Player Matchup

Danzaburou
Danzaburou
BreakingAches
Danzaburou
Level 67
God Stats
33W - 26L
1,568 SR
Queue Stats
176W - 162L
1,394 Elo+
Party 2
Ymir
Ymir
PrincessJxo
Ymir
Level 28
God Stats
127W - 106L
1,491 SR
Queue Stats
197W - 178L
1,417 Elo+
Party 2
Da Ji
Da Ji
Zealousx
Da Ji
Level 63
God Stats
21W - 21L
1,540 SR
Queue Stats
154W - 156L
1,420 Elo+
Party 2
Bellona
Bellona
icedcoffeekitten
Bellona
Level 41
God Stats
16W - 12L
1,504 SR
Queue Stats
234W - 206L
1,437 Elo+
Party 2
Nu Wa
Nu Wa
sotiuqat
Nu Wa
Level 64
God Stats
11W - 11L
1,286 SR
Queue Stats
222W - 208L
1,419 Elo+
Party 2
Team Averages
Level 53
1,478 SR
1,417 Elo+

VS

Team Averages
Level 40
1,415 SR
1,418 Elo+
Medusa
Medusa
BalloonBoyBarney
Medusa
Level 27
God Stats
0W - 2L
1,326 SR
Queue Stats
6W - 9L
1,421 Elo+
Party 3
Hercules
Hercules
Emeraldknighr123
Hercules
Level 42
God Stats
13W - 7L
1,500 SR
Queue Stats
849W - 811L
1,378 Elo+
Party 1
Ymir
Ymir
Jar-bear98
Ymir
Level 28
God Stats
4W - 8L
1,433 SR
Queue Stats
15W - 16L
1,469 Elo+
Party 3
Chang'e
Chang'e
Koda249
Chang'e
Level 44
God Stats
5W - 4L
1,500 SR
Queue Stats
633W - 602L
1,369 Elo+
Party 1
Hun Batz
Hun Batz
Multullar
Hun Batz
Level 61
God Stats
1W - 1L
1,315 SR
Queue Stats
61W - 72L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BreakingAches
Danzaburou
9
5 / 0 / 6
6,139
614
4,606
3,642
995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
5 / 0 / 5
6,030
603
2,280
3,389
1,370
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
Zealousx
Da Ji
10
4 / 0 / 2
5,860
586
2,823
6,596
1,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 0 / 1
5,513
551
3,260
4,036
2,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
sotiuqat
Nu Wa
10
2 / 1 / 4
6,089
609
4,367
2,737
837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,710
471
1,901
5,203
1,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 1 / 0
5,034
503
2,172
7,253
3,580
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 5 / 0
4,180
418
1,412
7,043
2,533
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
Koda249
Chang'e
8
1 / 3 / 0
4,895
490
1,757
4,242
1,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
Multullar
Hun Batz
7
0 / 5 / 1
4,738
474
1,284
6,729
1,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
16
Kills
1
1
Deaths
18
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Danzaburou
BreakingAches
Danzaburou
5
0
6
8
L
0
1
0
0
L
0
5
0
0
L
Chang'e
Koda249
Chang'e
1
3
0
0.33
L
Hun Batz
Multullar
Hun Batz
0
5
1
0.1
W
5
0
5
7.5
W
Da Ji
Zealousx
Da Ji
4
0
2
5
W
0
0
1
0.5
W
Nu Wa
sotiuqat
Nu Wa
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,336
Damage
8,526
20,400
Taken
30,470
7,983
Mitigated
10,058
8,731
Healing
6,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,901
1,300
0
824
5,203
1,189
0
1,270
3,893
0
19,848
W
Danzaburou
BreakingAches
Danzaburou
4,606
1,932
0
791
3,642
995
1,329
898
2,744
0
22,465
L
2,172
387
0
2,968
7,253
3,580
0
719
6,092
0
16,639
L
1,412
276
104
798
7,043
2,533
0
1,202
5,791
13,306
0
L
Chang'e
Koda249
Chang'e
1,757
82
65
835
4,242
1,059
0
1,376
2,682
16,649
0
L
Hun Batz
Multullar
Hun Batz
1,284
93
0
710
6,729
1,697
114
1,592
5,015
0
23,085
W
2,280
997
369
1,332
3,389
1,370
264
475
2,914
9,453
0
W
Da Ji
Zealousx
Da Ji
2,823
916
0
3,509
6,596
1,995
265
965
5,606
0
22,795
W
3,260
513
0
1,980
4,036
2,786
115
0
3,736
0
23,227
W
Nu Wa
sotiuqat
Nu Wa
4,367
782
0
750
2,737
837
1,094
831
1,906
23,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,631
Gold Earned
23,557
212
Minions Killed
181
0
Camps Cleared
0
942,444
Distance Traveled
883,092
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,710
471
39
4
0
171,129
2
W
Danzaburou
6,139
614
40
4
0
165,232
0
L
Hercules
5,034
503
44
4
0
175,089
1
L
Ymir
4,180
418
26
3
0
180,415
3
L
Chang'e
4,895
490
33
3
0
177,163
2
L
Hun Batz
4,738
474
39
4
0
179,296
0
W
Ymir
6,030
603
15
2
0
200,594
1
W
Da Ji
5,860
586
46
5
0
212,007
6
W
Bellona
5,513
551
61
6
0
192,791
0
W
Nu Wa
6,089
609
50
5
0
171,820
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role