
Level 18
God Stats
2W - 1L
1,518 SR
Queue Stats
56W - 51L
1,316 Elo+
Party 1
Chernobog
Chernobog
SwungGoblin11
Chernobog
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 185L
1,355 Elo+
Party 1
Ares
Ares
vGundamForce_
Ares
Level 26
God Stats
5W - 4L
1,398 SR
Queue Stats
96W - 63L
1,722 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 3 / 2
9,294
581
12,128
8,703
3,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
7
0 / 5 / 2
5,537
346
2,972
7,089
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 3 / 0
6,882
430
3,740
6,203
2,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 4 / 3
6,918
432
4,188
9,298
5,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
0 / 4 / 1
5,137
321
505
5,162
1,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
3 / 2 / 3
8,326
520
6,870
5,674
1,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Amaterasu
NoLifeNike
Amaterasu
14
7 / 0 / 4
9,063
566
8,424
10,157
5,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 8 / 3
7,253
453
2,480
8,469
3,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
SwungGoblin11
Chernobog
12
2 / 3 / 3
7,315
457
3,165
8,949
2,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
6 / 2 / 2
8,761
548
5,194
10,318
6,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
34
15
Kills
19
19
Deaths
15
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
11
3
2
4
W
Kukulkan
3
2
3
2.25
L
Horus
0
5
2
0.2
L
2
3
0
0.67
W
Amaterasu
NoLifeNike
Amaterasu
7
0
4
9
W
1
8
3
0.31
W
Chernobog
SwungGoblin11
Chernobog
2
3
3
1.17
L
2
4
3
0.88
L
0
4
1
0.13
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,533
Damage
26,133
36,455
Taken
43,567
15,300
Mitigated
19,586
5,991
Healing
14,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,128
1,248
0
2,021
8,703
3,074
0
3,549
5,154
59,020
0
W
Kukulkan
6,870
453
0
0
5,674
1,750
593
1,997
3,623
38,863
0
L
Horus
2,972
2,146
148
304
7,089
2,367
0
1,549
5,540
0
12,285
L
3,740
715
222
1,416
6,203
2,964
258
3,797
2,406
0
32,460
W
Amaterasu
NoLifeNike
Amaterasu
8,424
5,074
0
5,636
10,157
5,749
977
1,825
8,286
0
49,918
W
2,480
725
15
981
8,469
3,043
1,291
5,500
2,691
36,062
0
W
Chernobog
SwungGoblin11
Chernobog
3,165
1,298
574
3,081
8,949
2,527
0
3,889
5,020
0
28,737
L
4,188
847
0
748
9,298
5,690
195
4,149
5,149
28,109
0
L
505
166
0
1,132
5,162
1,205
0
1,500
3,662
0
10,225
W
5,194
275
0
4,198
10,318
6,517
0
2,541
7,631
51,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,768
Gold Earned
40,718
268
Minions Killed
347
0
Camps Cleared
0
1,202,225
Distance Traveled
1,397,739
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,294
581
107
7
0
292,765
3
W
Kukulkan
8,326
520
67
4
0
305,948
0
L
Horus
5,537
346
29
2
0
221,643
2
L
Neith
6,882
430
69
4
0
249,952
0
W
Amaterasu
9,063
566
70
4
0
287,511
0
W
Ra
7,253
453
66
4
0
245,530
0
W
Chernobog
7,315
457
44
3
0
266,790
0
L
Ymir
6,918
432
45
3
0
263,612
2
L
Pele
5,137
321
18
1
0
174,253
0
W
Ares
8,761
548
100
6
0
291,960
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role