Player Matchup

Ymir
Ymir
Carl Wheezer711
Ymir
Level 21
God Stats
6W - 3L
1,581 SR
Queue Stats
209W - 193L
1,543 Elo+
Solo
Hel
Hel
DEFNOTTROLLING
Hel
Level 27
God Stats
22W - 5L
1,953 SR
Queue Stats
79W - 41L
1,786 Elo+
Solo
Artemis
Artemis
II YoungJefe II
Artemis
Level 3
God Stats
2W - 0L
1,761 SR
Queue Stats
21W - 24L
1,526 Elo+
Solo
Hun Batz
Hun Batz
NotoriousBarsaSP
Hun Batz
Level 29
God Stats
2W - 0L
1,816 SR
Queue Stats
20W - 8L
1,653 Elo+
Solo
Artio
Artio
ogXrezXchick
Artio
Level 17
God Stats
3W - 1L
1,300 SR
Queue Stats
86W - 62L
1,674 Elo+
Solo
Team Averages
Level 19
1,682 SR
1,637 Elo+

VS

Team Averages
Level 20
1,560 SR
1,615 Elo+
Tiamat
Tiamat
Dro_Bloodhound
Tiamat
Level 29
God Stats
2W - 6L
1,600 SR
Queue Stats
15W - 32L
1,507 Elo+
Solo
Pele
Pele
Garra47
Pele
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,468 Elo+
Solo
Merlin
Merlin
ghostkid197
Merlin
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
132W - 97L
1,695 Elo+
Solo
Danzaburou
Danzaburou
korzuh
Danzaburou
Level 28
God Stats
22W - 16L
1,714 SR
Queue Stats
380W - 304L
1,713 Elo+
Party 1
Ganesha
Ganesha
xLowyal
Ganesha
Level 28
God Stats
3W - 4L
1,486 SR
Queue Stats
275W - 174L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 1 / 6
6,302
573
3,350
6,440
4,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
5 / 1 / 2
7,471
679
5,293
6,172
1,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
2 / 4 / 2
5,155
469
3,726
4,960
1,309
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
3 / 2 / 4
6,614
601
4,340
6,229
1,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
5 / 0 / 2
7,094
645
5,422
9,399
5,467
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 7 / 0
4,131
376
1,555
5,560
1,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Pele
Garra47
Pele
7
0 / 4 / 0
4,280
389
999
5,250
1,478
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
11
4 / 5 / 0
6,543
595
5,106
6,727
2,098
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
korzuh
Danzaburou
10
4 / 2 / 0
6,297
572
2,858
4,275
1,099
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
xLowyal
Ganesha
9
0 / 3 / 8
6,114
556
3,217
7,295
2,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
20
Kills
8
8
Deaths
21
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
W
5
1
2
6
L
0
7
0
0
L
Pele
Garra47
Pele
0
4
0
0
W
2
4
2
0.75
W
3
2
4
2.5
L
Merlin
4
5
0
0.8
L
Danzaburou
korzuh
Danzaburou
4
2
0
2
W
5
0
2
6
L
Ganesha
xLowyal
Ganesha
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,131
Damage
13,735
33,200
Taken
29,107
14,525
Mitigated
9,201
14,938
Healing
3,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,350
529
0
1,260
6,440
4,001
0
2,253
3,893
14,150
0
W
5,293
404
1,385
3,228
6,172
1,819
60
2,255
3,737
48,694
0
L
1,555
336
0
308
5,560
1,866
0
3,658
1,790
7,334
0
L
Pele
Garra47
Pele
999
51
0
532
5,250
1,478
0
3,526
1,724
0
6,789
W
3,726
1,794
0
0
4,960
1,309
331
2,024
2,796
0
13,671
W
4,340
917
0
2,158
6,229
1,929
0
1,812
4,327
0
37,299
L
Merlin
5,106
614
0
390
6,727
2,098
0
4,300
2,129
29,363
0
L
Danzaburou
korzuh
Danzaburou
2,858
1,229
0
995
4,275
1,099
588
427
3,848
0
27,364
W
5,422
891
0
6,907
9,399
5,467
153
744
8,569
36,643
0
L
Ganesha
xLowyal
Ganesha
3,217
427
0
1,521
7,295
2,660
0
1,818
5,339
10,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,636
Gold Earned
27,365
317
Minions Killed
169
0
Camps Cleared
0
1,001,400
Distance Traveled
898,634
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,302
573
13
1
0
209,712
1
W
Hel
7,471
679
115
10
0
189,671
3
L
Tiamat
4,131
376
10
1
0
170,157
0
L
Pele
4,280
389
13
1
0
182,658
0
W
Artemis
5,155
469
28
3
0
174,871
1
W
Hun Batz
6,614
601
82
7
0
226,419
1
L
Merlin
6,543
595
76
7
0
184,296
3
L
Danzaburou
6,297
572
68
6
0
179,729
0
W
Artio
7,094
645
79
7
0
200,727
2
L
Ganesha
6,114
556
2
0
0
181,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role