Player Matchup

Bacchus
Bacchus
Platinum I
RougeDragon12
Bacchus
Platinum I
Level 108
God Stats
3W - 3L
1,523 SR
Queue Stats
322W - 160L
1,687 MMR
Party 2
Ne Zha
Ne Zha
Platinum II
WesleyWes
Ne Zha
Platinum II
Level 126
God Stats
120W - 93L
1,788 SR
Queue Stats
534W - 524L
2,007 MMR
Party 2
Hel
Hel
Diamond IV
gaepanda
Hel
Diamond IV
Level 142
God Stats
4W - 5L
1,595 SR
Queue Stats
971W - 635L
1,853 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,635 SR
1,849 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 129
1,725 SR
1,778 MMR
Ares
Ares
Bronze III
DewTheMew
Ares
Bronze III
Level 144
God Stats
1W - 2L
1,822 SR
Queue Stats
36W - 28L
1,726 MMR
Party 1
Anhur
Anhur
Bronze III
Esmaom
Anhur
Bronze III
Level 139
God Stats
3W - 0L
1,852 SR
Queue Stats
10W - 2L
1,761 MMR
Party 1
Raijin
Raijin
Bronze III
GORILLAGUERRERO
Raijin
Bronze III
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,847 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
18
3 / 4 / 7
15,526
555
12,342
27,457
37,099
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
WesleyWes
Ne Zha
19
2 / 3 / 8
17,188
614
22,113
29,037
28,289
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
5 / 4 / 4
16,119
576
10,240
15,106
9,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ThothPersephoneAphroditeScyllaSobek

VS

Bans
SetDiscordiaGuan YuChang'eDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
20
4 / 3 / 7
16,679
596
22,493
21,308
25,821
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
Esmaom
Anhur
20
6 / 3 / 4
17,411
622
20,597
19,725
10,727
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
1 / 4 / 8
15,805
564
12,966
16,156
8,506
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
30
10
Kills
11
11
Deaths
10
19
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ares
4
3
7
2.5
W
Anhur
Esmaom
Anhur
6
3
4
2.67
W
1
4
8
1.25
L
Bacchus
3
4
7
1.63
L
Ne Zha
WesleyWes
Ne Zha
2
3
8
2
L
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,695
Damage
56,056
71,600
Taken
57,189
74,897
Mitigated
45,054
35,231
Healing
17,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
22,493
1,745
896
6,214
21,308
25,821
130
7,748
13,110
50,162
0
W
Anhur
Esmaom
Anhur
20,597
11,806
0
7,529
19,725
10,727
3,366
6,728
12,835
0
123,669
W
12,966
1,003
134
2,820
16,156
8,506
444
7,503
8,495
118,889
0
L
Bacchus
12,342
1,236
987
5,177
27,457
37,099
399
11,374
15,735
49,186
0
L
Ne Zha
WesleyWes
Ne Zha
22,113
4,323
0
12,748
29,037
28,289
2,477
15,015
13,698
0
125,341
L
10,240
688
10,012
6,307
15,106
9,509
1,179
8,648
6,372
88,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,833
Gold Earned
49,895
327
Minions Killed
310
0
Camps Cleared
0
1,553,937
Distance Traveled
1,560,736
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
16,679
596
16
1
0
542,638
8
W
Anhur
17,411
622
148
5
0
530,572
3
W
Raijin
15,805
564
146
5
0
487,526
5
L
Bacchus
15,526
555
69
2
0
519,413
7
L
Ne Zha
17,188
614
105
4
0
532,910
7
L
Hel
16,119
576
153
5
0
501,614
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role