Player Matchup

King Arthur
King Arthur
Silver II
KILLER_CHRIS17
King Arthur
Silver II
Level 143
God Stats
2W - 3L
1,569 SR
Queue Stats
38W - 41L
1,291 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
MigratedMoss08
Baron Samedi
Bronze III
Level 51
God Stats
2W - 3L
1,785 SR
Queue Stats
4W - 6L
1,477 MMR
Party 1
Medusa
Medusa
Bronze III
StevenEvansJr-YT
Medusa
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,889 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 99
1,618 SR
1,553 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,535 SR
1,564 MMR
Ah Muzen Cab
Ah Muzen Cab
Bronze III
Aphorix
Ah Muzen Cab
Bronze III
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum III
Jackrd10
Janus
Platinum III
Level 128
God Stats
11W - 7L
1,922 SR
Queue Stats
97W - 93L
1,993 MMR
Party 2
Achilles
Achilles
Gold II
PepePempFrog
Achilles
Gold II
Level 135
God Stats
3W - 4L
1,184 SR
Queue Stats
347W - 360L
1,199 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KILLER_CHRIS17
King Arthur
12
3 / 8 / 5
10,105
674
12,546
18,318
8,726
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baron Samedi
MigratedMoss08
Baron Samedi
12
1 / 6 / 4
8,888
593
4,498
10,825
3,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
5 / 7 / 4
10,499
700
12,973
17,428
5,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
CupidPersephoneScyllaAphroditeCu Chulainn

VS

Bans
SobekCabrakanGaneshaYmirKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Aphorix
Ah Muzen Cab
13
3 / 6 / 9
10,151
677
9,592
12,470
7,038
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Jackrd10
Janus
15
11 / 1 / 7
12,011
801
18,633
9,409
3,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
PepePempFrog
Achilles
15
7 / 2 / 13
12,430
829
10,896
19,079
23,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
9
Kills
21
21
Deaths
9
13
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Aphorix
Ah Muzen Cab
3
6
9
1.25
W
Janus
Jackrd10
Janus
11
1
7
14.5
L
King Arthur
KILLER_CHRIS17
King Arthur
3
8
5
0.69
L
Baron Samedi
MigratedMoss08
Baron Samedi
1
6
4
0.5
W
Achilles
PepePempFrog
Achilles
7
2
13
6.75
L
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,017
Damage
39,121
46,571
Taken
40,958
17,945
Mitigated
33,687
11,855
Healing
9,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Aphorix
Ah Muzen Cab
9,592
5,518
0
1,816
12,470
7,038
931
1,123
11,191
0
45,409
W
Janus
Jackrd10
Janus
18,633
527
353
1,838
9,409
3,466
1,438
129
9,260
48,285
0
L
King Arthur
KILLER_CHRIS17
King Arthur
12,546
3,010
0
4,749
18,318
8,726
221
4,701
13,319
0
33,262
L
Baron Samedi
MigratedMoss08
Baron Samedi
4,498
398
548
1,275
10,825
3,546
259
6,580
3,957
21,132
0
W
Achilles
PepePempFrog
Achilles
10,896
2,132
0
5,183
19,079
23,183
285
2,604
15,985
0
23,580
L
12,973
6,526
660
4,623
17,428
5,673
1,088
6,526
10,554
0
39,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,492
Gold Earned
34,592
145
Minions Killed
143
0
Camps Cleared
0
709,461
Distance Traveled
867,792
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,151
677
60
4
0
246,653
0
W
Janus
12,011
801
62
4
0
319,795
3
L
King Arthur
10,105
674
38
3
0
245,918
7
L
Baron Samedi
8,888
593
35
2
0
230,682
2
W
Achilles
12,430
829
21
1
0
301,344
0
L
Medusa
10,499
700
72
5
0
232,861
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role