Player Matchup

Pele
Pele
KROKODIL1848
Pele
Level 42
God Stats
9W - 12L
1,318 SR
Queue Stats
41W - 74L
1,349 Elo+
Solo
He Bo
He Bo
WsH II Demize
He Bo
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
266W - 54L
1,803 Elo+
Solo
Da Ji
Da Ji
zhivanov
Da Ji
Level 17
God Stats
0W - 2L
1,165 SR
Queue Stats
8W - 30L
1,098 Elo+
Solo
Team Averages
Level 29
1,327 SR
1,417 Elo+

VS

Team Averages
Level 84
1,400 SR
1,502 Elo+
Ganesha
Ganesha
EverGreen217
Ganesha
Level 138
God Stats
3W - 3L
1,199 SR
Queue Stats
111W - 93L
1,545 Elo+
Solo
Zeus
Zeus
Hida_07
Zeus
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,570 Elo+
Solo
Horus
Horus
Szymek2022
Horus
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 67L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 9 / 5
13,216
629
11,690
20,515
6,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

17
9 / 6 / 0
14,185
675
28,063
22,107
7,235
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
zhivanov
Da Ji
14
0 / 10 / 4
11,458
546
600
15,240
4,696

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
EverGreen217
Ganesha
17
1 / 5 / 19
13,974
665
14,603
28,880
24,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zeus
Hida_07
Zeus
17
5 / 5 / 16
13,994
666
16,332
10,241
3,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
19
19 / 1 / 3
15,929
759
11,853
17,886
11,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
63
11
Kills
25
25
Deaths
11
9
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ganesha
EverGreen217
Ganesha
1
5
19
2.1
W
Zeus
Hida_07
Zeus
5
5
16
2.6
L
2
9
5
0.5
W
Horus
19
1
3
20.5
L
9
6
0
1.5
L
Da Ji
zhivanov
Da Ji
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,353
Damage
42,788
57,862
Taken
57,007
18,389
Mitigated
40,197
14,144
Healing
15,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
EverGreen217
Ganesha
14,603
1,641
0
10,113
28,880
24,822
791
12,326
16,554
56,172
0
W
Zeus
Hida_07
Zeus
16,332
452
0
1,913
10,241
3,666
1,149
7,303
2,938
71,612
0
L
11,690
1,943
1,011
4,010
20,515
6,458
955
12,464
8,051
0
56,422
W
Horus
11,853
4,987
1,394
2,320
17,886
11,709
1,514
8,470
9,416
0
39,446
L
28,063
364
0
9,123
22,107
7,235
0
9,352
12,755
113,523
0
L
Da Ji
zhivanov
Da Ji
600
168
0
0
15,240
4,696
0
9,203
6,037
0
5,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,859
Gold Earned
43,897
209
Minions Killed
213
0
Camps Cleared
0
923,209
Distance Traveled
1,120,300
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
13,974
665
12
1
0
365,435
2
W
Zeus
13,994
666
110
5
0
352,366
4
L
Pele
13,216
629
69
3
0
341,761
0
W
Horus
15,929
759
91
4
0
402,499
1
L
He Bo
14,185
675
139
7
0
312,712
1
L
Da Ji
11,458
546
1
0
0
268,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role