Player Matchup

Chang'e
Chang'e
Evreiko
Chang'e
Level 108
God Stats
36W - 30L
1,596 SR
Queue Stats
599W - 559L
1,523 Elo+
Party 3
Ne Zha
Ne Zha
Kipish777
Ne Zha
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 45L
1,487 Elo+
Party 3
Nu Wa
Nu Wa
MaxGORD
Nu Wa
Level 129
God Stats
8W - 2L
1,854 SR
Queue Stats
121W - 103L
1,523 Elo+
Party 3
Neith
Neith
OverLoving
Neith
Level 69
God Stats
152W - 140L
1,358 SR
Queue Stats
178W - 164L
1,350 Elo+
Party 4
Artio
Artio
Tuffmuffin_
Artio
Level 116
God Stats
6W - 2L
1,500 SR
Queue Stats
193W - 180L
1,401 Elo+
Party 4
Team Averages
Level 114
1,562 SR
1,457 Elo+

VS

Team Averages
Level 111
1,441 SR
1,439 Elo+
Vulcan
Vulcan
Biodamp
Vulcan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
LipBalmAddict
Anubis
Level 83
God Stats
31W - 24L
1,551 SR
Queue Stats
106W - 108L
1,463 Elo+
Party 1
Guan Yu
Guan Yu
OV1-CannObi_s
Guan Yu
Level 153
God Stats
5W - 11L
1,243 SR
Queue Stats
76W - 95L
1,400 Elo+
Party 2
Fenrir
Fenrir
Salzballz
Fenrir
Level 126
God Stats
12W - 9L
1,339 SR
Queue Stats
210W - 210L
1,401 Elo+
Party 2
Khepri
Khepri
slump1324
Khepri
Level 65
God Stats
53W - 44L
1,570 SR
Queue Stats
147W - 160L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Evreiko
Chang'e
19
6 / 0 / 5
11,873
540
12,907
15,134
6,440
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
Kipish777
Ne Zha
19
6 / 2 / 6
11,588
527
7,357
12,887
5,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
MaxGORD
Nu Wa
18
7 / 2 / 8
11,588
527
25,794
12,788
4,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
17
2 / 3 / 9
10,462
476
8,646
14,406
4,165
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
1 / 4 / 11
8,728
397
10,097
20,985
18,018
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Biodamp
Vulcan
16
3 / 6 / 4
10,351
471
15,823
12,556
4,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
4 / 5 / 3
11,131
506
12,364
16,262
8,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
16
0 / 2 / 0
9,214
419
6,510
17,870
19,482
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
Salzballz
Fenrir
16
3 / 6 / 4
10,264
467
9,811
20,724
9,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Khepri
slump1324
Khepri
15
1 / 3 / 5
9,361
426
7,721
16,318
15,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
27
22
Kills
11
11
Deaths
22
39
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Biodamp
Vulcan
3
6
4
0.83
W
Chang'e
Evreiko
Chang'e
6
0
5
8.5
W
Ne Zha
Kipish777
Ne Zha
6
2
6
4.5
L
4
5
3
1.1
W
Nu Wa
MaxGORD
Nu Wa
7
2
8
5.5
L
Guan Yu
0
2
0
0
W
Neith
2
3
9
2.17
L
Fenrir
Salzballz
Fenrir
3
6
4
0.83
W
1
4
11
1.63
L
Khepri
slump1324
Khepri
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,801
Damage
52,229
76,200
Taken
83,730
38,611
Mitigated
57,943
33,397
Healing
22,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Biodamp
Vulcan
15,823
4,206
0
1,439
12,556
4,868
541
7,696
4,338
68,242
0
W
Chang'e
Evreiko
Chang'e
12,907
1,324
2,993
10,114
15,134
6,440
1,119
4,425
10,709
82,148
0
W
Ne Zha
Kipish777
Ne Zha
7,357
990
0
1,176
12,887
5,460
82
5,492
7,395
0
85,650
L
12,364
584
0
6,131
16,262
8,256
333
9,472
6,416
80,930
0
W
Nu Wa
MaxGORD
Nu Wa
25,794
4,220
353
3,431
12,788
4,528
746
7,107
5,681
89,077
0
L
Guan Yu
6,510
755
931
6,114
17,870
19,482
564
11,665
5,874
0
60,102
W
Neith
8,646
4,376
608
6,279
14,406
4,165
927
8,521
5,885
0
71,846
L
Fenrir
Salzballz
Fenrir
9,811
2,214
0
6,075
20,724
9,945
700
8,882
11,469
0
61,750
W
10,097
1,319
1,433
7,010
20,985
18,018
245
10,363
10,622
38,631
0
L
Khepri
slump1324
Khepri
7,721
390
0
1,359
16,318
15,392
0
9,149
6,835
37,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,239
Gold Earned
50,321
594
Minions Killed
500
0
Camps Cleared
0
2,118,831
Distance Traveled
2,014,917
25
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,351
471
105
5
0
386,481
9
W
Chang'e
11,873
540
167
8
0
399,559
9
W
Ne Zha
11,588
527
125
6
0
488,472
4
L
Anubis
11,131
506
130
6
0
376,061
2
W
Nu Wa
11,588
527
125
6
0
370,717
0
L
Guan Yu
9,214
419
107
5
0
415,979
12
W
Neith
10,462
476
136
6
0
417,910
4
L
Fenrir
10,264
467
107
5
0
403,056
3
W
Artio
8,728
397
41
2
0
442,173
8
L
Khepri
9,361
426
51
2
0
433,340
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role