Player Matchup

Geb
Geb
BigPabs
Geb
Level 48
God Stats
9W - 8L
1,635 SR
Queue Stats
55W - 45L
1,525 Elo+
Party 2
Hera
Hera
Synth3ticMan
Hera
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 24L
1,279 Elo+
Party 3
Apollo
Apollo
Toastedcutlery3
Apollo
Level 47
God Stats
14W - 4L
1,748 SR
Queue Stats
61W - 34L
1,654 Elo+
Party 3
Nemesis
Nemesis
ourrockk
Nemesis
Level 117
God Stats
5W - 4L
1,853 SR
Queue Stats
158W - 122L
1,582 Elo+
Party 3
Hercules
Hercules
sgettiman32
Hercules
Level 105
God Stats
24W - 20L
1,527 SR
Queue Stats
115W - 109L
1,571 Elo+
Party 2
Team Averages
Level 69
1,652 SR
1,522 Elo+

VS

Team Averages
Level 71
1,589 SR
1,532 Elo+
Ymir
Ymir
LeIronPotato
Ymir
Level 48
God Stats
5W - 7L
1,562 SR
Queue Stats
184W - 168L
1,591 Elo+
Party 1
Thanatos
Thanatos
SlaveBeyondDeath
Thanatos
Level 64
God Stats
38W - 33L
1,519 SR
Queue Stats
234W - 197L
1,591 Elo+
Party 1
Chiron
Chiron
SpectreUnknown
Chiron
Level 86
God Stats
4W - 2L
1,664 SR
Queue Stats
331W - 302L
1,518 Elo+
Party 1
King Arthur
King Arthur
mateo105410
King Arthur
Level 34
God Stats
7W - 5L
1,699 SR
Queue Stats
100W - 114L
1,415 Elo+
Solo
Aphrodite
Aphrodite
xBloodxOmenx
Aphrodite
Level 124
God Stats
10W - 5L
1,500 SR
Queue Stats
183W - 146L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
16
1 / 1 / 11
10,523
478
11,850
13,535
11,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
5 / 6 / 9
11,975
544
21,859
10,956
4,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
8 / 1 / 5
12,074
549
19,515
16,688
9,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
ourrockk
Nemesis
18
9 / 4 / 6
11,752
534
14,126
18,631
7,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hercules
sgettiman32
Hercules
17
3 / 4 / 5
10,930
497
7,843
17,108
18,001
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 5
9,790
445
7,811
20,229
20,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
5 / 5 / 6
10,624
483
13,814
20,266
8,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

15
1 / 5 / 2
9,082
413
12,674
14,212
5,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
mateo105410
King Arthur
15
2 / 6 / 7
9,929
451
9,714
26,002
18,336
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Aphrodite
xBloodxOmenx
Aphrodite
18
6 / 6 / 2
11,351
516
11,134
18,150
8,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
38
26
Kills
16
16
Deaths
26
36
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Geb
1
1
11
6.5
L
2
4
5
1.13
L
5
5
6
1.6
L
1
5
2
0.4
W
5
6
9
1.58
W
8
1
5
10.5
L
King Arthur
mateo105410
King Arthur
2
6
7
0.92
W
Nemesis
ourrockk
Nemesis
9
4
6
3
W
Hercules
sgettiman32
Hercules
3
4
5
1.38
L
Aphrodite
xBloodxOmenx
Aphrodite
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,193
Damage
55,147
76,918
Taken
98,859
50,761
Mitigated
60,594
27,740
Healing
40,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
11,850
758
0
3,064
13,535
11,562
161
3,377
10,158
36,688
0
L
7,811
1,075
0
1,801
20,229
20,282
0
7,559
12,486
36,662
0
L
13,814
2,672
0
14,135
20,266
8,591
0
5,552
14,474
0
64,608
L
12,674
5,146
1,682
5,080
14,212
5,307
162
3,617
10,539
0
60,457
W
21,859
4,620
0
500
10,956
4,738
470
3,860
7,096
77,874
0
W
19,515
12,172
0
9,825
16,688
9,122
5,455
3,521
13,167
0
101,776
L
King Arthur
mateo105410
King Arthur
9,714
909
0
6,371
26,002
18,336
88
7,519
18,307
0
54,875
W
Nemesis
ourrockk
Nemesis
14,126
5,475
0
7,900
18,631
7,338
0
4,110
14,311
0
66,376
W
Hercules
sgettiman32
Hercules
7,843
2,852
0
6,451
17,108
18,001
2,703
4,077
13,031
0
64,409
L
Aphrodite
xBloodxOmenx
Aphrodite
11,134
709
3,549
8,210
18,150
8,078
0
8,452
9,344
71,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,254
Gold Earned
50,776
558
Minions Killed
520
0
Camps Cleared
0
2,213,819
Distance Traveled
2,010,493
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,523
478
29
1
0
486,452
1
L
Ymir
9,790
445
51
2
0
381,195
3
L
Thanatos
10,624
483
92
4
0
445,565
2
L
Chiron
9,082
413
122
6
0
359,858
3
W
Hera
11,975
544
147
7
0
416,059
7
W
Apollo
12,074
549
168
8
0
411,838
4
L
King Arthur
9,929
451
109
5
0
412,716
2
W
Nemesis
11,752
534
86
4
0
482,217
8
W
Hercules
10,930
497
128
6
0
417,253
2
L
Aphrodite
11,351
516
146
7
0
411,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role