Player Matchup

Sobek
Sobek
BuRn_Albatroz
Sobek
Level 57
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 77L
1,341 Elo+
Party 3
Raijin
Raijin
Droyt
Raijin
Level 61
God Stats
9W - 5L
1,703 SR
Queue Stats
210W - 221L
1,446 Elo+
Party 1
Thanatos
Thanatos
Uninteressant
Thanatos
Level 81
God Stats
28W - 15L
1,530 SR
Queue Stats
212W - 206L
1,435 Elo+
Party 1
Nu Wa
Nu Wa
Wynstables
Nu Wa
Level 79
God Stats
123W - 141L
1,378 SR
Queue Stats
343W - 368L
1,328 Elo+
Solo
Danzaburou
Danzaburou
angelobrazil
Danzaburou
Level 67
God Stats
21W - 17L
1,474 SR
Queue Stats
129W - 141L
1,394 Elo+
Party 3
Team Averages
Level 69
1,517 SR
1,389 Elo+

VS

Team Averages
Level 70
1,526 SR
1,407 Elo+
Hercules
Hercules
BigLizardTR
Hercules
Level 68
God Stats
5W - 5L
1,292 SR
Queue Stats
130W - 139L
1,317 Elo+
Party 2
Izanami
Izanami
IIIIIALPINE
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Kasphardt
Anubis
Level 42
God Stats
79W - 44L
1,719 SR
Queue Stats
883W - 929L
1,366 Elo+
Solo
Cthulhu
Cthulhu
KorsanJack
Cthulhu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 181L
1,386 Elo+
Party 2
Mercury
Mercury
LP RUMBLE
Mercury
Level 69
God Stats
6W - 6L
1,618 SR
Queue Stats
472W - 558L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 3
6,104
509
2,665
8,317
5,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
Droyt
Raijin
12
4 / 0 / 2
6,889
574
4,187
3,872
927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Uninteressant
Thanatos
11
5 / 1 / 4
6,935
578
6,549
9,529
2,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
12
2 / 0 / 3
6,969
581
3,554
2,472
944
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
angelobrazil
Danzaburou
11
3 / 0 / 5
6,471
539
8,348
5,350
1,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BigLizardTR
Hercules
11
0 / 2 / 0
6,224
519
1,868
6,296
2,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
IIIIIALPINE
Izanami
9
0 / 4 / 0
5,711
476
3,989
7,138
1,782
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anubis
Kasphardt
Anubis
11
0 / 3 / 0
6,320
527
2,735
4,842
1,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
KorsanJack
Cthulhu
8
0 / 2 / 1
5,480
457
2,726
8,016
3,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
LP RUMBLE
Mercury
10
2 / 5 / 0
6,375
531
2,316
9,868
2,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
16
Kills
2
2
Deaths
16
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hercules
BigLizardTR
Hercules
0
2
0
0
W
2
1
3
3.5
W
Raijin
Droyt
Raijin
4
0
2
5
L
Izanami
IIIIIALPINE
Izanami
0
4
0
0
L
Anubis
Kasphardt
Anubis
0
3
0
0
L
Cthulhu
KorsanJack
Cthulhu
0
2
1
0.25
L
Mercury
LP RUMBLE
Mercury
2
5
0
0.4
W
Thanatos
Uninteressant
Thanatos
5
1
4
7
W
Nu Wa
2
0
3
3.5
W
Danzaburou
angelobrazil
Danzaburou
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,303
Damage
13,634
29,540
Taken
36,160
11,096
Mitigated
12,538
17,118
Healing
5,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BigLizardTR
Hercules
1,868
518
0
1,278
6,296
2,908
0
2,548
3,748
0
31,003
W
2,665
143
0
3,696
8,317
5,174
0
1,516
6,801
15,983
0
W
Raijin
Droyt
Raijin
4,187
369
0
773
3,872
927
0
1,605
2,267
37,195
0
L
Izanami
IIIIIALPINE
Izanami
3,989
2,490
0
1,589
7,138
1,782
0
2,176
4,908
0
33,760
L
Anubis
Kasphardt
Anubis
2,735
59
0
575
4,842
1,967
494
1,516
3,140
35,352
0
L
Cthulhu
KorsanJack
Cthulhu
2,726
251
381
1,400
8,016
3,002
0
1,933
5,998
15,054
0
L
Mercury
LP RUMBLE
Mercury
2,316
1,774
0
730
9,868
2,879
0
1,802
7,960
0
37,249
W
Thanatos
Uninteressant
Thanatos
6,549
3,042
0
8,617
9,529
2,711
0
1,297
8,132
0
30,064
W
Nu Wa
3,554
1,406
0
1,289
2,472
944
165
0
2,347
33,413
0
W
Danzaburou
angelobrazil
Danzaburou
8,348
3,866
0
2,743
5,350
1,340
23
1,043
4,307
0
38,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,368
Gold Earned
30,110
314
Minions Killed
328
0
Camps Cleared
0
1,125,048
Distance Traveled
1,041,316
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,224
519
67
6
0
204,400
6
W
Sobek
6,104
509
13
1
0
252,512
6
W
Raijin
6,889
574
81
7
0
212,181
2
L
Izanami
5,711
476
82
7
0
195,608
2
L
Anubis
6,320
527
81
7
0
199,257
7
L
Cthulhu
5,480
457
21
2
0
216,315
3
L
Mercury
6,375
531
77
6
0
225,736
2
W
Thanatos
6,935
578
65
5
0
246,258
0
W
Nu Wa
6,969
581
74
6
0
185,702
3
W
Danzaburou
6,471
539
81
7
0
228,395
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role