Player Matchup

Serqet
Serqet
BWaltz9
Serqet
Level 143
God Stats
13W - 9L
1,513 SR
Queue Stats
1,336W - 1,192L
1,554 Elo+
Solo
Tiamat
Tiamat
Grimm_The_Golden
Tiamat
Level 66
God Stats
12W - 14L
1,434 SR
Queue Stats
29W - 40L
1,480 Elo+
Solo
Janus
Janus
NoOrdinaryFusion
Janus
Level 109
God Stats
2W - 8L
1,721 SR
Queue Stats
375W - 345L
1,587 Elo+
Party 2
Anhur
Anhur
SALTY_REVERSE_
Anhur
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
317W - 301L
1,525 Elo+
Party 2
Sobek
Sobek
SILV3RBCK_
Sobek
Level 101
God Stats
37W - 38L
1,171 SR
Queue Stats
316W - 296L
1,561 Elo+
Party 2
Team Averages
Level 100
1,468 SR
1,542 Elo+

VS

Team Averages
Level 99
1,555 SR
1,592 Elo+
Khepri
Khepri
Jabar
Khepri
Level 125
God Stats
5W - 2L
1,652 SR
Queue Stats
406W - 354L
1,604 Elo+
Party 1
Anhur
Anhur
Medxcine
Anhur
Level 68
God Stats
2W - 0L
1,601 SR
Queue Stats
64W - 49L
1,590 Elo+
Party 1
Chang'e
Chang'e
Nibbahs
Chang'e
Level 63
God Stats
4W - 2L
1,500 SR
Queue Stats
344W - 258L
1,626 Elo+
Party 1
Sun Wukong
Sun Wukong
ProjectNox5
Sun Wukong
Level 139
God Stats
2W - 2L
1,764 SR
Queue Stats
236W - 239L
1,521 Elo+
Solo
Fenrir
Fenrir
Sire143
Fenrir
Level 102
God Stats
18W - 12L
1,260 SR
Queue Stats
348W - 319L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BWaltz9
Serqet
20
14 / 6 / 9
16,430
498
26,221
35,834
31,177
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
7 / 3 / 12
17,061
517
35,448
23,207
51,825
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
5 / 10 / 10
15,782
478
30,334
21,900
8,716
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
4 / 10 / 10
14,774
448
15,342
31,053
11,847
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sobek
18
2 / 8 / 14
13,547
411
11,665
32,594
35,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Jabar
Khepri
20
4 / 4 / 14
15,680
475
12,386
29,007
48,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anhur
Medxcine
Anhur
20
3 / 10 / 8
14,334
434
19,761
27,486
9,262
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
Nibbahs
Chang'e
20
12 / 6 / 11
18,824
570
38,100
39,566
17,970
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
ProjectNox5
Sun Wukong
20
6 / 4 / 12
17,235
522
20,030
36,099
38,271
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
Sire143
Fenrir
20
11 / 8 / 6
16,651
505
19,566
30,614
21,513
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
87
32
Kills
36
37
Deaths
32
55
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Serqet
BWaltz9
Serqet
14
6
9
3.08
L
7
3
12
4.33
W
Khepri
Jabar
Khepri
4
4
14
2.75
W
Anhur
Medxcine
Anhur
3
10
8
0.7
W
Chang'e
Nibbahs
Chang'e
12
6
11
2.92
L
5
10
10
1
W
Sun Wukong
ProjectNox5
Sun Wukong
6
4
12
3
L
4
10
10
0.9
L
Sobek
2
8
14
1.13
W
Fenrir
Sire143
Fenrir
11
8
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,010
Damage
109,843
144,588
Taken
162,772
138,962
Mitigated
135,081
29,646
Healing
63,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
BWaltz9
Serqet
26,221
3,371
0
5,701
35,834
31,177
514
9,985
25,200
0
88,912
L
35,448
4,118
0
6,721
23,207
51,825
1,315
9,730
12,406
128,629
0
W
Khepri
Jabar
Khepri
12,386
785
0
4,422
29,007
48,065
1,008
17,489
10,840
80,112
0
W
Anhur
Medxcine
Anhur
19,761
9,933
218
5,163
27,486
9,262
2,853
11,155
14,413
0
101,940
W
Chang'e
Nibbahs
Chang'e
38,100
2,606
7,872
22,236
39,566
17,970
1,982
15,278
22,011
178,845
0
L
30,334
1,669
0
1,456
21,900
8,716
592
6,242
15,139
130,355
0
W
Sun Wukong
ProjectNox5
Sun Wukong
20,030
4,404
0
16,481
36,099
38,271
1,935
22,522
12,437
0
88,221
L
15,342
8,450
0
10,554
31,053
11,847
1,650
10,729
19,993
0
98,350
L
Sobek
11,665
365
0
5,214
32,594
35,397
240
13,546
18,487
38,904
0
W
Fenrir
Sire143
Fenrir
19,566
5,680
0
6,753
30,614
21,513
169
11,008
17,197
0
101,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,594
Gold Earned
82,724
619
Minions Killed
791
0
Camps Cleared
0
3,094,973
Distance Traveled
2,956,407
25
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
16,430
498
113
3
0
698,517
1
L
Tiamat
17,061
517
173
5
0
622,611
12
W
Khepri
15,680
475
91
3
0
596,228
0
W
Anhur
14,334
434
131
4
0
539,333
3
W
Chang'e
18,824
570
249
8
0
583,441
14
L
Janus
15,782
478
192
6
0
593,126
4
W
Sun Wukong
17,235
522
185
6
0
644,593
1
L
Anhur
14,774
448
109
3
0
525,546
2
L
Sobek
13,547
411
32
1
0
655,173
6
W
Fenrir
16,651
505
135
4
0
592,812
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role