Player Matchup

Awilix
Awilix
Aurackal
Awilix
Level 142
God Stats
3W - 3L
1,302 SR
Queue Stats
288W - 269L
1,578 Elo+
Party 2
Cupid
Cupid
DannyDubz915
Cupid
Level 89
God Stats
4W - 1L
1,856 SR
Queue Stats
7W - 5L
1,742 Elo+
Party 2
Khepri
Khepri
PhoenixStarr
Khepri
Level 129
God Stats
10W - 7L
1,676 SR
Queue Stats
103W - 75L
1,672 Elo+
Party 2
Baron Samedi
Baron Samedi
Red Saiyan
Baron Samedi
Level 100
God Stats
52W - 24L
1,765 SR
Queue Stats
85W - 65L
1,570 Elo+
Party 2
Sun Wukong
Sun Wukong
iLLEST ELi
Sun Wukong
Level 124
God Stats
5W - 2L
1,247 SR
Queue Stats
202W - 148L
1,537 Elo+
Party 2
Team Averages
Level 117
1,569 SR
1,620 Elo+

VS

Team Averages
Level 137
1,674 SR
1,567 Elo+
Pele
Pele
 
Pele
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
DandyDino
Chang'e
Level 129
God Stats
9W - 3L
1,923 SR
Queue Stats
368W - 345L
1,572 Elo+
Party 1
Artio
Artio
Feels Bad Ping
Artio
Level 103
God Stats
15W - 11L
1,745 SR
Queue Stats
468W - 445L
1,616 Elo+
Party 1
Cernunnos
Cernunnos
Tiger Country
Cernunnos
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
500W - 491L
1,603 Elo+
Party 1
Erlang Shen
Erlang Shen
ValhallasDoors
Erlang Shen
Level 155
God Stats
2W - 0L
1,703 SR
Queue Stats
342W - 305L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Aurackal
Awilix
20
6 / 6 / 5
14,049
502
17,784
25,856
18,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
4 / 7 / 3
13,319
476
14,260
18,857
7,280
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Khepri
17
0 / 5 / 6
11,118
397
6,970
19,210
18,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Baron Samedi
Red Saiyan
Baron Samedi
18
3 / 6 / 1
11,607
415
10,818
14,609
6,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
iLLEST ELi
Sun Wukong
20
2 / 2 / 3
14,058
502
17,932
23,285
26,506
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
20
6 / 2 / 13
15,512
554
13,635
25,106
14,471
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
DandyDino
Chang'e
20
9 / 2 / 11
15,828
565
23,583
19,147
9,899
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
3 / 4 / 12
13,689
489
5,972
22,584
28,286
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cernunnos
Tiger Country
Cernunnos
20
6 / 3 / 8
15,984
571
18,342
22,481
10,021
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
ValhallasDoors
Erlang Shen
20
2 / 4 / 7
15,199
543
19,875
29,859
22,709
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
77
15
Kills
26
26
Deaths
15
18
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
2
13
6.25
L
Awilix
Aurackal
Awilix
6
6
5
1.42
W
Chang'e
DandyDino
Chang'e
9
2
11
7.25
L
4
7
3
0.79
W
3
4
12
2.25
L
Khepri
0
5
6
0.6
L
Baron Samedi
Red Saiyan
Baron Samedi
3
6
1
0.58
W
Cernunnos
Tiger Country
Cernunnos
6
3
8
3.33
W
Erlang Shen
ValhallasDoors
Erlang Shen
2
4
7
1.38
L
Sun Wukong
iLLEST ELi
Sun Wukong
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,764
Damage
81,407
101,817
Taken
119,177
77,022
Mitigated
85,386
23,095
Healing
61,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
13,635
3,205
0
7,910
25,106
14,471
694
3,647
21,329
0
155,677
L
Awilix
Aurackal
Awilix
17,784
8,712
0
7,512
25,856
18,283
0
6,178
19,426
0
129,164
W
Chang'e
DandyDino
Chang'e
23,583
999
6,152
10,394
19,147
9,899
832
2,556
16,327
113,244
0
L
14,260
7,986
197
6,243
18,857
7,280
2,186
5,863
12,832
0
87,486
W
5,972
283
811
6,022
22,584
28,286
579
6,510
15,734
40,376
0
L
Khepri
6,970
497
0
2,145
19,210
18,457
0
6,274
12,689
42,025
0
L
Baron Samedi
Red Saiyan
Baron Samedi
10,818
1,751
545
1,872
14,609
6,496
0
5,687
8,692
67,833
0
W
Cernunnos
Tiger Country
Cernunnos
18,342
9,520
0
14,098
22,481
10,021
3,633
2,512
19,891
0
160,206
W
Erlang Shen
ValhallasDoors
Erlang Shen
19,875
11,645
0
15,901
29,859
22,709
0
3,046
26,755
0
115,033
L
Sun Wukong
iLLEST ELi
Sun Wukong
17,932
4,992
0
4,581
23,285
26,506
438
4,548
18,623
0
111,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,151
Gold Earned
76,212
736
Minions Killed
847
0
Camps Cleared
0
2,517,329
Distance Traveled
2,744,892
24
Wards Purchased
46
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
15,512
554
201
7
0
618,915
7
L
Awilix
14,049
502
188
7
0
574,450
7
W
Chang'e
15,828
565
170
6
0
584,235
3
L
Cupid
13,319
476
165
6
0
425,668
3
W
Artio
13,689
489
73
3
0
551,719
12
L
Khepri
11,118
397
52
2
0
546,534
11
L
Baron Samedi
11,607
415
121
4
0
466,230
2
W
Cernunnos
15,984
571
199
7
0
461,605
13
W
Erlang Shen
15,199
543
204
7
0
528,418
11
L
Sun Wukong
14,058
502
210
8
0
504,447
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role