Player Matchup

Arachne
Arachne
Monkey-D-Gaet
Arachne
Level 15
God Stats
21W - 21L
1,482 SR
Queue Stats
34W - 37L
1,430 Elo+
Solo
Heimdallr
Heimdallr
SimpSnake
Heimdallr
Level 18
God Stats
19W - 23L
1,467 SR
Queue Stats
19W - 24L
1,341 Elo+
Solo
Cthulhu
Cthulhu
baconlover229
Cthulhu
Level 28
God Stats
22W - 14L
1,433 SR
Queue Stats
53W - 59L
1,416 Elo+
Solo
Hercules
Hercules
garbled-tent
Hercules
Level 16
God Stats
12W - 15L
1,450 SR
Queue Stats
111W - 127L
1,320 Elo+
Party 1
Sol
Sol
shadow_fax96
Sol
Level 9
God Stats
9W - 7L
1,579 SR
Queue Stats
61W - 63L
1,246 Elo+
Party 1
Team Averages
Level 17
1,482 SR
1,351 Elo+

VS

Team Averages
Level 13
1,544 SR
1,356 Elo+
Fenrir
Fenrir
Astro420Frog
Fenrir
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Methodical_Games
Baron Samedi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 179L
1,208 Elo+
Solo
Kukulkan
Kukulkan
SamianGames
Kukulkan
Level 6
God Stats
1W - 3L
1,708 SR
Queue Stats
132W - 137L
1,086 Elo+
Solo
Medusa
Medusa
SunnyCrawdad989
Medusa
Level 25
God Stats
100W - 83L
1,512 SR
Queue Stats
107W - 88L
1,486 Elo+
Solo
Anubis
Anubis
mageax
Anubis
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
16
21 / 1 / 2
11,110
694
13,339
12,314
6,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
SimpSnake
Heimdallr
12
6 / 8 / 6
8,465
529
8,314
12,955
3,164
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
15
8 / 1 / 6
10,137
634
7,868
11,774
4,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
garbled-tent
Hercules
12
2 / 5 / 5
7,714
482
3,825
10,832
6,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 1 / 5
8,621
539
2,570
5,189
1,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
2 / 8 / 0
6,275
392
3,804
10,436
3,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Methodical_Games
Baron Samedi
11
2 / 8 / 1
6,762
423
6,262
8,499
3,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
SamianGames
Kukulkan
9
3 / 8 / 3
6,318
395
7,059
7,395
2,311
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
4 / 4 / 0
8,106
507
7,473
11,169
3,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
mageax
Anubis
11
4 / 12 / 3
7,505
469
5,302
11,092
3,965
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
22
39
Kills
15
16
Deaths
40
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
8
0
0.25
L
Baron Samedi
Methodical_Games
Baron Samedi
2
8
1
0.31
W
Arachne
21
1
2
22
L
Kukulkan
SamianGames
Kukulkan
3
8
3
0.56
W
Heimdallr
SimpSnake
Heimdallr
6
8
6
1.13
L
4
4
0
1
W
Cthulhu
8
1
6
11
W
Hercules
garbled-tent
Hercules
2
5
5
0.9
L
Anubis
mageax
Anubis
4
12
3
0.46
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,916
Damage
29,900
53,064
Taken
48,591
21,579
Mitigated
16,326
17,237
Healing
6,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,804
688
0
964
10,436
3,398
188
3,083
7,353
0
19,299
L
Baron Samedi
Methodical_Games
Baron Samedi
6,262
963
0
541
8,499
3,174
0
3,503
4,896
28,942
0
W
Arachne
13,339
8,769
219
6,024
12,314
6,166
530
2,125
10,117
0
58,125
L
Kukulkan
SamianGames
Kukulkan
7,059
1,864
0
0
7,395
2,311
182
2,028
5,342
16,320
0
W
Heimdallr
SimpSnake
Heimdallr
8,314
4,367
0
3,238
12,955
3,164
3,063
7,657
5,298
0
29,882
L
7,473
2,975
113
4,445
11,169
3,478
1,397
627
10,442
0
51,536
W
Cthulhu
7,868
287
612
2,751
11,774
4,430
1,397
5,510
6,028
52,390
0
W
Hercules
garbled-tent
Hercules
3,825
414
0
1,682
10,832
6,184
407
2,070
8,552
0
26,267
L
Anubis
mageax
Anubis
5,302
467
0
91
11,092
3,965
175
1,197
9,895
18,520
0
W
2,570
197
0
2,711
5,189
1,635
2,084
661
4,446
37,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,047
Gold Earned
34,966
348
Minions Killed
226
0
Camps Cleared
0
1,436,862
Distance Traveled
1,198,999
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,275
392
39
2
0
268,988
2
L
Baron Samedi
6,762
423
55
3
0
243,999
0
W
Arachne
11,110
694
98
6
0
342,184
0
L
Kukulkan
6,318
395
12
1
0
227,371
0
W
Heimdallr
8,465
529
31
2
0
245,770
3
L
Medusa
8,106
507
93
6
0
226,559
0
W
Cthulhu
10,137
634
93
6
0
253,515
0
W
Hercules
7,714
482
37
2
0
300,857
2
L
Anubis
7,505
469
27
2
0
232,082
0
W
Sol
8,621
539
89
6
0
294,536
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role