Player Matchup

Jormungandr
Jormungandr
Dandylieyon
Jormungandr
Level 28
God Stats
4W - 1L
1,926 SR
Queue Stats
139W - 116L
1,542 Elo+
Solo
Medusa
Medusa
Ki_SkyHighTTV
Medusa
Level 18
God Stats
13W - 19L
1,429 SR
Queue Stats
37W - 40L
1,506 Elo+
Solo
Guan Yu
Guan Yu
TeaBag-Two
Guan Yu
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 99L
1,575 Elo+
Party 1
Tsukuyomi
Tsukuyomi
UltraSaiyan17
Tsukuyomi
Level 16
God Stats
14W - 8L
2,005 SR
Queue Stats
135W - 126L
1,682 Elo+
Party 1
Anubis
Anubis
jackswag46
Anubis
Level 18
God Stats
12W - 2L
2,015 SR
Queue Stats
47W - 23L
1,739 Elo+
Solo
Team Averages
Level 18
1,775 SR
1,609 Elo+

VS

Team Averages
Level 15
1,507 SR
1,643 Elo+
Skadi
Skadi
ChucklingWeasel
Skadi
Level 15
God Stats
9W - 12L
1,439 SR
Queue Stats
9W - 13L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Daedaluus51
Danzaburou
Level 24
God Stats
29W - 15L
1,711 SR
Queue Stats
109W - 94L
1,657 Elo+
Solo
Ra
Ra
Entewane
Ra
Level 15
God Stats
6W - 13L
1,418 SR
Queue Stats
149W - 191L
1,561 Elo+
Solo
Izanami
Izanami
GlizzyGoblerGoat
Izanami
Level 15
God Stats
4W - 4L
1,500 SR
Queue Stats
24W - 18L
1,756 Elo+
Solo
Ares
Ares
IM_A_CAMP_R
Ares
Level 8
God Stats
6W - 8L
1,467 SR
Queue Stats
221W - 232L
1,740 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dandylieyon
Jormungandr
13
3 / 0 / 9
8,441
563
4,574
7,325
7,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
7 / 2 / 3
8,642
576
8,094
6,867
3,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
TeaBag-Two
Guan Yu
15
4 / 1 / 5
9,268
618
5,972
14,274
12,727
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tsukuyomi
UltraSaiyan17
Tsukuyomi
15
11 / 2 / 4
10,137
676
8,073
10,512
4,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anubis
jackswag46
Anubis
16
17 / 1 / 6
10,648
710
19,369
13,079
6,732
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 3
5,959
397
3,001
9,945
1,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Daedaluus51
Danzaburou
10
1 / 7 / 3
6,297
420
2,692
10,345
2,324
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 14 / 1
6,071
405
2,923
12,156
2,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
4 / 5 / 0
8,903
594
7,163
14,405
7,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 8 / 3
5,894
393
3,435
10,420
5,788
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
16
42
Kills
6
6
Deaths
43
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
9
3
0.17
L
Danzaburou
Daedaluus51
Danzaburou
1
7
3
0.36
W
Jormungandr
Dandylieyon
Jormungandr
3
0
9
7.5
L
1
14
1
0.11
L
4
5
0
0.8
L
0
8
3
0.19
W
7
2
3
4.25
W
Guan Yu
TeaBag-Two
Guan Yu
4
1
5
6.5
W
Tsukuyomi
UltraSaiyan17
Tsukuyomi
11
2
4
6.5
W
Anubis
jackswag46
Anubis
17
1
6
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,082
Damage
19,214
52,057
Taken
57,271
35,207
Mitigated
20,265
19,011
Healing
3,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,001
1,282
0
541
9,945
1,699
527
5,260
4,685
0
20,943
L
Danzaburou
Daedaluus51
Danzaburou
2,692
1,504
0
1,262
10,345
2,324
0
3,899
6,446
0
17,307
W
Jormungandr
Dandylieyon
Jormungandr
4,574
1,194
0
1,245
7,325
7,895
2,032
918
6,381
36,954
0
L
2,923
876
91
767
12,156
2,808
0
7,888
4,268
19,901
0
L
7,163
4,036
0
1,118
14,405
7,646
0
4,939
9,466
0
42,014
L
3,435
223
0
100
10,420
5,788
0
1,957
8,463
15,108
0
W
8,094
4,223
48
1,483
6,867
3,712
3,633
783
6,084
0
44,192
W
Guan Yu
TeaBag-Two
Guan Yu
5,972
1,090
50
4,362
14,274
12,727
787
2,315
11,959
0
49,832
W
Tsukuyomi
UltraSaiyan17
Tsukuyomi
8,073
2,108
0
3,138
10,512
4,141
238
184
10,328
0
62,572
W
Anubis
jackswag46
Anubis
19,369
753
243
8,442
13,079
6,732
2,680
1,846
10,947
67,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,136
Gold Earned
33,124
469
Minions Killed
198
0
Camps Cleared
0
1,340,524
Distance Traveled
1,101,663
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,959
397
29
2
0
253,127
1
L
Danzaburou
6,297
420
33
2
0
213,564
2
W
Jormungandr
8,441
563
78
5
0
268,176
3
L
Ra
6,071
405
32
2
0
188,321
0
L
Izanami
8,903
594
77
5
0
242,154
1
L
Ares
5,894
393
27
2
0
204,497
3
W
Medusa
8,642
576
69
5
0
258,329
2
W
Guan Yu
9,268
618
110
7
0
289,868
0
W
Tsukuyomi
10,137
676
104
7
0
296,720
1
W
Anubis
10,648
710
108
7
0
227,431
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role