Player Matchup

Sobek
Sobek
Maythor
Sobek
Level 28
God Stats
5W - 6L
1,623 SR
Queue Stats
54W - 31L
1,737 Elo+
Party 1
Chang'e
Chang'e
MyNameIsSilly
Chang'e
Level 75
God Stats
10W - 7L
1,624 SR
Queue Stats
123W - 92L
1,576 Elo+
Party 1
Nemesis
Nemesis
Traklf
Nemesis
Level 25
God Stats
26W - 23L
1,545 SR
Queue Stats
136W - 117L
1,554 Elo+
Party 1
Horus
Horus
brendyboo
Horus
Level 21
God Stats
37W - 18L
1,715 SR
Queue Stats
61W - 40L
1,657 Elo+
Party 1
Artemis
Artemis
ghostlemon420
Artemis
Level 27
God Stats
39W - 31L
1,553 SR
Queue Stats
193W - 182L
1,474 Elo+
Party 1
Team Averages
Level 35
1,612 SR
1,600 Elo+

VS

Team Averages
Level 19
1,589 SR
1,375 Elo+
Neith
Neith
HouseOfSparta
Neith
Level 21
God Stats
0W - 1L
1,715 SR
Queue Stats
39W - 42L
1,516 Elo+
Solo
Anubis
Anubis
IkariMelkor
Anubis
Level 10
God Stats
2W - 1L
1,811 SR
Queue Stats
20W - 30L
1,357 Elo+
Party 2
Odin
Odin
Kriggzz
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 36L
1,145 Elo+
Solo
Thoth
Thoth
Swimagain
Thoth
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,422 Elo+
Solo
Thor
Thor
tenzaaMstrk
Thor
Level 16
God Stats
9W - 10L
1,418 SR
Queue Stats
53W - 63L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Maythor
Sobek
20
7 / 0 / 36
13,081
1,189
15,246
13,076
20,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
20
22 / 0 / 21
14,030
1,275
38,473
12,612
6,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Traklf
Nemesis
17
5 / 1 / 19
10,643
968
9,599
8,009
4,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
brendyboo
Horus
18
2 / 0 / 29
11,106
1,010
7,352
12,816
14,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
19
8 / 0 / 26
12,018
1,093
17,257
4,629
2,249
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

303

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 0
9,171
834
11,766
14,965
4,841
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
16
0 / 10 / 0
9,681
880
12,336
18,037
8,828
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Odin
Kriggzz
Odin
15
0 / 8 / 0
8,935
812
5,589
25,517
18,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thoth
Swimagain
Thoth
15
0 / 8 / 1
9,242
840
5,487
15,638
4,975
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 11 / 0
9,296
845
6,747
18,278
6,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

175
Kill Participation
2
44
Kills
1
1
Deaths
44
131
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
L
Anubis
0
10
0
0
L
Odin
Kriggzz
Odin
0
8
0
0
W
Sobek
Maythor
Sobek
7
0
36
25
W
Chang'e
22
0
21
32.5
L
Thoth
Swimagain
Thoth
0
8
1
0.06
W
Nemesis
Traklf
Nemesis
5
1
19
14.5
W
Horus
brendyboo
Horus
2
0
29
16.5
W
Artemis
8
0
26
21
L
1
11
0
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,927
Damage
41,925
51,142
Taken
92,435
47,880
Mitigated
43,126
27,289
Healing
6,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,766
5,838
0
693
14,965
4,841
0
10,650
4,265
0
41,081
L
Anubis
12,336
1,866
677
3,593
18,037
8,828
0
10,751
7,186
47,796
0
L
Odin
Kriggzz
Odin
5,589
1,334
0
631
25,517
18,020
0
11,679
13,588
0
9,329
W
Sobek
Maythor
Sobek
15,246
832
0
3,386
13,076
20,376
0
4,649
8,277
26,373
0
W
Chang'e
38,473
4,351
6,684
7,377
12,612
6,182
0
3,574
9,013
72,925
0
L
Thoth
Swimagain
Thoth
5,487
865
0
151
15,638
4,975
0
9,895
5,718
10,983
0
W
Nemesis
Traklf
Nemesis
9,599
3,984
0
692
8,009
4,288
0
3,000
4,984
0
17,250
W
Horus
brendyboo
Horus
7,352
3,907
3,493
3,942
12,816
14,785
0
5,052
7,589
0
16,270
W
Artemis
17,257
8,923
0
1,715
4,629
2,249
0
1,548
3,031
0
40,723
L
6,747
997
0
356
18,278
6,462
0
10,744
7,434
0
17,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,878
Gold Earned
46,325
214
Minions Killed
173
5
Camps Cleared
3
1,114,002
Distance Traveled
847,317
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,171
834
43
4
0
159,417
0
L
Anubis
9,681
880
98
9
2
155,150
0
L
Odin
8,935
812
7
1
0
184,403
0
W
Sobek
13,081
1,189
29
3
1
235,240
0
W
Chang'e
14,030
1,275
70
6
0
229,576
0
L
Thoth
9,242
840
7
1
0
163,936
0
W
Nemesis
10,643
968
28
3
2
220,734
0
W
Horus
11,106
1,010
28
3
1
223,497
1
W
Artemis
12,018
1,093
59
5
1
204,955
1
L
Thor
9,296
845
18
2
1
184,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role