Player Matchup

Jormungandr
Jormungandr
ClutchDoodle
Jormungandr
Level 8
God Stats
6W - 5L
1,531 SR
Queue Stats
15W - 15L
1,501 Elo+
Party 2
Cthulhu
Cthulhu
SirPwn
Cthulhu
Level 28
God Stats
6W - 9L
1,747 SR
Queue Stats
81W - 68L
1,509 Elo+
Party 1
Ullr
Ullr
SuperScott73
Ullr
Level 6
God Stats
3W - 5L
1,500 SR
Queue Stats
56W - 57L
1,549 Elo+
Party 1
Bakasura
Bakasura
Thanetoast
Bakasura
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,448 Elo+
Party 2
Tiamat
Tiamat
WinterfreshM8
Tiamat
Level 27
God Stats
19W - 21L
1,230 SR
Queue Stats
164W - 210L
1,468 Elo+
Solo
Team Averages
Level 15
1,502 SR
1,495 Elo+

VS

Team Averages
Level 23
1,627 SR
1,513 Elo+
Ymir
Ymir
BskRusGame
Ymir
Level 6
God Stats
2W - 2L
1,478 SR
Queue Stats
16W - 24L
1,378 Elo+
Solo
Mulan
Mulan
RagingMantis
Mulan
Level 28
God Stats
2W - 0L
1,725 SR
Queue Stats
14W - 9L
1,541 Elo+
Party 3
Anubis
Anubis
RaspberryBoy
Anubis
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,424 Elo+
Party 3
Nemesis
Nemesis
Renderbender73k
Nemesis
Level 15
God Stats
5W - 3L
1,720 SR
Queue Stats
16W - 14L
1,515 Elo+
Party 3
Artemis
Artemis
chaoticdrago
Artemis
Level 5
God Stats
1W - 0L
1,715 SR
Queue Stats
3W - 1L
1,705 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ClutchDoodle
Jormungandr
9
2 / 1 / 0
5,311
531
3,775
6,066
2,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
SirPwn
Cthulhu
6
0 / 4 / 0
4,451
445
2,049
7,218
2,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 3 / 0
4,317
432
1,175
5,044
1,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
Thanetoast
Bakasura
6
0 / 3 / 0
4,508
451
1,007
7,358
1,634
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 6 / 0
4,150
415
1,517
7,274
2,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 3
5,090
509
1,221
3,782
1,582
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
4 / 0 / 1
6,001
600
4,480
4,999
2,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
11
5 / 0 / 3
6,753
675
7,849
2,542
955
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
6 / 0 / 2
6,625
663
5,966
4,372
1,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
chaoticdrago
Artemis
9
1 / 1 / 1
5,541
554
3,697
4,107
1,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
2
Kills
17
17
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
Jormungandr
ClutchDoodle
Jormungandr
2
1
0
2
W
4
0
1
4.5
W
Anubis
5
0
3
6.5
W
6
0
2
7
L
Cthulhu
SirPwn
Cthulhu
0
4
0
0
L
0
3
0
0
L
Bakasura
Thanetoast
Bakasura
0
3
0
0
L
0
6
0
0
W
Artemis
chaoticdrago
Artemis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,523
Damage
23,213
32,960
Taken
19,802
9,865
Mitigated
8,074
8,963
Healing
7,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,221
321
357
1,093
3,782
1,582
46
1,628
1,999
12,376
0
L
Jormungandr
ClutchDoodle
Jormungandr
3,775
466
0
1,176
6,066
2,840
0
488
5,578
23,789
0
W
4,480
1,059
0
2,136
4,999
2,661
558
1,060
3,864
0
26,770
W
Anubis
7,849
375
0
1,476
2,542
955
480
1,287
1,029
36,295
0
W
5,966
3,987
0
499
4,372
1,713
340
995
3,334
0
31,613
L
Cthulhu
SirPwn
Cthulhu
2,049
389
0
1,226
7,218
2,144
63
2,003
5,088
8,275
0
L
1,175
985
0
1,017
5,044
1,226
211
287
4,682
0
13,395
L
Bakasura
Thanetoast
Bakasura
1,007
682
0
3,202
7,358
1,634
0
1,591
5,742
0
10,573
L
1,517
247
0
2,342
7,274
2,021
0
4,701
2,573
12,200
0
W
Artemis
chaoticdrago
Artemis
3,697
1,939
0
2,101
4,107
1,163
335
1,772
2,160
0
21,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,737
Gold Earned
30,010
135
Minions Killed
254
0
Camps Cleared
0
892,985
Distance Traveled
938,349
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,090
509
21
2
0
169,051
1
L
Jormungandr
5,311
531
39
4
0
180,487
0
W
Mulan
6,001
600
53
5
0
191,614
0
W
Anubis
6,753
675
70
7
0
177,448
0
W
Nemesis
6,625
663
66
7
0
227,111
0
L
Cthulhu
4,451
445
10
1
0
189,715
1
L
Ullr
4,317
432
29
3
0
181,916
1
L
Bakasura
4,508
451
38
4
0
179,842
1
L
Tiamat
4,150
415
19
2
0
161,025
3
W
Artemis
5,541
554
44
4
0
173,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role