Player Matchup

Nemesis
Nemesis
ARFlame
Nemesis
Level 29
God Stats
1W - 2L
1,659 SR
Queue Stats
10W - 14L
1,668 Elo+
Solo
Danzaburou
Danzaburou
MamaFatSack
Danzaburou
Level 26
God Stats
1W - 2L
1,756 SR
Queue Stats
10W - 11L
1,631 Elo+
Party 1
Ravana
Ravana
Snap0h
Ravana
Level 27
God Stats
3W - 3L
1,813 SR
Queue Stats
206W - 182L
1,649 Elo+
Solo
Hera
Hera
WaxenShrimp
Hera
Level 25
God Stats
2W - 2L
1,783 SR
Queue Stats
19W - 21L
1,680 Elo+
Solo
Chang'e
Chang'e
xXOMEGA-_-9000Xx
Chang'e
Level 26
God Stats
4W - 4L
1,531 SR
Queue Stats
10W - 11L
1,619 Elo+
Party 1
Team Averages
Level 27
1,708 SR
1,649 Elo+

VS

Team Averages
Level 23
1,572 SR
1,702 Elo+
Kuzenbo
Kuzenbo
Cre8tion
Kuzenbo
Level 25
God Stats
18W - 6L
1,799 SR
Queue Stats
582W - 508L
1,711 Elo+
Solo
Kali
Kali
NoLifeNike
Kali
Level 17
God Stats
5W - 6L
1,277 SR
Queue Stats
95W - 66L
1,634 Elo+
Solo
Baron Samedi
Baron Samedi
RoninResolve
Baron Samedi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 52L
1,766 Elo+
Solo
Danzaburou
Danzaburou
Solo_Lvl999
Danzaburou
Level 31
God Stats
4W - 1L
1,713 SR
Queue Stats
63W - 31L
1,738 Elo+
Solo
Ullr
Ullr
Weak3ns Dad
Ullr
Level 24
God Stats
12W - 14L
1,573 SR
Queue Stats
66W - 66L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ARFlame
Nemesis
18
3 / 5 / 6
10,536
555
8,491
16,120
7,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
MamaFatSack
Danzaburou
11
1 / 9 / 1
7,828
412
6,014
14,886
3,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ravana
Snap0h
Ravana
17
6 / 3 / 2
11,130
586
10,081
11,233
11,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
4 / 4 / 3
9,784
515
9,422
10,038
3,524
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 8 / 2
7,647
402
6,145
12,409
4,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Cre8tion
Kuzenbo
16
3 / 2 / 17
10,530
554
8,457
15,965
18,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
6 / 2 / 8
11,357
598
8,055
12,149
9,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
RoninResolve
Baron Samedi
17
8 / 4 / 5
10,585
557
11,628
12,980
5,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Solo_Lvl999
Danzaburou
17
12 / 1 / 5
11,761
619
12,292
12,918
5,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
0 / 5 / 3
9,753
513
4,842
10,362
5,145
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
67
14
Kills
29
29
Deaths
14
14
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ARFlame
Nemesis
3
5
6
1.2
W
Kuzenbo
Cre8tion
Kuzenbo
3
2
17
5.75
L
Danzaburou
MamaFatSack
Danzaburou
1
9
1
0.17
W
6
2
8
5
W
Baron Samedi
RoninResolve
Baron Samedi
8
4
5
2.63
L
Ravana
Snap0h
Ravana
6
3
2
2.33
W
Danzaburou
Solo_Lvl999
Danzaburou
12
1
5
14.5
L
4
4
3
1.38
W
0
5
3
0.3
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,153
Damage
45,274
64,686
Taken
64,374
30,781
Mitigated
43,696
13,415
Healing
23,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ARFlame
Nemesis
8,491
3,989
0
1,703
16,120
7,938
322
4,827
11,204
0
81,718
W
Kuzenbo
Cre8tion
Kuzenbo
8,457
2,867
0
5,546
15,965
18,346
217
5,070
10,792
33,030
0
L
Danzaburou
MamaFatSack
Danzaburou
6,014
2,077
0
3,556
14,886
3,967
147
2,809
12,023
0
40,575
W
8,055
4,242
0
2,350
12,149
9,708
276
744
11,378
0
81,040
W
Baron Samedi
RoninResolve
Baron Samedi
11,628
515
2,007
4,217
12,980
5,386
234
4,987
7,696
62,571
0
L
Ravana
Snap0h
Ravana
10,081
3,091
0
2,882
11,233
11,075
302
1,351
9,855
0
64,622
W
Danzaburou
Solo_Lvl999
Danzaburou
12,292
3,522
0
8,690
12,918
5,111
1,836
4,024
8,830
0
79,682
L
9,422
1,910
0
1,784
10,038
3,524
1,003
5,392
4,350
45,755
0
W
4,842
1,772
0
803
10,362
5,145
1,217
251
10,111
0
63,398
L
6,145
535
977
2,513
12,409
4,277
108
5,102
7,169
25,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,925
Gold Earned
53,986
483
Minions Killed
540
0
Camps Cleared
0
1,691,092
Distance Traveled
1,744,198
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,536
555
134
7
0
386,719
6
W
Kuzenbo
10,530
554
31
2
0
378,761
3
L
Danzaburou
7,828
412
68
4
0
277,602
4
W
Kali
11,357
598
144
8
0
405,104
2
W
Baron Samedi
10,585
557
105
6
0
316,984
3
L
Ravana
11,130
586
134
7
0
372,593
2
W
Danzaburou
11,761
619
144
8
0
329,956
4
L
Hera
9,784
515
103
5
0
320,111
1
W
Ullr
9,753
513
116
6
0
313,393
3
L
Chang'e
7,647
402
44
2
0
334,067
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role